Description

Adds more compatibility for BD, adds pitched shadows for decorative and missile lights

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relighting v4.0162b
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Guest
Guest - - 691,687 comments

Called from hd_relighting_eventhadler.worldloaded at relighting v4.0162b.pk3:zscript/hd_relighting_eventhadler.zs, line 707

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HeyDoomer Author
HeyDoomer - - 70 comments

What error?

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

I still tried it many times & the black wall still there

Ibb.co

Edit: Here's an actual gameplay just in case after i test your relighting mod from original Doom 2 to Complex CF Revised in Dark Encounter Map. Ibb.co

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HeyDoomer Author
HeyDoomer - - 70 comments

Thanks, I'll check it out!

Edit: how did you get the map so brightly lit? Just curious. It's possible the overhanging textures don't see any light. Try turning sidedef light sliders to 0 and turning off subtractive lighting.

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

I enabled the Shaders in the setting, also i turned off the subractive lighting. But i dont know which sidedef lights are?

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HeyDoomer Author
HeyDoomer - - 70 comments

How Light Interacts With Map -> the first two sliders. One controls how much light is added, the next how much is subtracted. This affects texture light baking.

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

I see but which Sidedef should i turn off? The "Add Lights"? Or the "Sub Lights"? Or maybe both of them?

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HeyDoomer Author
HeyDoomer - - 70 comments

The three settings that affect texture lighting are the Add/Sub lights - setting both to 0 disables them - and the Subtractive lights. The latter is added to darkened textures for a bit more darkness; subtractive lights are not added to neutral or brightened textures.

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

ok thanks

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Forista
Forista - - 22 comments

Sometimes this crashes and IDK why, on the same spot maybe crash maybe not. It's a shame, cause the mod it's pure ambiental perfection (but with Maps of Chaos and lot of enemies with an 4090 lags anyway lol)

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HeyDoomer Author
HeyDoomer - - 70 comments

What kind of crash? You can try increasing the shadow lifespan, decreasing the shadow distance, and/or changing Area Min/Max in Settings. Some of these options will dynamically change depending on the map size / enemy count.

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Forista
Forista - - 22 comments

Thanks, I'll try. I don't get a description of the crash, only "sent it to windows", it's weird. Next time I'll sent you a pm with the screenshot, thanks!

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Guest
Guest - - 691,687 comments

Awesome Mod! I really love it, sadly I have problems. Sometimes texture shadows on floors or walls appear an disappear, sometimes even flickering. It happens both on base game and BD. Why this happens?

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HeyDoomer Author
HeyDoomer - - 70 comments

Thanks! Are you referring to sprite shadows on floors and walls?

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