Cumulative patch to 1.13. Install by unpacking into the game folder and overwriting the contents. New game is not required.
Cumulative patch for Radiophobia 3 to version 1.13. Install by unpacking into the game folder and overwriting the contents.
New game is not required.
Changelog
Patch 1.13
- Fixed some weapons not having dynamic zoom available.
- Fixed reward weapon for X-18 documents.
- Fixed Bruise vodka quest reward weapon.
- Fixed a few weapons having incorrect smoke particles with a silencer attached.
- Added the G28 and the silencer for it to the freedom and merc trader's inventories.
- Fixed a couple reward weapons with a missing ammo section crash (Yuri, Voronin).
- Fixed Tolik stash weapon.
- Fixed a missing ammo section crash at Yantar.
- Fixed faction relation improvement dialog crashes.
- Fixed Barman song request dialog not being available.
- Fixed the M79 not spawning at the Freedom armory (new game required for it to spawn).
- Added better bread and sausage use animations from MFS Team.
- Added better cigarette use animations by Asnen.
- Fixed 3rd person strap attach positions for a few weapons.
- Fixed a crash when attaching sights to the MP5 alt and custom versions.
- Replaced Groza model with a fully functional one and added a non-tactical version along with the PO 4x34 scope for it.
- Fixed a crash when actor legs attempt to join a smart terrain.
- Fixed crashes related to missing section "sil_nato".
- Fixed Hunters getting zombified (fr now).
- Fixed missing text for the RG-6 and M79.
- Fixed dynamic news not showing up.
- Reduced overly fast walking animation speed for a few weapons.
- Added checks to prevent quests being offered if target smrtrn is not populated accordingly or target is dead.
- Fixed missing binoculars model crash.
- Disabled the half-broken item use spam prevention mechanic.
- Buffed health regen artifacts.
- Reduced gasmask and steel helmet weight.
- Fixed trader repair UI.
- Fixed some weapons not spawning their ammo on bodies.
- Fixed item icons in the spawn menu.
- Increased accuracy for 7.62x39 ammo and weapons.
- Fixed a persistent crash caused by xrs_armor.
- Fixed a crash when approaching the generators at CNPP2.
1.12 Hotfix 2
- Fixed a crash when attaching sights to the AK-12.
- Fixed a crash when handing in a controller hand to Sakharov.
- Fixed Kruglov stopping next to an anomaly in the burner tunnel.
- Fixed bugged dialog when attempting to hand in a fetch item that the player has found and then got rid of.
- Fixed a weapon fetch quest from Sid.
- Made the Duty weapon fetch quest request an actual unique weapon and made it spawn where it was in vanilla (new game required for it to spawn).
- Increased accuracy for the AK-104 Alpha.
- Fixed missing phrase in mil_max_dialog crash.
- Fixed last save being incorrectly set after a level transition autosave.
1.12 Hotfix 1
- Fixed artifacts disappearing from the inventory upon game load.
- Fixed a crash when attempting to kill the Freedom snitch.
- Removed unusable buckshot ammo from the world.
- Fixed all kill stalker/eliminate lager/defend lager quests not being available.
# File updates
24. 12. - Fixed a persistent crash caused by xrs_armor.
25. 12. - Fixed a crash when approaching the generators at CNPP2.
27. 12. - Readded missing fix for Kruglov stopping in a fire anomaly.
The game will crash when i take back the RG-6 to the general Voronin of Duty
i also had this happen
Requires correction. If you put on an exoskeleton and holding a weapon in your hands (in particular, seen with a Shorty machine gun) try to use a first-aid kit, a bug will occur, the weapon will get stuck in your hand, and the character constantly pokes his finger at the display on his hand. This problem is solved, for example, by using food or drinks, when the animation changes and the character begins to use other objects, everything falls into place.
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When starting a new game, the game crashes. The main menu works without complaint.
[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\Users\red\Source\Repos\ogsr-radiophobia-3-3\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line : 46
[error]Description : [CScriptEngine::lua_pcall_failed]: ...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:408: bad argument #2 to 'format' (value expected)
[27.12.23 01:47:29.890] *****[ScriptCrashHandler]********
[27.12.23 01:47:29.890] stack traceback:
[C]: at 0x7ff78163a1b4
[C]: in function 'format'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:408: in function 'printf'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:1820: in function 'abort'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:262: in function 'ASSERT'
...s\stalker shadow of chernobyl\gamedata\scripts\_g.script:2146: in function 'get_string_wq'
...\stalker shadow of chernobyl\gamedata\scripts\dsh.script:27: in function 'fun'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:372: in function 'process_call'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
...w of chernobyl\gamedata\scripts\bind\bind_stalker.script:52: in function <...w of chernobyl\gamedata\scripts\bind\bind_stalker.script:49>