This is a minor update that focuses on bringing in features exclusive to the maps that I will be including in the finished build of 1.2. I've included a file that contains all the names of arena-exclusive monsters. Check ArenaMonsters.txt if you want to play around with those.
This update also includes a normal feature that I have wanted to put in since the start - the Comet Strike (wrench boomerang)!!
Lastly, difficulties have been made more fair. Their names have been changed to be less of a mouthful. See the image below.
As always, the changelog is shown below. Enjoy!
ADDITIONS
-Arena-exclusive monsters are all implemented, sans bosses.
-A trophy item that shifts the game into Challenge Mode (New Game+) when collected.
-Comet Strike for the Omniwrench.
MONSTERS
-Added species fields to every monster to facilitate proper infighting rules.
-Plague now uses its own sound set.
WEAPONS
-Blitz Cannon's charged fire sound has been changed to the fully-charged Laser Musket sound from Fallout 4.
-Harbinger and Supernova deliver their payload much faster.
-Omniwrench damage slightly increased.
OTHER
-Many actors now have the FORCEXYBILLBOARD flag enabled. This is done due to the high degree of verticality in the mod and to address the number of times monsters and projectiles directly above the player were effectively invisible.
-Most difficulty names have been changed. Harder modes are rebalanced to remove respawning.
BUGS FIXED
-Infinite ammo on Nefarious difficulty (now Liberator) wasn't working. Solution: Have the condition check GameSkill() instead of the mod's Difficulty CVar.