Description

The initial 0.55 Alpha release of Project Damocles

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ProjectDamocles 0.55a
Comments
Guest
Guest

mod dosnt work followed installation instructions but checksum stays at 0

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CanadaMan7 Author
CanadaMan7

Are you replacing the Enabled Mods text file? You're the only person with this error so far, so it's something on your end.

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frozenwaste12
frozenwaste12

i get the same thing, i have the foolder ProjectDamocles 0.55a in my Mods-Rebellion v1.85/ProjectDamocles 0.55a, inside of the folder i hav3 things, ProjectDamocles folder, Enable Mods file and Readme.txt

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Guest
Guest

I had the same issue, i found the mod was in 3 folders make sure u see it like this Mods-Rebellion v1.85\ProjectDamocles 0.55a.

BTW its great and all but it crashes randomly.

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Guest
Guest

after downloading, I tried to move the file into the mod folder but is giving an "unspecified error" and wont let me copy it over. Is there any way around this?

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CanadaMan7 Author
CanadaMan7

Are you following the installation instructions?
You'll need to extract the file and then post it over.

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Guest
Guest

I have the same error, looks like a problem unzipping the file? I can unzip other zip files, so I don't think it's a problem on my end.

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CanadaMan7 Author
CanadaMan7

Are you unzipping it with 7zip or Winrar as directed? It's extra compressed to save space, so the usual windows unzipping won't work.

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HarbingerCom21

Balance do seem bit arbitrary from time to time (some large battles drag on like 5 minutes), but overall it feels like playing entirely different mod and that's a good thing. Thanks for your hard work, devs.

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CanadaMan7 Author
CanadaMan7

Balance will be a long-running work in progress, unfortunately. It'll get better as releases go by.
Thanks for your kind words though.

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ABDark93
ABDark93

First of all, loving your work! I love both Halo and Mass Effect and this merger is extremely cool! One quick question and perhaps I'm missing something obvious, but how do I spawn hero units for the alliance faction?

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shadowfax91
shadowfax91

i tried to start a game with all 5 races, but it crashed the game

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CanadaMan7 Author
CanadaMan7

Potentially related question: What's your screen resolution?
I know vanilla SotP has issues with smaller resolution sizes.

Apart from that, I would suggest that you give it a reinstall. Could have been corrupted?

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shadowfax91
shadowfax91

Vanilla SotP works fine, but i will reinstall

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shadowfax91
shadowfax91

ok, now it's crashing as soon as i click on any units during and after the countdown beeps, no crash report window or minidump files

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ABDark93
ABDark93

I'm also crashing a lot, installed on different PCs and still got the same issue. Freezing or just crashing the game completely

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CanadaMan7 Author
CanadaMan7

You're loading in and then crashing?

Follow up questions:
Is your PC older? What graphics settings are you using? Are you able to run Sins of the Prophets without crashing?

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ABDark93
ABDark93

Yeah loading in then crashing, PCs are both less than 2 years old and able to Run SOTP. While I'm here are there Alliance Hero ships or are those just placeholder research?

2K resolution and Extreme settings

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CanadaMan7 Author
CanadaMan7

Odd. Can you verify the integrity of the Steam files and then possibly do a reinstall of the mod if you haven't already?

Is it giving you a generic crash to desktop or a minidump?
If you're still getting errors, join our discord forum or post on the Subreddit so you can stay on our radar.

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ABDark93
ABDark93

I'll have a go :)

Its either a freeze that freezes the whole PC or its a crash to desktop with no minidump

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CanadaMan7 Author
CanadaMan7

Non-minidump errors are harder for me to fix, but most of the time my speculation regarding them tends to fall inside the lines of "SoaSE's Engine is showing its age."

With such a large mod folder file size, SoaSE struggles if you have Project Damocles on faster speeds. This won't cause crashes with minidumps, but (depending slightly on computer strength) you can encounter random Crash to Desktops if you have it at a high speed for a while and then select a bunch of units at once.

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DoDoCat
DoDoCat

Good

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Guest
Guest

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mobiusnova
mobiusnova

You guys have probably fixed this by now, but the Alliance's militia ships turn into Halberd destroyers with Forerunner sentinel beams as their main weapons, or untextured Paragon sentinels that I didn't even know existed until today, kek

Either way this mod's looking great so far, and I'm looking forward to seeing what kind of progress gets made!

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