Description

Cumulative patch to 1.13. Install by unpacking into the game folder and overwriting the contents. New game is not required.

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Radiophobia 3 - Patch 1.13
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seaz5150 Author
seaz5150 - - 1,103 comments

# File updates
24. 12. - Fixed a persistent crash caused by xrs_armor.
25. 12. - Fixed a crash when approaching the generators at CNPP2.
27. 12. - Readded missing fix for Kruglov stopping in a fire anomaly.

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zhujun
zhujun - - 16 comments

The game will crash when i take back the RG-6 to the general Voronin of Duty

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NertyNert
NertyNert - - 70 comments

i also had this happen

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Ferr-um
Ferr-um - - 349 comments

Requires correction. If you put on an exoskeleton and holding a weapon in your hands (in particular, seen with a Shorty machine gun) try to use a first-aid kit, a bug will occur, the weapon will get stuck in your hand, and the character constantly pokes his finger at the display on his hand. This problem is solved, for example, by using food or drinks, when the animation changes and the character begins to use other objects, everything falls into place.

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Guest
Guest - - 690,652 comments

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darksoulfenrir
darksoulfenrir - - 1 comments

When starting a new game, the game crashes. The main menu works without complaint.

[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\Users\red\Source\Repos\ogsr-radiophobia-3-3\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line : 46
[error]Description : [CScriptEngine::lua_pcall_failed]: ...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:408: bad argument #2 to 'format' (value expected)

[27.12.23 01:47:29.890] *****[ScriptCrashHandler]********
[27.12.23 01:47:29.890] stack traceback:
[C]: at 0x7ff78163a1b4
[C]: in function 'format'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:408: in function 'printf'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:1820: in function 'abort'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:262: in function 'ASSERT'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:2146: in function 'get_string_wq'
...\stalker shadow of chernobyl\gamedata\scripts\dsh.script:27: in function 'fun'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:372: in function 'process_call'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
...w of chernobyl\gamedata\scripts\bind\bind_stalker.script:52: in function <...w of chernobyl\gamedata\scripts\bind\bind_stalker.script:49>

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