Adds more compatibility for BD, adds pitched shadows for decorative and missile lights
v4.0162b
5/6 - added check for saved light level in hd_light
5/11 - added BD mod flashlight compatibility
5/12 - added pitch for decorative and missile lights
5/12 - tweaked shadow lifespan
A wee update after trying a few things.
There is a bug in BD where firing the plasma rifle resets the sector light to 0. That has been fixed.
I've added compatibility for the native BD flashlight, which is controlled by inventory items only. This now works as expected.
I've added pitch for decorative and missile lights. As a missile from above fires down, all wall shadows will pitch appropriately.
I've also allowed no distance modification for shadow lifespans 1-3. Depending on your rig, this is a cosmetic/performance enhancer. I've left the default at 3, but if you see performance problems this can be increased to 4 to lengthen lifespan depending on distance from the player.
Let me know what you think! Top
Called from hd_relighting_eventhadler.worldloaded at relighting v4.0162b.pk3:zscript/hd_relighting_eventhadler.zs, line 707
What error?
I still tried it many times & the black wall still there
Ibb.co
Edit: Here's an actual gameplay just in case after i test your relighting mod from original Doom 2 to Complex CF Revised in Dark Encounter Map. Ibb.co
Thanks, I'll check it out!
Edit: how did you get the map so brightly lit? Just curious. It's possible the overhanging textures don't see any light. Try turning sidedef light sliders to 0 and turning off subtractive lighting.
I enabled the Shaders in the setting, also i turned off the subractive lighting. But i dont know which sidedef lights are?
How Light Interacts With Map -> the first two sliders. One controls how much light is added, the next how much is subtracted. This affects texture light baking.
I see but which Sidedef should i turn off? The "Add Lights"? Or the "Sub Lights"? Or maybe both of them?
The three settings that affect texture lighting are the Add/Sub lights - setting both to 0 disables them - and the Subtractive lights. The latter is added to darkened textures for a bit more darkness; subtractive lights are not added to neutral or brightened textures.
ok thanks
Sometimes this crashes and IDK why, on the same spot maybe crash maybe not. It's a shame, cause the mod it's pure ambiental perfection (but with Maps of Chaos and lot of enemies with an 4090 lags anyway lol)
What kind of crash? You can try increasing the shadow lifespan, decreasing the shadow distance, and/or changing Area Min/Max in Settings. Some of these options will dynamically change depending on the map size / enemy count.
Thanks, I'll try. I don't get a description of the crash, only "sent it to windows", it's weird. Next time I'll sent you a pm with the screenshot, thanks!
Awesome Mod! I really love it, sadly I have problems. Sometimes texture shadows on floors or walls appear an disappear, sometimes even flickering. It happens both on base game and BD. Why this happens?
Thanks! Are you referring to sprite shadows on floors and walls?