MOD INFO: Despite being 100% vanilla compatible, POWERTRIP has many substantial changes to the enemy roster.
Zombieman - 40 HP Shotgunner - 60 HP Plasma Guy - 60 HP (replaces Spectre) Chaingunner - 80 HP (replaces WolfSS) Flamethrower Guy - 80 HP (replaces Keen) Rocketman - 120 HP (replaces Hell Knight) Psycho Imp - 150 HP (replaces Arachnotron) Blood Demon - 180 HP Toxicacodemon - 400 HP Flame Caco - 600 HP (replaces Pain Elemental) Mini Mastermind - 500 HP (replaces Chaingunner) (Height: 56 / Diameter: 96 / Drops Chaingun) Flying Mastermind - 2000 HP (replaces Spiderdemon) (Height: 100 / Diameter: 200)
The weapons have also undergone some substantial changes:
- The fists are faster and far more powerful. - The chainsaw is double bladed, so it's twice as tough! Makes sense, right? - The pistol is now an assault rifle with 100% accuracy. It's very slightly less powerful than the normal chaingun, but the pinpoint precision more than makes up for it's somewhat slow ROF. - The shotgun is now totally automatic. Hold the fire button down and watch it go! Lays down whole waves of enemies in seconds. - The double-barrel is now pump-action! Deliver two loads of buckshot quicker than ever before. - The chaingun has a much faster ROF making it very effective and stunning even the meatier baddies. - The rocket launcher has a faster ROF. Uhh I couldn't think of anything else but it works ok sheesh - The plasma rifle doesn't have that little recoil animation anymore. Also GREEN! Whas you problem Gren? - The BFG9000 now shoots big fireballs that emit 2 damage tracers rather than just one, making it even deadlier than usual.
MAPS AND CREDITS: Map01 - Storming the Bayside Base by Doomkid Map02 - Initial Hurdles by @sluggard Map03 - Further Infiltration by @DavidN Map04 - The Hydrocore by @Voltcom Map05 - In the Thick of It by Doomkid Map06 - Clutched Cargo by Doomkid Map07 - Secluded Rifts by @riderr3 Map08 - Cliffside Punchout by @TravyB Map09 - Security Station by @DFF Map10 - Black Gold by DFF Map11 - Ambush! by TravyB Map12 - Clearing Inventory by @RonnieJamesDiner Map13 - Mutagen Plant by @Moustachio Map14 - Rumble in the Canyon by RonnieJamesDiner Map15 - Jungle Hijinx by @Aurelius Map16 - Grim Sector by @Doom_Dude Map17 - Plutonic Relations by Doomkid Map18 - Drowning Pits by @Solmyr Map19 - Cyber Factory by @Philnemba Map20 - Death God's Shrine by @xdarkmasterx Bonus Map 21 - Sinners' Woods by @NeedHealth Bonus Map 22 - Jungle Assault by @MikeyScoots
Note that the bonus maps are only for advanced source ports such as PrBoom+ or ZDoom-family ports. They use Boom features thus are not compatible with Vanilla or Chocolate Doom (although the main campaign is very much vanilla!)
Okay, I suck at Doom sometimes but I'm not that bad.
Did you forget a blue key in the first map?
I've spent an hour on Medium and Hard and can't for the life of me find the bugger. Sadness cuz that map is really a good opener.
Thank you, the blue key is hidden by the waterfall area in a little cave, sorry for my late reply