Update that includes more dynamic lights, shading adding to lights, and bug fixes and code cleanup.
0.5.2
9/26 - omitted wallpatches ZScript for function to read TEXTURE & PNAMES
9/27 - added mapped ceiling lights
9/30 - move player to just beyond hd_map_grid limit in endcam
10/1 - added shading to palette & dynamic lighting
1) I like this mod alot, it's already on my base setup! Great work, thanks!
2) On this version (0.5.2), the dynamic lights make great shadows for the sprites, but sometimes the shadows are not aligned with the sprites, which breaks the experience a little bit! For now, I'll stick with 0.5.1, but surely I'll try the next versions.
Thanks! The shadows sometimes won't line up because of a Z-sorting bug in GZDoom that puts a FLATSPRITE actor (in this case the floor shadow) on top of a regular sprite.
Otherwise I see another issue that may be what you're referring to... working on that!
Sprite shadow fix in a few days!