Description

A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement. Note: The file name remains the same (as V1.0) for you to replace them easily.

Preview
Red Alert 3: Rejuvenation V1.40
Comments
MatthewKnight1381
MatthewKnight1381 - - 120 comments

Thank you very much

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nerozzero
nerozzero - - 188 comments

omg you are a god this mod is very great

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arphax
arphax - - 441 comments

Thank you this is a very Christmas gift to us gamers..

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anavin500
anavin500 - - 13 comments

any plan for a new base defense ???

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Lolotolo
Lolotolo - - 34 comments

Thank

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Guest
Guest - - 695,441 comments

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66Six66
66Six66 - - 84 comments

you have a very serious bug, I found it, there my skating rink somehow magically attacked the building from above, although the rink itself was below and could not get in there

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66Six66
66Six66 - - 84 comments

and you can improve the rink, otherwise it firstly receives more damage from explosions, which makes it less useful, I suggest doing this (Remove enhanced damage from explosions, slightly reduce the cost by 200 or 300 money and increase the damage a little)

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66Six66
66Six66 - - 84 comments

I just love this unit very much and use it often, but it is essentially useless, I just don’t know how to use it so that it could at least do something against Japanese units

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66Six66
66Six66 - - 84 comments

well, you can also add an EMP effect to the ice rink when it collides with a building, it makes it inactive, that is, it turns off regardless of what kind of building it is

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Guest
Guest - - 695,441 comments

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Nimostar
Nimostar - - 491 comments

Review something: The "triblade" aircraft is OP but also underpowered in some ways. It is OP because of the high HP; which I think should be lowered by 40% at least. At the same time, rockets should deal nearly double damage to lightly-armored units, since they seem very hard to kill (considering rockets basically should be anti-armor). On the flip side, it deals lots of damage to buildings and this is perhaps problematic.
You just need to build a lot of these aircraft and steamroll everything, no unit should be such a cheat code that it can counter everything, and making it more of a "glass cannon" should fix that (and also retain utility for Kirov)
My two cents.

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Guest
Guest - - 695,441 comments

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Qudes
Qudes - - 7 comments

Bug: Chronosphering Munashi with cargo inside will remove cargo on the end point.
Details: Chronosphered Munashi with bullfrog and infantry inside, lost both bullfrog and infantry. Only Munashi left.

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Qudes
Qudes - - 7 comments

Bug: multigunner APEV with engineer inside stucks in a loop of repairing friendly buildable structures or units. The problem is with checking whether the unit has full HP or not. So instead of healing several units with less than full HP it is stuck healing one. I need to manually stop them from repairing full HP units. Surprisingly, APEV works fine with neutral structures garrisoned by your infantry, stopping the repair when the building reaches full HP.

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dastormgi
dastormgi - - 1 comments

Awesome! Thank you for your hard work and incredible creativity. I wish you great success with your new endeavors!

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Necromancer725157
Necromancer725157 - - 20 comments

cool mod but most infantry are invisible for some reason.

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thomastomk
thomastomk - - 1 comments

hello i have the game one time in the Steam and In the Origin ..
where i put this 2 files?? help me someone?

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