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Hey trancemaster, great mod as usual. Been playing it on and off since 2.X and your dedication to your mod is impressive stuff indeed.
Anyway, there's just three small and amusing errors around the Arvel Plantation. One floating doorway leading into a storage shack, a floating thatch roof of the doorway with chimney smoke, and one rogue light. All fairly close to each other. The storage shack exterior doesn't possess a door, but I think you can assume why that is the case. ;)
I'm only using your mod with a few other mods such as LGNPC (dialogue only), Madd leveler, and Windows Glow. No texture mods, static/landscape mode (excluding your mod) or anything too fancy. Using OpenMW 0.43.
The error was caused by two mods "Illuminated Windows v1.2.esp" & "Illuminated Windows - Bloodmoon v1.2.esp" which don't play well with MW Rebirth. No problems encountered without them. :)
Hey trancemaster, great mod as usual. Been playing it on and off since 2.X and your dedication to your mod is impressive stuff indeed.
Anyway, there's just three small and amusing errors around the Arvel Plantation. One floating doorway leading into a storage shack, a floating thatch roof of the doorway with chimney smoke, and one rogue light. All fairly close to each other. The storage shack exterior doesn't possess a door, but I think you can assume why that is the case. ;)
I'm only using your mod with a few other mods such as LGNPC (dialogue only), Madd leveler, and Windows Glow. No texture mods, static/landscape mode (excluding your mod) or anything too fancy. Using OpenMW 0.43.
Update to my previous comment:
The error was caused by two mods "Illuminated Windows v1.2.esp" & "Illuminated Windows - Bloodmoon v1.2.esp" which don't play well with MW Rebirth. No problems encountered without them. :)
got some strange bug with old Rebirth files in use before.
All interactive objects are doubled. 2 NPcs in one.
You probably need to repair your save. Check the tutorial section for instructions.