Change log:
- Improved and Toggle ambient light with Numpad 4 on / off
- Improved and Toggle Mission Time HUD with Numpad 3 on / off
You have the choice, from totaly "ReSahde", to vanila
Enjoy!
Hey Cilit, what font did you use for the text? I'm making new textures. I think I'm using something similar to you but just wanted to confirm. I've found 2 fonts that are similar to the film, but neither are exact.
I use the font "system", Made with MS Paint. And add some effects with PS. :-)
I´m working on a new version with ReShade 3 (alpha). With RS 3 , I can bulid the sahders into the game engine. So, you don´t need a 3rd party software to loading the shaders by starting ACM. It´s a good thing to build it into other mod´s. But it is still bugy and I hope I get it runnig with the same toogle otions like in my last release.
Sounds good man. Thanks for your reply. I can't seem to find somewhere to download that font :\.
I use your adaptive DOF btw. How did you make the hud white? I know how to remove the 'holographic' effect, but the hud remains blue rather than white like in your screens.
Also, I've seen you mention somewhere else on here how you were able to open .upks using some other game's editing stuff? I'm sorry, I forgot the name of it. Did you ever get anywhere with that?
Ok...wich HUD we´re talking about? The Mission Time Hud or the vanilla HUD?
The vanilla HUD font I didn´t edit and only switch off the hudeffect and reduced the colours with ini. tweaks. But please, don´t ask me were the values is. Use the search option with "hud". The colour thing is a value with 3 nummbers (RGB) set them to zero and you get a white vanilla HUD. Or download the Templar mod. ;-)
You can open some upk´s with the Painkiller HD sdk tool (cracked only). But I didn´t found a way yet to save the upk with the pk sdk into the right acm file format.
The effect on the ironside (aiming) is a vanila - effect. It´s like DOF but in the other way. Close range blury, fare range sharp.
IMO, I wouldn´t change that. You wanna see waht your shooting, right? Or did I miss understood you?
But BTW...I can only point one effect with DOF by ReShade. Close or far. I decided the "far" version. Because it looks great, when you use the Motiontracker or stand close to a corner, bulding, etc.
awesome ! thanks a lot for your work
THX!
Little demo, how it looks in motion.
Hey Cilit, what font did you use for the text? I'm making new textures. I think I'm using something similar to you but just wanted to confirm. I've found 2 fonts that are similar to the film, but neither are exact.
Hi,
I use the font "system", Made with MS Paint. And add some effects with PS. :-)
I´m working on a new version with ReShade 3 (alpha). With RS 3 , I can bulid the sahders into the game engine. So, you don´t need a 3rd party software to loading the shaders by starting ACM. It´s a good thing to build it into other mod´s. But it is still bugy and I hope I get it runnig with the same toogle otions like in my last release.
Sounds good man. Thanks for your reply. I can't seem to find somewhere to download that font :\.
I use your adaptive DOF btw. How did you make the hud white? I know how to remove the 'holographic' effect, but the hud remains blue rather than white like in your screens.
Also, I've seen you mention somewhere else on here how you were able to open .upks using some other game's editing stuff? I'm sorry, I forgot the name of it. Did you ever get anywhere with that?
Are you on Steam?
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Ok...wich HUD we´re talking about? The Mission Time Hud or the vanilla HUD?
The vanilla HUD font I didn´t edit and only switch off the hudeffect and reduced the colours with ini. tweaks. But please, don´t ask me were the values is. Use the search option with "hud". The colour thing is a value with 3 nummbers (RGB) set them to zero and you get a white vanilla HUD. Or download the Templar mod. ;-)
You can open some upk´s with the Painkiller HD sdk tool (cracked only). But I didn´t found a way yet to save the upk with the pk sdk into the right acm file format.
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This mod is great, thanks.
Is it possible to use DOF when aiming with the pulse rifle (like when the motion tracker is used?
There is some kind of effect being used when aiming like bloom but DOF would be better.
Glad you like it!
The effect on the ironside (aiming) is a vanila - effect. It´s like DOF but in the other way. Close range blury, fare range sharp.
IMO, I wouldn´t change that. You wanna see waht your shooting, right? Or did I miss understood you?
But BTW...I can only point one effect with DOF by ReShade. Close or far. I decided the "far" version. Because it looks great, when you use the Motiontracker or stand close to a corner, bulding, etc.
Hi, Is it works with the TEMPLARGFX mod ? thx
Yes