Easy way to have 3D sound with PlayClipAtPoint while using Unity 5.0
Unity 5 introduced a spatial blend slider on Audio Sources, and now when using AudioSource.PlayClipAtPoint the audiosource that spawns has its spacial blend set to 2D, using this you can type anywhere you like AudioSource3D.PlayClipAtPoint(audio clip, position, volume);
And it will emit a 3D sound.
I do not take full credit for this, as i got help from the Unity community while making it, so it's for anyone to use who found troubles getting 3D sound in Unity 5