Description

The latest, the greatest. This adds flames back to the burning barrel from B4Doom_XFX2.8, the bubbling liquid effects from PSXDoom 3.0.0.2, the bodythud sound from Cosmetic Doom, barrel particles from aivar242's improvements to the Sitters Pack of 3D models and dynamic lights for the guns (because it was long overdue!). Look forward to amazing new additions to v9.0, coming relatively soon.

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Rabid's Crap 8
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SoundBulb
SoundBulb - - 77 comments

I think you should get rid of the hi-res viewmodels. They don't look natural. They are just the original sprites with detail textures. Also, you should probably get rid of any 3D human objects, they really do not look good beside sprites. Speaking of sprites, the Doomguy sprite is invisible while standing still. I am actually working on HD sounds for Doom 64/PSX, so I will let you know when they are ready. You can use them. Anyone can. I honestly don't care.

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rabidrage Author
rabidrage - - 46 comments

Well I appreciate the feedback, inasmuch as I don't get very much of it. The problem is, at this time I can't see myself getting rid of hi-res sprites or 3D objects. I'm taking the best of everything I can find at any given time. In some cases the 3D models are just exceedingly good, in other cases they suck and there's an awesome sprite that looks way better. When I can upgrade, I do. It's all being displayed on a flat screen anyway, so everything is flat in any given second. The smoother the sprite, the more indistinguishable it should be. I really wish the monster models people have made were better--they really kinda suck, though I appreciate that recently PBR materials have been added to them.

What do you think of the burning barrels in particular? I think the model-sprite (barrel-flame) combo actually looks remarkably confluent. It's pretty disappointing how much the 3D flames that are currently available suck, despite how good the barrels look.

Did you know the sparks are 3D models? Pretty subtle, eh?

Anyway, this mod is far from finished and who knows what changes are in its future? I'd be happy to add in your HD Doom 64/PSX sounds, as it's something I think would be a magnificent upgrade to this! How exactly are you making them? Recreating them or finding the original sources?

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BigStronk
BigStronk - - 81 comments

There's a problem with the super shotgun firing animation it seems to stretch randomly

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