Description

Change log: - Improved and Toggle ambient light with Numpad 4 on / off - Improved and Toggle Mission Time HUD with Numpad 3 on / off You have the choice, from totaly "ReSahde", to vanila Enjoy!

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RS 2 Helmet Cam + Mission Time HUD_update
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strangenono
strangenono - - 14 comments

awesome ! thanks a lot for your work

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

THX!

Little demo, how it looks in motion.

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Guest
Guest - - 690,831 comments

Hey Cilit, what font did you use for the text? I'm making new textures. I think I'm using something similar to you but just wanted to confirm. I've found 2 fonts that are similar to the film, but neither are exact.

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Hi,

I use the font "system", Made with MS Paint. And add some effects with PS. :-)

I´m working on a new version with ReShade 3 (alpha). With RS 3 , I can bulid the sahders into the game engine. So, you don´t need a 3rd party software to loading the shaders by starting ACM. It´s a good thing to build it into other mod´s. But it is still bugy and I hope I get it runnig with the same toogle otions like in my last release.

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Guest
Guest - - 690,831 comments

Sounds good man. Thanks for your reply. I can't seem to find somewhere to download that font :\.

I use your adaptive DOF btw. How did you make the hud white? I know how to remove the 'holographic' effect, but the hud remains blue rather than white like in your screens.

Also, I've seen you mention somewhere else on here how you were able to open .upks using some other game's editing stuff? I'm sorry, I forgot the name of it. Did you ever get anywhere with that?

Are you on Steam?

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Guest
Guest - - 690,831 comments

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Ok...wich HUD we´re talking about? The Mission Time Hud or the vanilla HUD?
The vanilla HUD font I didn´t edit and only switch off the hudeffect and reduced the colours with ini. tweaks. But please, don´t ask me were the values is. Use the search option with "hud". The colour thing is a value with 3 nummbers (RGB) set them to zero and you get a white vanilla HUD. Or download the Templar mod. ;-)

You can open some upk´s with the Painkiller HD sdk tool (cracked only). But I didn´t found a way yet to save the upk with the pk sdk into the right acm file format.

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Guest
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Nomad5oul
Nomad5oul - - 20 comments

This mod is great, thanks.

Is it possible to use DOF when aiming with the pulse rifle (like when the motion tracker is used?

There is some kind of effect being used when aiming like bloom but DOF would be better.

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Glad you like it!

The effect on the ironside (aiming) is a vanila - effect. It´s like DOF but in the other way. Close range blury, fare range sharp.

IMO, I wouldn´t change that. You wanna see waht your shooting, right? Or did I miss understood you?

But BTW...I can only point one effect with DOF by ReShade. Close or far. I decided the "far" version. Because it looks great, when you use the Motiontracker or stand close to a corner, bulding, etc.

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Guest
Guest - - 690,831 comments

Hi, Is it works with the TEMPLARGFX mod ? thx

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Yes

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