Description

THIS MOD IS NOT BALANCED AT ALL. It is simply an experiment on how far Doom Eternals gameplay philosophy can be dialed up.

Preview
RGBDoom
Post comment Comments
Dude27th
Dude27th - - 399 comments

I think that the fire animation is too slow

Reply Good karma Bad karma+1 vote
ScileSC Author
ScileSC - - 46 comments

What do you mean with too slow?

Reply Good karma+1 vote
Dude27th
Dude27th - - 399 comments

That the animation that plays after you fire the weapon is not fast enough to allow the player to switch and fire to another weapon.

I understand that setting the weapons with A_Ready too soon will also be an issue while refiring, but I think that if you add "Hold" states with a few tics of delay it could prevent too fast firing and too slow switching at the same time

Reply Good karma Bad karma+1 vote
ScileSC Author
ScileSC - - 46 comments

That is intentional. These weapons are meant for quickswitching.

Reply Good karma+1 vote
Dude27th
Dude27th - - 399 comments

They are not quickswitching as they need to, compare it to Doom Eternal's quickswitching and you will notice that the switching after fire is pretty much instantaneous.

That's what's missing in this mod.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags