Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead! Extract this version over your 0.13.0 install.
Usage Instructions:
Ensure that you're extracting only over your 0.13.0 install!
md5 checksum: 229ad6263eb195a4c0c5385a4beb36da
Changelog:
------------------------------------------- ------------ VERSION 0.13.1 ------------ ------------------------------------------- ------ BUG FIXES ------ - Fixed saving of weapon groups, a save will now happen 6 seconds after the last interaction with the weapon manager - Fix for tank pilots getting instagibbed by high speed collisions. This fix is much like the sudden pilot death syndrome fix in that it will work "most" of the time but the tank itself dying can still occasionally happen. ------ GAME SYSTEMS ------- - Removed C3 coverage requirement for detecting enemy narcs. You will now always know if you are narced. - All mech variants now respect max armor protection limits from CBT. Armor had to be removed from the following variants as they were violating the rule: All Cauldronborns except the C Cougar Prime,D,F Locust IIC Prime, A, F Madcat D,E,F,G All Warhawks. Puma Prime, D Shadowcat A, B Solitaire D Thor Prime, A, C, D All Ullers Vulture E Avatar F Awesome Prime, B, C, G All Commandos All Marauders Osiris D, F Thanatos C, D ------- GAMEPLAY ---------- - Matched LBX2 flight speed to that of other LBX shells. - C/LRM-5 rate of fire decreased to 14 from 15. - C/LRM-10 ROF increased to 11 from 10. - C/LRM-15 ROF increased to 10 from 8.3. - C/LRM-20 ROF increased to 9 from 7.5. - Increased cost of C/UAC2 by 100. - Decreased Air_UAC2 damage to 14 from 15. - Increased AC10 flight speed to 1400 from 1200; halved gravity. -Rework for Calliope turrets: - Replaced twin Medium lasers with twin Large Lasers (700m). - Missiles will now track and do damage (450m range) - Replaced Mguns with UAC2s (500m range) - Reduced ASF/VTOL detection to 600m from 700m. - Increased turn rate to better keep up with moving targets. - Updated Eagleeye and Hawkeye turrets with the latest versions of their weapons, improving their kill power. - Cougar - Reduced size of the torso on the X-axis by 10%. - Reworked armor distribution based off the puma. - Tweaked armor costs on some variants. - Reduced ticket cost to 4 from 5; Reduced tier to 5 from 6. - Mars - Mars C now counts as artillery class for factories. - Donar - Reduced base chassis cost by 3k. - Moved some armor from Tail and Engine to Body. - Hawkmoth - Moved some armor from Tail and Engine to Body. - Avar - Moved some armor from Body, Tail, and Engine to Wings. - Corsair - Moved some armor from Tail and Body to Wings. ----------- UI ------------ - Improved color coding: Positive information (weapon ready, active tag or narc...) is shown in blue and green, negative information (all alarms, problematic heat increase) is shown in yellow and red - Crosshair: - Moved all components closer to the center - New Crosshair adjacent heat indicator that shows the heat zones of the main indicator as well as a new one: if you fire a single Clan ER-PPC at the border of the yellow zone heat rises to the border of the red zone immediately, old yellow is shown in orange here - New lock brackets with canon gold color on lock - Crosshair turns canon gold color when over enemy target with active sensors - Sniper artillery gets makeshift crosshair (also on the mobile long toms because of the nature of the current solution) - Mech HUD: - Added new NARCed alarm, old friendly tag and narc indicator on the main console removed - Tank HUD: - Added breached engine alarm and new NARCed alarm, old friendly tag and narc indicator on the main console removed - ASF/VTOL HUD: - Moved all HUD elements closer to the center, resized STALL and PULL UP alarm, moved sea level altitude indicator, added new NARCed alarm, old friendly tag and narc indicator on the main console removed - ASF speedometer text now shows true optimal control speed zone in blue: -blue : 90% to 94% control -light blue: 95% to 97% control -white blue: 98% to 100% control - Out of bounds message is now more transparent --------- AUDIO ----------- - Moved most impacts below first person weapon sounds in priority, Betty sounds all on Betty priority, third person looped weapon sounds moved above others because it is weird when they cut out in mid playback - Volume of general missile and TBolt explosions reduced, PPC firing sounds volume increased, Small X-Pulse firing sound volume reduced - HUD sounds that remained in mwll_weapons moved to mwll_interface - Behemoth engine sound pitched a bit lower, more appropriate for 100 ton tank - Added new NARC alarm klaxon - Switched AC5 with AC10 sound and wise versa since AC5 is a bigger caliber now - Missiles spilling from a destroyed launcher now have missile explosion sfx on impact - Removed map reverb processing from cockpit and asset internal sounds -------- VISUAL ----------- - Switched AC5 and UAC5 impact effects and tracers with AC10 impact effects and tracers and wise versa since AC5 and UAC5 are a bigger caliber now - Adjusted camo torso materials for the Cougar to better line up with the puma leg materials. - Cougar torso camos are now matched with their legs - Recovered Thanatos "tuki" camo -------- MAPS ------------- - TC_Outskirts - Added support for TOD server settings. - TC_Dune - Added support for TOD server settings. - Fix for repair bays wrongly repairing neutral parties. - TC_Oasis - Added support for TOD server settings. - TC_Wildlands - Added support for TOD server settings. - Added eastern factory, adjusted base weights and game flow. - Added secondary hangars to the original forward factories. - Forward factories can no longer repair. - TC_ValleyForge - Strengthened main base defenses. - Added support for TOD server settings.