New version with idle workers selection, minor balance tweaks, some visual improvements and an important fix to some desinc issues in multiplayer games
Version 2.2
Fixes
-Fixed some random desync issues in multiplayer games
-Improved performance on several functions
-Reworked smartcast implementation (now always get the right target position) and is much more efficient
-Fixed shield battery starting energy (was starting with 50 when it should be 100)
-Fixed Ravager name (changed to Zerg Ravager)
-Fixed zerg units able to burrow if selected along with a burrowed lurker when burrow tech was not researched
Changes
Added idle worker count indicator
Press F5 to iterate between idle workers (select and moves the camera to the next idle worker)
UI Additional displays configuration changed to F7 for buildings display and F8 for units displays
Valkyrie
-Hunter Mode have smartcast behaviour
-Selecting a group of Valkyries in both Hunter and normal mode, will have separated buttons to switch between modes
-Hunter Mode undeploy time increased from 2 to 3 seconds
-Ground weapon damage reduced from from 2x15 to 2x12
Comsat Station
-Scanner Sweep energy cost increased from 50 to 75
-Comsat starting energy changed from 50 to 75
Medic
-Restoration also removes disruption web and toxic cloud
Warden
-Time warp no longer affect your own units
Hotkeys
-Probe hotkey changed from P to E
-Pylon hotkey changed from P to E
Cosmethics
-Build queues have a large progress bar for the current build unit
-Scouts, Interceptors and Wraiths have SC beta turn graphics (Based on implementation of Starcraft: Beta Reconstruction mod)
-Fixed medic shadow graphic
-Added idle animations to Zerglings, Banelings and Ultralisk
-Stasis field shine plays less often
-Restored an unused terran advisor sound informing when an add-on is abandoned
-Modified burrow supply depots shadow to make it look more burrowed
-All protoss building except pylons, cannons and shield batteries have large shields overlays
-Fixed engines disappearing when moving airships right after attack (bug from vanilla SC)
-Hallucination smoke (hallucination death effect) have different size based on the hallucinated unit size
-Diamondback armor tooltip inform damage reduction from explosive weapons when Shaped Hull upgrade is researched
-Siege Tanks damage tooltip inform damage bonus when Maelstrom rounds upgrade is researched
Thank you!
yeahh hey
how to install
You need to have broodwar version 1.16.1 installed, to play the mod run the exe of the mod and select your installed starcraft.exe
thank you I love your mod are you planing on adding anymore units?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
a question, I have the original blizzard starcraft connected to battle.net, version 1.21.1 and I try to start the laucher of the mod, and I get an error as I solve it?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
does this work with the current version of brood war 1.23.0?
Virus detected by Windows Defender and Opera.
Same here, dunno why though. As such, i'd rather not chance it unless someone can confirm that it's a false positive and no danger.
This comment is currently awaiting admin approval, join now to view.
Tranquilo panas el mod funciona correctamente y no es ningun virus.
This comment is currently awaiting admin approval, join now to view.
I want to download the mod but it says it has a virus, is it true?
Dear developer, please create a separate mod only with the following changes:
-Smartcasting behaviour and self casting for some spells
-Rally points can be placed on minerals or extractor/refinery/assimilator to make workers automatically start harvesting resources when created.
-Map is revealed at the start of the match.
IMHO, such a mod would be very popular, especially if it will be compatible with BWAPI or other good AI.