Description

Improved performance, improved shadow alignment and sprite lighting, HSV parameters added to lighting routines

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relite 0.6.1a
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Guest
Guest - - 691,662 comments

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Shr¡ke
Shr¡ke - - 281 comments

Is this supposed to be run with Relighting or is it entirely standalone ?

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HeyDoomer Author
HeyDoomer - - 70 comments

Standalone, although Relighting does a few more things such as reflections. ReLite doesn't have any limits and takes a different approach to light baking and shadow generation that is faster.

Texture lighting depends on texture brightmaps, which are limited pretty much to Doom, so ReLite is more specialized than Relighting.

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lgmoddb
lgmoddb - - 30 comments

I've using it so far, and it's great!
thanks for the hard work

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bo0tyblaster69
bo0tyblaster69 - - 2 comments

Whenever I load it in GzDoom, everything is extremely dark. Did I do something wrong? If so, please explain to me how to fix this.

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HeyDoomer Author
HeyDoomer - - 70 comments

Dynamic lights need to be enabled. A brightmaps mod should be added, such as bmplus_textures or SBrightmaps.

Dynamic lights attached to flats and textures add light, but it also lightens and colors walls (light baking).

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bo0tyblaster69
bo0tyblaster69 - - 2 comments

Ah, thanks! I am kind of an idiot when it comes to this stuff. I got it working and it looks really nice!

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HeyDoomer Author
HeyDoomer - - 70 comments

No worries. Next version will have improved visuals and performance (particularly in Sigil).

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