Description

THIS MOD IS NOT BALANCED AT ALL. It is simply an experiment on how far Doom Eternals gameplay philosophy can be dialed up.

Preview
RGBDoom
Comments
Dude27th
Dude27th

I think that the fire animation is too slow

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ScileSC Author
ScileSC

What do you mean with too slow?

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Dude27th
Dude27th

That the animation that plays after you fire the weapon is not fast enough to allow the player to switch and fire to another weapon.

I understand that setting the weapons with A_Ready too soon will also be an issue while refiring, but I think that if you add "Hold" states with a few tics of delay it could prevent too fast firing and too slow switching at the same time

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ScileSC Author
ScileSC

That is intentional. These weapons are meant for quickswitching.

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Dude27th
Dude27th

They are not quickswitching as they need to, compare it to Doom Eternal's quickswitching and you will notice that the switching after fire is pretty much instantaneous.

That's what's missing in this mod.

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