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Beta of quake themed campaign that goes by the name of "Purgatory". Be sure to leave feedback in the comment section.

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Purgatory
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Nick357r
Nick357r - - 112 comments

Hey this looks great! I like Enhanced Quake **** and am glad it finally got a mapset to go with its weapons and gameplay, since Doom's weapons and the way they spawn in is slighly different from Quake, even though ts a Doom mod lol. Looking forward to playing this and giving feedback:)

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grouchbag
grouchbag - - 590 comments

This is a VERY lovely wad! :D

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Obsidian_Plague
Obsidian_Plague - - 6 comments

Does this work with Quake Stuff Ultra V2?

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xanrer
xanrer - - 30 comments

Sorry i didn't see you posted a new mod until now.
Soooo it's feedback time (played in hard - no autosaves):

-There was alot of report worthy things but im assuming you already know about these missing textures and stuff.

First level felt more like a doom64 level to be honest, maybe you need to change the order and use more quakey level as the first one. And of course because the order changed make this level harder.

Second level was AWESOME, i don't know why but i loved it really deeply, especially this section I.imgur.com i really think this should be a later and a harder level, Oh also there was this place you couldn't fit I.imgur.com

Third level started rather... wonderful and ended even better, sadly the 3th and the 4th level wasn't really connected so 4th level started as its own thing

Fourth level was difficult compare the first three however not by much one thing i should say is there was this little bug that you cannot open this secret gate for the second time I.imgur.com

Fifth level was the level that difficulty kicked in it was rather nice and refreshing but at the same time a bit samey with the level before it so maybe you may think rearrange them a bit.

Sixth level waas.. i'll be honest it looked like it was in a bit too much dusk influence, i don't remember the exact level but somewhere in the dusk episode 3 there was a level just like this one. At first i died alot, mostly from falling, i don't know what it is, maybe the platform was rather small for the enemy amount maybe it was the new jumping mechanics or maybe even me getting cramped but i died alot, in fact once some of those little guys got teleported into me and hold me for his friends to beat me. In the end i realized that i had the alternative ammo for for rocket launcher, after that the level ended really quickly. But i have to say if i didn't realize i had that ammo there was no way for me to beat that.

As for now this is all i played i may got back to you tomorrow. I really love your mods and always wishing you the best. I hope my feedback would be useful to you.

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xanrer
xanrer - - 30 comments

Here is the rest of the feedback:
map07: I really loved the "here are two hard enemies and here is a boss as a reward" aditude :D. I think you should give that berserker pack to player after we defeat that ugly fella, got me confused for a bit there and i shoot it with melee weapons for 15 minutes, also chainsaw berserk plz :p that fella at the end needs a heath bar, and there was this spot, i can walk through it but i cant use rocket launcher (believe me i learned it the hard way) I.imgur.com , aside from that its a solid map.
map08: Did you... just recorded your own scream as that big monsters dying sound..? The fight was quite cheeseable just open the door from the corridor fire a rocket, repeat.
map10: Im slightly starting to getting sick of seeing that ugly *** yeti behind a pillar every level kek.

I love the fact that i didn't notice the wad ended and continued with map11 (i dont play doom2 alot :p), I was about to say "Thats the most romero feeling map you made, have you made this map before cuz you forget to change the doom textures, but i gotta say this was the first level that make me say "AAH **** YOU" and finaly make me do my first quicksave" i guess i rated romeros map then lmfao

overall: maybe needs some change in difficulty you cant always rely on end level bosses, you really need to get rid of rectangular corridors, they where especially obvious in the first few levels, aside from that, you may want to implement more diagonal roofs and grounds, it would definitely help with more quakey feel. Aside from these, i really liked it, ofc eqs makes everything 10 times better but even without it i think id like it. Please keep up the good work.

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Guest
Guest - - 689,834 comments

sorry for taking a while to respond i have been busy. I enjoy that you gave me feedback. by the way, I have never played dusk before so the similarity is entirely coincidental. I do love its ost though and would like to play it. I believe I put some of its music in this map pack. I will update this thing whenever I have the time to.

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Alchee66 Author
Alchee66 - - 152 comments

also yes that is me i forgot to sign in. my bad.

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xanrer
xanrer - - 30 comments

Glad you liked the feedback, i took it quite seriously because i really love your work, and you should definitely check out dusk, the 3th episode would definitely be a great inspiration for the new levels.

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Lophier
Lophier - - 284 comments

dude could i report a bug,.. in E1m3 dungeon, the exit teleport only can press once.... if it triggered , cant trigger another time .. cause i cant up to exit ...

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