Add file Red Alert 3 - Entropy 0.4.0 (Beta)
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Entropy.rar
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Demo
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Ace.of.Spades
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240.38mb (252,053,067 bytes)
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1,734 (1 today)
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6cd9fde21ab18f3282d0c27ac2057bb3
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Description

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

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Red Alert 3 - Entropy 0.4.0 (Beta)
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noname.1
noname.1

ummm why is it streams.big and misc.big it still works but... i cant do skirmish

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Ace.of.Spades Author
Ace.of.Spades

What kind of problem you experienced? Does the game just crash for you, or is there any error message?
Did you choose a random opponent in the skirmish? Did you choose one of the new factions as opponent?
I warned that selecting one of the new factions may cause the game to crash due to they have no dedicated AI commanders yet.

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thegreatshavi
thegreatshavi

same thing happen to me i could not chose my faction or add any bots nor change the map

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Ace.of.Spades Author
Ace.of.Spades

I suggest you to create a new profile. I warned that the changes I made to the game could make it impossible to load old saves, due to engine limitations. I will try to solve this problem.

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Omega412
Omega412

Some of the new factions are empty, is that normal ? . They will be added in the next update ?

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Ace.of.Spades Author
Ace.of.Spades

Due to limitations in the game engine, when adding new factions to the game, old saves may stop working. These two factions do not have units yet, since they were added only so that you do not have to rewrite your saved games every single update. They will get their units in the future updates, you can see the full list of planned units at our wiki.

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thegamingbear
thegamingbear

when i go into skirmish i cant select anything, there are no maps and i cant select any faction to play.
edit: when i make a new profile it works

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Ace.of.Spades Author
Ace.of.Spades

When the mod makes significant changes to game mechanics or adds new fractions, old profiles may react weird. Thanks EA for it. Anyway, glad it worked to you.

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thegamingbear
thegamingbear

the only problem now is that with the new profile i cant see what factions i can and cant play they all have parts of all the flags, and it looks like not all the buildings are in the game. (not sure if thats a bug)

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Ace.of.Spades Author
Ace.of.Spades

This is a bug of vanilla game. When you change the profiles, textures may go crazy. Usually it helps to restart the game. Not sure if it has solution at all, however, i'll try to find it.
Two of the factions (Republic and Dominion) have no units nor stuctures yet, i warned you in the description. The reason i made these factions playable is so that you do not have to rewrite your saved games when the new update comes out.

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thegamingbear
thegamingbear

yea but also for the soviets and rising sun or did those change to the republic and dominion?

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Ace.of.Spades Author
Ace.of.Spades

This bug affects vanilla factions as well. Did restarting the game help you?
Republic and Psychic Dominion are two separated factions, they don't replace Soviets and Rising Sun

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thegamingbear
thegamingbear

the bug stayed after restarting.
i havent tried to re-add the mod so maybe that might fix it

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Ace.of.Spades Author
Ace.of.Spades

This may depend on the computer, as not all players experience this error. I would suggest you try changing the resolution in the graphics settings. I will try to solve this problem.

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Guest
Guest

I made a new profile and restarted the game and now it works, may that helps others

yeah, some factions arent working but they ar not in game yet i think

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Ace.of.Spades Author
Ace.of.Spades

Hello, thank you.
Adding new factions implies changes to some important game files, which are not supposed to be edited, as EA thinks. It makes the game go crazy.
You are right, two of the factions are empty, as i warned in the description. They were not supposed to get their units in this update, however engine limitations made me make these factions playable. They will get their own base and their first units in the next update.

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Guest
Guest

i like the changes tho can we get faster vet up also the secret protocalls are caped to 2 of 3 rows is it posible to uncap it so we can go long game with all powers?? anyway keep it up looking forward to updates

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Ace.of.Spades Author
Ace.of.Spades

Hello,
Restrictions on the number of protocols were added intentionally by developers to force players to choose protocols wisely. I kind of agree with them. However, i'm currently thinking about a further change of the protocols, so i may think about removing the protocol cap, but only if it does not break the balance.

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Master_of_Remasters
Master_of_Remasters

Will there be Polish translation?

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Ace.of.Spades Author
Ace.of.Spades

Of course, as soon as someone from Poland does it for us.

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Guest
Guest

how do you install this?

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Ace.of.Spades Author
Ace.of.Spades

1) go down the following path C:\documents\Red Alert 3\Mods;
2) copy the mod files in that folder;
3) extract the mod files or install the mod (depending on the mods' type);
4) right click on Red Alert 3 in the Steam library (or just RA3 shortcut) and pick "properties";
5) click on the "set launch options" button;
6) type -ui and click OK;
7) once you launch the game, instead of RA3 starting immediately, a user inerface will appear. Click "game browser", select the Mods card, select the mod you wish to run and have fun

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nuruddinshah52
nuruddinshah52

So Ace......
Watch next on the patch? What are you thinking?

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Ace.of.Spades Author
Ace.of.Spades

We will get full base buildings, all basic units, and EVA of the Asgard faction (the Crusaders) in the upcoming minor update 0.4.1. It will be in about three weeks. Thank you for following.

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nuruddinshah52
nuruddinshah52

So my Commissar no longer have a passive heal for unit
T.T

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Ace.of.Spades Author
Ace.of.Spades

Commissars will heal infantry when upgraded. Upgrades will come out in 0.5.0

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