Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.
Due to the large number of things getting in the way of modding for HW2 I figured we'd be better off releasing this as is rather than waiting longer. I do not know if I will have time for a PTV Beta release however for the moment this should tide you over.
Major changes are:
- Hiigaran Kiiths
- Vaygr Commanders
- Kadeshi Faith Trees
- Keeper tech tree finished
- Raider tech tree finished
- New maps
- More challenging AI
I hope you enjoy Path to Victory and please do provide feedback!
congrats on a new version
Hehe:
SURPRISE, here's the next realease
It has to be the week before finals cause that's half the fun. XD
BTW nice icon! Did you use one of the pictures from deviantart?
The original image was: Images.wikia.com
Quite exciting, downloading now!
It looks so good.
weird on desura it keeps downloading the old version instead of this one,any advices?
i haven't had time to release on desura yet. I'll have to fix that =D
great it's working.now i'v something to look forward to after finishing my fluid mechanics exam =d. thanks mololu
its giving me a 404 error :/
Works for me. This will either be an ISP issue on your end of something with moddb. If it keeps occuring, contact the site staff.
yeah, me too.
Wow this is a nice surprise! Thanks for the new version mololu, it shows how much you care about the mod and its' followers that you release a new version rather than hold off for something you may/may not have time to complete, better than a LOT of mods out there.
Thanks again =]
Still getting the 404 error.... Hope it's fixed soon....
Still getting the same message... idk whats up. never had an issue before. Could you post on another mirror perhaps?
It would take me another 3 hours to upload though and I can't leave my PC running any longer. Heat issues =/
I'll upload to filefront tomorrow. If anyone else has the alpha 7 and can upload it somewhere, they are free to do so. Just post the link here.
on a sidenote: the desura version is uploaded and *should* work as soon as it can be authorized.
Very impressive, I see you added a song from the ace combat zero soundtrack :)
This is nice. I really love the new Vaygr. Also, I think you should post an update on SWR forum too (since PtV is hosted there as well). I was thinking about posting it there but I hold myself to let you (Mololu) as the project leader do the honor of posting this first.
It will be done, don't worry =) just waiting for desura to catch up.
I was able to download it through IE, firefox doesnt open it for someodd reason
for anyone having issues with the DL, I also uploaded to Gamefront.com temporarily
finally the full awesomeness of PTV..no wait, the word "awesomeness" don't describe how magnificently awesome of pure kickassim that this release is XD thanks mololu for the best mod ever IMO! =D
I want to ask one thing.
I play as the Pirate of the Galaxy (aka Turanic) and when I capture Vaygr Assault Frigate (Warlord faction). I didn't get the Gunslinger unlock. I really wonder why.
That would be because I forgot to code it. The 07 release is very buggy and obviously not quite finished.
Will there be any patch for 007?
I can't say. I hope so but it will take time if there is.
this a .big file they are the only ones that work for me
its funny how much motivation does, ey molulu?
Big time fan of Kadesh. Love the mod and mostly the first track that plays when I start a new Kadesh game.
Could you please tell me the name of the track?
It sounds beautiful. Makes me feel like I am right on their Mothership praying to the gardens as we silently glide through the nebula.
What you're looking for is: Ad Mortem (Qntal)
Full song list is:
Format is: song <comment> (artist) - role
Military Storm (DJ BJRA) - main menu music
Zero (Keiki Kobayashi) - hiigaran theme
Ad Mortem (Qntal) - kadeshi theme
Turanic Battle Music (HW1) - turanic theme
Imperial Battle Music (HW1) - vaygr theme
Medusa (Prodigy) - keeper theme
Dr. Sin (Chasing Shadows) - low combat intensity
Amirah (Chasing Shadows) - low combat intensity
Adiago For Strings (HW1) - low combat intensity
Arrakis (Black Sun Empire ) - low combat intensity
Firing Squad <manually mixed with Adiago> (Black Sun Empire ) - switch from low combat intensity to battle music
Breach (Black Sun Empire ) - battle music
Military Storm (DJ BJRA) - battle music
A song of Storm and Fire (Yuki Kajiura) - battle music
Unfamilliar (Black Sun Empire ) - battle music
Gunseller (Black Sun Empire ) - battle music
Thanks, much appreciated.
Youtube.com
I made a youtube playlist. you're welcome to it.
ummm....
why can't I find things? there seems to be some stuff missing in my buildlists.
these are what I've found so far:
vaygr pulse destroyer-MIA <puts a pretty big crimp in the overall vaygr strategy. need this on smaller maps where BCs/DCs aren't cost-effective.
vaygr bombardment frig-where'd it go? this is a real blow, as between this and the pulse desse, the sons of Vay don't have anything short of a BC that can dual with higgy cruisers or turan Enforcers. and it shows, especially on the harder AIs.
Turanic Raider destroyer-MIA <major hurt on that one, turanic AIs get DESTROYED by any other race now
subsystems- fire-control, cloak, HS, etc are all MIA. considering how integral these are in MP, it somewhat surprised me a bit.
also alot of things seem to be missing disableable subsystems, engines, big missile racks, things of that sort.
Cont'
me and a few friends have been LAN-ing alot, and we noticed the AI for certain races can't handle itself against certain kinds of attacks, because of holes in the fleet. the Turanics, for example, no longer have a 'light' capital ship, and with the two-only limit on
enforcers it's all too easy to draw them off and hit the unprotected Lords.
regarding research- I love the random research, but frigate, or at least capship HS is a must. without one of those, the raiders have real trouble on bigger maps. also, sometimes (usually late-game) only about 1 in 5 frigates notice the HS beacons, making raids damn-near impossible.
and for sajuk's sake put Morgan in something tougher than a frigate! he blows up too easily. (1x torp and 2 flak vs solo morgan= two dead flack figs and one dead morgan, and a torp frig limping home at 20% health. This is the dreaded morgan?)
and the ONLY thing you have to do to trounce the Vaygr AI is pour XUs into cruisers or harbingers and screen 'em with expendable fighters. it really shouldn't be that easy.
other than that, everything else has a good, polished feel to it. though, if the teamcolor areas on the Kadeshi were a bit more present, that would be helpful.
AI and balance was an issue I was supposed to solve once MP support was re-enabled. Never got that far though. None the less, thanks for the feedback.
uuuum i dnloaded the .rar and i cant extrace/open it says its not an archive....what did i do wrong