Please read below for install info and full change log
Developed OverRated/Avitus_12
Total Conversion Mod
Info
This is an Alpha release which means this mod is incomplete and may contain bugs.
Report any bugs back to us on Moddb
Mod Support Information
- The Infinite War Battle Pack DLC is Requested
How to Install
CerusVI Mod Manager support
CHANGE LOG
Version 2.0 A1.2
Released 03/09/15
FACTION CHANGES/FIXES
UEF
- Fixed scale of Continental T3 transport
- Add Tier decals to Engineers when being upgraded (Experimenting)
- Fixed Annihilator movement sounds
- Super Triton damage increased
- T3 Gunship model has been replaced
- Fixed Desync when building Naval Factory
- Jackhammer range increased
- Fixed T2 Land Mine not doing any damage
- Fixed Novax Center crash
- Added T1 Fighter (Hornet)
- Fixed T2 Ground Defense Upgrade not unlocking PD upgrades on UEF structures
CYBRAN
- Fixed Skiadrum movement sounds
- Added T1 Gunship (Krypton)
- Added T1 Fighter (Omen)
- Fixed top gun on Raptor floating off turret
- Fixed Shredders drone crash when being destroyed
- Fixed build axis on the Skyfall Stealth Generator
- Fixed the Skiadrum model being messed up when being removed from a transport
- Fixed T2-T3 mass extractors missing build textures
- Fixed The Brick MK II crashing the sim when unpacking when others are already unpacked
ILLUMINATE
- Fixed the Naval factory twisting when playing its animation
- Naval factory animations updated
- Fixed the Tempest crashing the game when being built
- Emissary Rapid Fire Artillery damage increased from 220 to 550
- T1 Tactical Missile Launcher structure has been moved to T2
- Fixed Aeon Sea Carrier can't build all tier levels
- Fixed Rapid fire ability icon missing on Illuminate t3 Artillery
- Fixed Zion being unlocked by the Darkenoid
UI CHANGES
- Key map added for all Build/Production Upgrades (ALT+1)
- Key map added for all Defense Upgrades (ALT+2)
- Upgrades now changes the unit’s strategic icon to that corresponding tier level which the unit has been upgraded to.
- Experimental nuke strategic icon updated to orange
- EMP nuke strategic icon updated to blue
AI CHANGES
- New AI Research paths added
- Rebalanced the AI Handy Caps
BALANCE CHANGES
- Light Artillery Station range has been increase and damage rebalanced
- Harden Artillery energy cost increased from 500 to 2000
- ACU base health increased from 48000 to 68000
- SCUs have been balanced and movement speeds increased
- Rebalanced build times of some Tier land and air units
NON FACTION SPECIFIC CHANGES/FIXES
- Anti-Nukes rebalanced
- Experimental Warp Pillars support added
- Experimental nuke Anti-Nuke shot down requirement changed to 4
- Structure Nukes Anti-Nuke shot down requirement changed to 2
- Naval Nukes Anti-Nuke shot down requirement changed to 1
- EMP Nuke Anti-Nuke shot down requirement changed to 1
- Storage sizes fixed on experimentals
- ACUs can't change tech levels when all unit research is set enabled in the lobby alongside other restrictions
- Experience levels for base Artillery increased
- Factory / Gantry Experience leveling removed
- Adjustments made to unit LODs Numbers to help game Performance
- Adjacency System code improvements should help game Performance
- Fixed Adjacency not reapplying when a structure is rebuilt or placed in the same spot
Lets hope this one works better, i don't get much time to test the mod and making large changes can some times play with things.... lol
Does this version fix the "Tech 3 to Tech 1 CTD?"
Yep that was only because of the packing error.
Well, anyway, thanks for taking the time to hotfix the mod! Now I can use adjacency bonuses again!
Not a problem glad to, will be more structures that can apply to adjacency bonuses in the next release now the system for applying them is not as taxing.
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How to install this version?
Use the mod manager in the download selection.
Thanks for listening to your community bitch and whine and working to make a satisfying product. You guys rule
Thanks for this new version, keep the good work.
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Hi! Can you help me with installing your mod. I'm having 1.250 version. I'm trying like this:
- Extract RVE expansion mod with WinRAR
- Copy all of the extracted content into "gamedata" folder where the game is installed
- 2 of the files get replaced (lua.scd + lua dlc something.scd)
- When I try to start the game it simply doesn't do anything (sometimes I get crash report)
Any ideas why this is not working?
p.s.: I don't use Steam
Any help would be much apprichiated since I would really like to try this mod since it looks awesome!
Doesn't support version 1.250.
which one does it support then?
Hi! I installed the mod using cerius IV mod manager but i have a problem: numbers of energy and mass production are unclear. I tried to reinstall everything but the problem persist. How can i fix it!
Cool mod btw keep it up your nice work!!
I'm having a problem launching the mod...
I downloaded all files I wanted: Revamp (newest), eco mod v1.2, eco panel R-M-E v1.1, eco mod Blitzkrieg, unit port RVE addon 0.3.1.1, and finally mod support minimod v7.
It says RVE conflicts with the mod support minimod, which is needed for all other mods to work. Is there something I'm not doing right?
Unit port doesn't support RVE 2.0 the only mod that does at the moment is the warp pillars.
Not sure what I did, but I someone broke an entire match, I think.
Something went wrong with my Short Range Artillery, which would not turn, fire, or respond to the "Harden" command/ability (or whatever it's called), but, oddly enough, would make the firing noises.
I figured I would try to save and re-load, but after saving and ending the game, it crashed.
Loading the game had the same errors. Also, SCU's seemed to also experience the error, but they could move. Except they did no movement animations, and could not fire like the Short Range Arts.
Not sure what's going on, but sometimes enemy buildings will go invisible and only give off effects. They'll be fully functional and attack but my units won't see and respond to them.
Try reinstalling the mod.
I'm having a problem with the Mod manager where it complains about the unhandled exception of the mod
i look forward to playing this my cybran aRE EXCITED
Game keeps crashing every time I try and save it. Reinstalled mod, it saved once, then crashes again every time I try and save. Any ideas? Aside from that, awesome mod!
do you have the DLC and the latest version running through steam?
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I and a friend have the version 1.2 RVE downloaded and when we wanted to play together, it was not because we always haten a Desynchronation.
Do we have to be aware as what?
Desync's only happen when you have mismatching files make sure your using the same version installed.
i cant get it past the game setup its loads the crashes
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