Bug fixes and significant performance improvements.
v4.0161b
4/23 - fixed skewness for sectorless maps (bug fix)
4/24 - added hack in shadow PostBeginPlay() for player sprite in voxel array
4/24 - added lifespan variable to hd_light actor (performance)
4/25 - added check for rl_Cvar.rl_player_shadows.GetBool() in PlayerSpawned() (bug fix)
4/28 - change ghostmissile fail to sector light level
4/29 - cut second shadow if > 1/4 shadow distance (performance)
Cool!
I have problem since i played Dark Encounter map using relighting. While in gameplay, there some covered black texture beneath the walls and there's no options to remove this. Was this a bug or something? I actually turned off all the setting but they won't work or do anything. Am i missing the setting or im just a dumb?
i could send you a screenshot but i dont know how either
Offhand I can't think of anything in Relighting that would cause that. A quick look at the megawad looks OK. What map?
Dark Encounter (just like i said) or the file named "drkenctr.wad"
See fix below for BD that checks for an existing light level, although I think that is just BD. Offhand without a screenshot or other example I don't see anything that looks unusual. You can try adjusting the sidedef light sliders that adjust how dark or bright textures are baked.
ill see what i can do
hi, i noticed that i have a framerate drop when this lamp shows up, i think it has something to do with its reflection, because it doesn't happen when i don't look at the floor or the floor is not reflective. it there a way to improve this?
Imgur.com
I see in general that looking down at a floor reduces fps, something I'll admit I've never tried. I'll check it out, thanks!
Tested. This looks like a GZDoom engine fps drop that is unrelated to Relighting.
ok, thanks!