This version is compatible with CKII 3.3.5
This mod includes:
5000+ characters, 500 provinces, 14 religions, 16 cultures, and a fleshed out duel, battle, nobility, inheritance, refugee, and imperial system.
Changelog:
(1.26)
- Updated Liu Xian history so that he holds the Kingdom of Shanyang in the 220 start
- Updated Henei and Shanyang history to be accurate per the above kingdom
- Added Guo Nuwang as the 2nd wife/empress of Cao Pi so that the Inner court has a ruler at game start after Zhen Wenzhao dies in 221
(1.25)
- Updated flag graphics
- Updated and added 30+ characters
- Fixed a few event triggers
(1.23)
- Update for CKII 3.3.3
- Various fixes to opinions, cultures, histories, and localizations
- Added 6 bloodlines
- Added 50+ characters, mostly Sima clan members
(1.2)
- Update for CKII 3.3.2
- Added ability to create the Province of Yong
- Various fixes and adjustments to tooltips, events, and decisions
- Added game rule to disable petitions
- Updated pagan religions to allow for tech/buildings
(1.15)
- Update for CKII 3.3.0
- Fix several events related to the Refugee System
- Removed erroneous references to non-existent religion
- Other event and decision fixes here and there
- Localization fixes for events and decisions and titles
(1.1)
- Updated Nobility Design
- Added 10 mercenary groups
- Added more ethnic combat tactics
- Added 10 characters
- Fixed dozens of character and title histories
- Removed erroneous references to non-existent culture groups
- Enhanced duel targeting and calculations
- Updated storyline events
- Updated empress consort events
- Other event and decision fixes here and there
- Localization fixes for events and decisions and titles
(1.005)
- Enhanced duel targeting and calculations
- Other event and decision fixes here and there
- Localization fixes for Imperial pretenders
(1.001)
- Fixed Imperial Marriage
- Enhanced character portrait graphics
- Other event and decision fixes here and there
(1.000)
- Updated the game to 3.2.2
- Fixed the zodiac system
- Fixed Divine Emperor usurpation
- Fixed dozens of history errors
- Added @BFKelleher 's wikipedia bit
- Added 200AD (Northern Rivalry - Cao Cao vs Yuan Shao) bookmark and 225AD (Southern Campaign - Zhuge Liang vs Meng Huo) bookmark
- Created 20+ more characters
- Other fixes and character adjustments here and there
- Added more loading screen and event pictures
(0.993)
- Added Chinese Zodiac traits whereby characters receive animal zodiacs based on their birth year
- Added 10 fan-made characters
- Added 40 Japanese characters to fill out the Wa court
- Added 30 Chinese characters for historical purposes
- Edited dozens of characters and title histories for accuracy
- Added 10 more storyline events related to Yuan Shu and Liu Bei and others
- Removed lots of vanilla leftover events and traits and societies, etc
- Updated lots of vanilla events and decisions and societies to fit RoTK
- Fixed lots of issues that were showing up in the error.log
- Filled out event descriptions and localisation
- Fixed the chancellor and Imperial system to allow non-Chinese and/or non-Confucian lords to overthrow the Divine Emperor
- Updated the finale events (Southern, Eastern, Northern invasions) to be more intelligent in how they choose their enemies (no more attacking the Divine Emperor when there is a huge empire right next to them)
- Lots more random little fixes and adjustments here and there
(0.99)
- Compatibility update for CKII 3.1
- Reverted to vanilla duels
- Reduced disease occurrence and spread rates
- Added more replacement graphics for interface and portraits
- Removed certain events, decisions, traits, etc. that are no longer necessary
- Fixed random issues here and there
(0.98)
- Updated to be compatible with CK II HF
- Added nicknames back in
- Fixed random issues here and there
(0.979)
(0.978)
- Fixed coalition decisions, artifact events, maintenance events, etc
- Added 25 historical characters
(0.975)
- Added Yamatai to the map vis-a-vis the island of Tsushima
- Added Zhuya Commandery via the island of Hainan
- Added a unique Japanese feature that allows them to form Wako Pirate bands
- Added decision options to form alliances with the Japanese when relations are maxed out
- Added a few more storyline events
- Incorporated many of tsf4's fixes
- Fixed CoAs
- Modified starting technology levels
- Dozens of other little additions and fixes here and there
(0.973)
- Updated for the intermediate patches
- Dozens of other little additions and fixes here and there
(0.971)
- Added 50+ more historical characters
- Updated map details to have proper name and city positions, province positions, and terrain
- Updated lots of events and decisions
- Added formation of Shu and Wu Dynasty events
- Added, fixed, and updated several historical wars to use correct characters, dates, etc
- Updated 50 title histories to use proper dates and lieges and historical characters
- Dozens of other little additions and fixes here and there
(0.97)
- Added 50+ more historical characters
- Fixed unit addon pack to ONLY use the Turkish Unit Pack DLC
- Updated map details to have proper name and city positions, province positions, and terrain
- Added the basic Influence Balance system between Emperor, Empress, and Eunuchs to represent the complex checks and balances power dynamic between the three Imperial factions and the Chancellor
- As part of the above, added the ability for Emperor, Empress, and Eunuch factions to build personal armies and force Imperial claim wars when politically powerful enough
- Added several more events and decisions relating to Imperial Marriage (Installing an Empress), Finale events (Northern Invasion, Southern Raids, Eastern Expansion), and others
- Added, fixed, and updated several historical wars to use correct characters, dates, etc
- Enhanced duel, imperial, inheritance, usurpation, vanilla, and other events, cbs, and decisions
- Updated cultures, religions, opinions, buildings, units, mercenaries, titles, etc
- Updated localizations to use different KEYS and just different text
- Updated 150 title histories to use proper dates and lieges and historical characters
- Fixed Coats of Arms to use some custom CoAs again
- Updated 500 characters with traits, history, family, friends, ages, etc
- Removed references to vanilla religions, cultures, traits, societies, etc
- Hundreds of other little additions and fixes here and there
(0.967)
- Added Imperial Marriage target decision that allows Emperor to marry Inner Court when unmarried
- Fixed graphics for Korean, Japanese, Yue, and Man peoples
- Updated characters
(0.966)
- Fixed duel event calculations
- Updated characters
(0.965)
- Added and updated some characters
- Updated events and decisions and cbs
- Added more history and wars
- Updated graphics
(0.961)
- Fixed the Units Add-On (was using resources other than Turkish Unit Pack)
- Added Yamatai (Landless title for the Japanese)
- Added some more characters and cultural names and dynasties
(0.96)
- Updated mod for CKII 2.8.1.1
- Fixed and added a few hundred characters
- Added more finale events and flavor events
- Added cultures into the game that are not playable without Ruler Designer (Japanese in particular for you otakus)
- Updated terrain to fit geographical reality
- Updated character graphics
- Fixed and added history on wars and titles
- Fixed various events and decisions and casus belli bugs
(0.952)
- Increased chance of Chancellor Faction occurring
(0.951)
- Added Install Chancellor Faction + decision + event + war chain
- Fixed various events
- Added more event and culture details
(0.95)
- Compatibility update for CKII 2.7.2.
- Added theocracies
- Fixed CTD issues from leftover vanilla events
- Removed fluff
(0.949)
- Made duel system awesome.
- Fixed some inheritance issues.
(0.948)
- Enhance duel system.
- Updated Societies.
- Rebellion rates reduced.
- Petition system changed for AI rulers.
- Added 10 characters (mainly Pang Tong clan).
- Added artifacts and graphics.
- Reduced rates of disease.
- Fixed various events that were causing issues with inheritance.
- Removed a lot of fluff leftover from vanilla.
(0.945)
- Compatibility update for CKII 2.7.1.
(0.9441)
- Hotfix to correct interface and gfx issues.
- Other minor fixes.
(0.944)
- Compatibility update for CKII 2.7.
- Event fixes.
- More decisions and events.
- Localization fixes.
(0.943)
- Added story events up to 199 AD.
- Troop/Technology balancing for Korean states.
- Fixes to the events. (Biggest issues around ai empire handling)
- Fixes for the decisions.
- Fixes for the localizations.
- Reduced event related rebellions by 75% for the player, and by 90% for the AI.
- Fixed some script mistakes that disabled several of my events from showing up in game.
- Added a few more events chains.
- Some character fixes.
- Many other minor fixes to religion, laws, modifiers, bookmarks, etc.
(0.942)
- Added 5+ characters
- Fixed a CTD producing error
- Updated bookmark descriptions
- Updated some title history
(0.941)
- Added 50+ characters (mostly to Korea)
- Updated game for latest version of CK2 and Reaper's Due
- Updated several events and decisions
- Added a few more story events
(0.94)
- Added 50+ characters (mostly to Wu, several to Shu, and a few to Wei and others)
- Added Petition System and a few more random event chains
- Updated more title inheritance/usurpation events
- Added a few other casus belli and correlated events
- Updated Chancellor/Empire related events (they were wonky and firing for the wrong reasons)
- Updated a dozen maintenance and random events
- Updated several decisions
- Updated horses/pets
- Added/updated several titles (there were several provinces named or placed incorrectly originally)
- Reduced disease occurence (I feel like diseases occur and spread way too far and fast)
- Updated several localizations
- Updated more graphics
- Fixed several typos in various files that may have caused CTDs or errors (ex: some deaths by executions)
- Added a few more random events
- Fixed LAMA
(0.938)
- Updated Limit Territory event chain.
- Updated Warlord, Chancellor, Emperor events and decisions.
- Updated and streamlined various other events.
- Added a few more graphics.
- Updated more vanilla localizations.
(0.937)
- Overhauled Limit Territory event chain (there should be no more CTDs).
- Added Weapons and Horses events.
- Removed In the Field event.
- Updated Final Invasions.
- Streamlined dozens of decisions and events.
- Updated cultures and religions.
- Updated graphics.
- Updated localizations.
- Various other minor updates.
- 5 characters added.
(0.935)
- Fixed CTD issues related to duel targetting.
- Updated everything for the latest CKII Patch.
- Updated thematic music.
- Updated names and dynasties.
- Updated localizations.
(0.93)
- Fixed various CTD issues.
- Updated Maintenance, Noble, Warlord, Emperor, and several vanilla event chains.
- Updated decisions (duel, limit province, emperor, chancellor, warlord) and succession laws.
- Added thematic music.
- Added Fate Trait events.
- Added 15 titles and updated 250 title histories.
- Added 500+ characters (300 historical, 200+ filler).
- Added trait icons.
- Updated terrain and tree maps.
- Updated names and dynasties.
- Updated localizations.
- Updated flags.
(0.906)
- Added Form Clan Army decision.
- Added Diaochan + Lu Bu + Dong Zhuo story chain.
- Decreased likelihood of rebels and added possibility to prevent rebellions.
- Updated a few cbs, events, and decisions (duel, limit province, emperor, chancellor, rebels).
- Updated relationships between historical characters (to keep historically loyal characters loyal)
- Updated localizations.
- 5 characters added.
(0.905)
- Updated most events, decisions, cbs. (Makes Ruler Designer work, fixes most CTD complications)
- Chancellorships updated.
- Emperor events updated. (Choosing Imperial Guards, Spending time in the Harem, etc.)
- Combat trait initialization.
- Updated localizations.
- 5 characters added.
- Several title histories updated.
- Lots of background cleanup for ease of future modding. Mainly breaking events into categories.
(0.901)
- Updated province integrity events.
- Updated empire forming events.
- Updated duel decision and events.
- Updated nobility ranks events.
- Laws updated.
- Holy sites added for other religions.
- Created additional background events.
- 5 characters added.
- Various character and event bug fixes.
(0.90)
- Updated province integrity events.
- Updated empire forming events.
- New "In The Field" regency. (No more running administrations when you are leading armies!)
- 150+ more characters added to the mix.
- Updated more title histories, filled out most histories for You, Sili, Yan, Qing, Ji, Xu, Jiao, Liang provinces up to three kingdoms era.
- Several new titles and wars.
- Created Historical "King" positions for historical Imperial holdings.
- New Nobility ranks being tested. Grantable by the Divine Emperor. (Marquis, Duke, King, Emperor = Self-abdication)
- Various character and event bug fixes.
- More localization updates to remove vanilla flavor.
- Fixes for Emperor/Empress/Guard/Eunuch title handling
- Updated Imperial Tax system
- New events to handle Emperor inheritance
- Fixed problem with Dong Zhuo event not firing, thanks @NickFeyR
- Fixed Way of the Five Pecks government, thanks @QwarterPl
- Added Northern Invasions starting in 300 AD
(0.89f)
- Fixed bug that crashed games that started after 207 AD.
- Added 10 characters.
- Updated Province Integrity events.
(0.89e)
- Added new Province Integrity events that work in the background to make sure kingdoms stay together
- Added 200 characters and filled in titles
- Updated character and title histories (concentrating on Wu, Wei, Shu, and Yuan officer)
- Updated events and decisions
- Added more historical province titles
- Replaced several vanilla flavor schemes and localizations (replaces deus vult! and several church, crusade, and bible references)
- Mercenaries groups added
- Game balancing (including province/holding changes)
- Fixed provinces names/history for historical accuracy
- Fixed and added ~75 province histories so that the map is more filled out beyond 194
- Added more war histories
- Testing a new feature where characters can form independent clan armies without landed territories to represent Liu Bei, Lu Bu, Sun Ce and others at various times (currently AI only unless you use console cheats)
OMGOSH, dude, I always wanted do give it a try in conquering the whole civilized world in middle ages, from Spain to Cathay! It will be an awesome mod if it adds east asia to the normal CKII map, but an asian map alone may also be very cool by itself.
Oops, i didn`t saw the screenshots before, pretty neat scenario.
Try the (up to date as of February) Umbra Spherae mod. It adds, well, the whole world.
Alternatively, you can wait for the "Tianxia" mod get released. It does exactly what you want.
Do you have the download link of that mod?
How do I play this after downloading the files?
You move the folders into your 'Documents/Paradox Interactive/Crusader Kings II/mods' folder
It doesn't work...I mean it doesn't appaer at the start-menu under mods :(
If you extracted the files into the proper mods folder, they will appear. Let me know if you still need help.
thanks! It works :) !!! amazing mod
this is really awesome any chance you have thought about doing a scenario around the Warring States period pre-han china? :)
Didn't mean to ask for too much just wondering
I haven't... In fact, one of my friends on the Paradox forums is working on his own warring states Mod. I will tell him to release here when he is ready.
Nice, sweet mod btw.
the game crashes when i hover over the take prisoner as wife decision
Thank you for your report. This has been fixed and will be included in a hotfix later this week.
dont know if it is because of a thing in CK2 but the names are backwards, example its Lui Bei , Lui being the family name which is always first in china naming and Bei is his sur name, so in CK2 it shows up as bei lui , maybe that is how ck2 engine is when entering names, dont know but wanna mention it, also i love this mod it is now my #1 mod for ck2 surpassing a game of thrones lol
Awesome. It is because of the ck2 engine. I am designing a workaround right now though.
How is the progress of changing the order of given names and surnames?
Nice mod, is this the latest version?
Yes sir. Next version will be out sometime in December. Expect some nice updates!
Hi there. I have a little problem here. My CK 2 is updated to the latest version (2.4.5) and can run the vanilla no problem but I can't seem to start the mod. It always CTD whenever the loading screen reaches "Processing Flags". Can you help me? Thanks in advance!
I really wanted to vote this mod as mod of the year since I am a HUGE HUGE fan of the whole sanguo yanyi.
Howdy Kevana,
Please download the latest version and try to see if it works for you. Are you using the add-ons? And if so, do you have the required DLCs?
Thank you for replying! Yes I do have the "Mongol Face Pack" and "Turkish Unit" DLC. I have actually tried loading the game without using the add-ons but it still CTD during Processing Flags section. Oh yeah I have installed your latest version too.
Did you make sure to delete the original mod files before installing the new one? Leftover files can cause problems.
Yes I'm pretty sure I did.
Okay, can you post up your error logs? And a safe bet is to validate your main game integrity as well.
is it just Turkish unit pack and mongol face pack or are there more required DLCS? if so, where is a list? thanks
There are no REQUIRED dlcs. The Turkish and Mongol packs are only needed if you want to use the addons for units and better faces. The Jade DLC also helps with the look of settlement graphics.
Ok Kevana. This may seem strange. Are you able to upload you zipped CKII folder? I will test with your files to see if there is any difference between our games. I have tried testing without DLC, with previous 2.4.4 version, and with variations of DLCs. No issues on my end. :(
I thought you said an update sometime in december lol i need my rotk fix now lol
I have the 2.4.5 version and the game continues to shut down during the loading at the beginning.
Man... Shuforces. Can you please upload a zipped version of your game files? Message me a download link so I can test your game files and see if anything is missing. The majority of users have been able to successfully play the game. Even if it is with European characters (or: no dlcs).
Shuforces and others,
I just completed a round of testing on 5 computers, and with/without certain or all DLCs selected, and with vanilla game and add-ons. I have not managed to reproduce the errors you are having. This is all on a clean install of Crusader Kings II, 2.4.5 release. The only reason I could think of for mod loading failure is if our Crusader Kings II files were not matching for some reason. :/ Please let me know mate.
welllllll....
windows smart screen will NOT let me decide to activate it.
there is no way to turn this **** off iether.
.... stupid windows idiots think i dont know what i can and cant install on the machine i bought....
If the exe isn't working. Use the Mac download. That is a zip file.
Everytime I start the mod, it crashes as it's loading. Using 2.4.5 here.
Did you add the add-ons? And do you have the related dlcs?
it always freezes when it reaches loading flags.
Did you add the add-ons? And do you have the related dlcs? What version of Crusader Kings 2 do you have?
when I want to start the mod, nothing happens the start menu close but the loading screen don't appear.
The current patch 2.5.1.1 has broken alot of mods, including mine. I have it working on my test version, but am still in the process of updating events and decisions (and fixing bugs from the patch).
can you upload a version 2.4.5 compatible?.. i just downloaded your file and it ctd during the loading database part.. i tried vanilla 2.4.5 + sanguo no addons, 2.4.5 with 2 dlc needed mods + sanguo + add ons, and 2.4.5 with all dlc + sanguo + addons, all ctd..
hi, same guy here.. so.. what does attribute = intrigue do?.. is it in 2.5?.. because 2.4.5 is detecting it as an error while loading 00_traits, then the childhood traits and horse traits are causing errors too, in cb the target suzarains and tributaries too.. so it seems that all conclave 2.5 stuff are making it unplayable for those who play 2.4.5..
nevermind.. tried to remove every single error related to zeus/conclave but it stops after loading battle of chibi history.. graphics log indicates [provincetemplate.cpp:265]: province 0 has invalid origin, so far that's the only error left that i can't remove.. oh well, will keep hoping to play your mod one of these days..
nevermind.. tried to remove every single error related to zeus/conclave but it stops after loading battle of chibi history.. graphics log indicates [provincetemplate.cpp:265]: province 0 has invalid origin, so far that's the only error left that i can't remove.. oh well, will keep hoping to play your mod one of these days..
Hey. Private message or email me. I'll try to help you out.
what is the mod compatibility
Compatible with CKII 2.5.2. And all of the dlcs. I don't think it will work with other mods since this is a complete overhaul.
ok i tested this mod and as of .89 f (F) it works with the "revoke all decisions" mod and the " character creator" mod
how does one go about making "flags" so that way they can be used for titles, cause i would not mind trynig to help, i am not a great modder but that would be one less thing for you to worry about if i am able to do it and the research
game ends the instant i start one, i create a character and this happens, i dont use any other mods, i only play the yellow turban scenario
What do you mean by you create a character??