Fixed(?) that you couldn't pickup items that ware displaced by explosions and which later respawned.
This is newest. You only need this version. Older versions are kept for mod history purposes.
Whats new since first (lame) version?
Well everything is really polished now and pretty much done (for now at least).
All weapons have recoil and inaccuracy based on current speed. You can now climb over obstacles by holding jump key.
I've expanded and hardcoded head and weapon bobing. It kinda feels like q3, but that wasn't intentional.
Added locational damage by Paril: Moddb.com . Added Gladiator bot support. To use the bots copy all files from gladiator folder to redux folder except gamex86.dll.
It's time now for testing, tweaking and balancing.
Some bugfixes and tweaking. Added windows icon. :)
Included moded shotgun model cause I didn't like the silent cocking after switching to it, so now it ||just switches normally. I forgot to put the model in previous version.
Some bugfixes and fine tuning.
Fixed grenade model not precaching on some clients.
Fixed some monsters(hornet) shooting backwards.
Added dynamic death cam.
Further accuracy tweaks(when crouched).
Fixed(?) that you couldn't pickup items that ware displaced by explosions and which later respawned.
How do I run this?
v0.25 isn't much functional, but extract the redux folder into QII dir, open q2pro, type in console: game redux
Antiviruses like norton might quarantine your game dll (gamex86.dll).
Don't forget to try Rampage mod:
Moddb.com
This comment is currently awaiting admin approval, join now to view.