A refactoring project that aims to recycle the game's resources, in particular, code. Adds a lot of systems, features and fixes to the original game.
MOD IS COMPLETELY STANDALONE, JUST EXTRACT IT TO IT'S OWN FOLDER.
LAUNCH THE MOD BY RUNNING XrEngine.exe LOCATED WITHIN YOUR bin FOLDER.
Mirror Link - Drive.google.com
ap-pro.ru page:
Old.ap-pro.ru
My mod repacks:
Docs.google.com
STALKER Discord:
Discord.gg
What's this?
This is a refactoring project that aims to recycle the game's resources, in particular, code. Adds a variety of systems, features, and fixes. We sincerely hope that everyone will find something useful for themselves, for this everything was under way.
The current version of the project is almost complete, in our opinion, the technical base that we are developing for ourselves, and which we do not mind to share with all :). We will be categorically happy to see like-minded people. What is the purpose of the project?
The original idea was to clean up the trash, optimize the code, and write all the popular modules and systems under the new rules using new features (read the sources). Now there has been a small correction, now we want to demonstrate to all people who have not yet switched to the source or are skeptical about them, the fact that you should not be afraid of something new, the game does not change, but significantly expand possibilities, one might say to infinity. We are trying to create a convenient and, more importantly, stable tool, where you do not need to additionally tinker with something tuning or adapting. Generalizing, today is ready such a concise platform for any development, which is already integrated all the necessary tools. On this basis, skeptical people can just take and try to create something on this basis without unnecessary damage to their time. As a result, if at least a few people with the help of this project the scales will tilt towards the use of sources, the project was created not in vain.
Developers: CIU (Karlan), Bak, Nazgool, Malandrinus, Uncle Vasya
WEAPON PACK FOR PROSECTORS PROJECT:
Drive.google.com
There's no included changelog but it seems to be an OWR merge or a vanilla weapon replacer similar to it.
does this have dx11.
No.
DX11 for Prosector's Project is a work in progress and not ready.
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Nice modpack so far, but when I try to pick up the artifact I need for the first mission I instantly die. Is this supposed to happen, or am I missing something? When I have the the leather jacket on and pick up the artifact I lose about 60 to 70 % of my health and even tho I can make it back to Sidorovich and complete the mission I still die a few seconds later because I havent found any Medkits
You're supposed to just get lucky and get a medkit from sid, to be quite honest the mod is balanced horribly. It's more of a proof of concept but my goal is to archive mods that nobody has really heard of which is why this is available.
I ran to the place where Tolik normally is, and the medkit is still there. Thats probably how you have to do it
Does this contain a translation? If so, hand or machine? Thank you
As far as I know most of the dialogues are still vanilla so theyre merged with that. Modified dialogue might be machine translated or untranslated.
hes right balance is all screwed up. Frustrating more than anything.
the modpack is an unknown format? are you sure you know what your doing? this is the second mod of yours that the format is all wrong. WTF?
What do you mean by that?
First of all, I didn't make the mod, second of all I repack all my mods using the same exact method. Make sure you extract with 7zip.
And yes, the balance in this mod is ****. This isn't meant to be a superior version of this mod it's just a reupload with no edits to be as authentic to the modder's vision as possible.
how do i disable campfire save.
I saw a stalker throw bolt at an anomaly in this mod.
Will there be an update translation to the 1.6 version?