Initial alpha release. Compatible with flashlight plus plus. Recommend running with bmplus_textures or Sbrightmaps.
I've tested this with flashlight_plus_plus. At this point that's the only compatible flashlight mod. I've also tested with GZDoom "lights" and "brightmaps" files. Finally I've tested using "bmplus_textures" although "Sbrightmaps" has about the same effect.
Blurry assets created with Relighting will work here as well. ZScript files hd_initsprites and hd_crosswalk need to be copied to the root folder of ReLite. The sprites folder can be copied or zipped to a pk3 and run alongside the mod. Otherwise to get sprite shadows you'll have to run the rlassets utility. I have not allowed for generic sprite shadows in this version. However, as with Relighting using blurred assets means sprite shadows work well with Voxel Doom.
Menu options can be customized per game or map. I haven't played around a lot with changing these, although they work as intended. It's possible, for example, to make a map somewhat brighter or darker. The first parameter is the map name. Defaults generally work well for all maps, but note that these settings don't affect dynamic lighting at all.
This mod also uses the last palette loaded, and so adjusts itself according to any palette mods that might be used.
This required GZDoom 4.10+ Top
Errors galore. GZDoom 4.10.0. This hasn't run yet in any manner on my PC.
What errors?
You can try the latest dev build of GZDoom.
Wish some one could make a mod that makes it so no or few barrels. Hate those darn things! (:)
What's the difference between this and the other relighting mod?
No reflections, no dynamic sector lighting, no shader, and dynamic lighting is only added to flats and textures based on brightmaps. There are also no restrictions based on sector area, number of sprites, size of sprites, etc.
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