Fix that allows using parallax occlusion mapping and anisotropic filtering at the same time.
Only DX10 friendly. There are some graphic glitches when using DX9. It can be due graphics drivers. You can test it out, but i had to reinstall the whole game. Deleting shader cache made it even worse. So my recommendation is, use it only in DX10,
Instalation: Unzip and place to Game folder.
You must enable anisotropic filtering in your graphics control drivers
Author: Xzero
It doesn't work. I'm using the latest version (ver.1.2.1). I unzipped and placed it in the folder called "Game", and then I forced on anisotropic filtering in my Nvidia control panel. The Pom works as usual but the AF doesn't. Is there another step I need to perform? Like, do I need to enable it in the console or something?
Edit:
Ok, so I found the issue, I had to create a text file and call it "system.cfg" and place it in "Crysis\Game\Config\". Then while in the text file it should say:
r_TexMaxAnisotropy=8
r_displayinfo=0
after that, I created a shortcut for the game and added "-devmode" after the target file. Only then did it finally work.
Thx for info. I tried your workaround and the AF dont work. So it will maybe help to who will have similar problem:)