This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
**This is a standalone build that doesn't require vanilla Falcom or v1.6!**
An updated standalone beta build with some bugfixes, balance changes, and new goodies to mess around with.
The campaign is still not playable.
Instructions:
Method 1: Launching executable
-Download and extract the .7z file. You should get a folder called "falcomtw3".
-Paste "falcomtw3" into your "Medieval II Total War\mods" directory. You should not be overwriting anything; if you already have a folder named "falcomtw3" in there, delete it or rename that to something else.
-Run "Executable.bat" OR the "One Ruler on Earth" shortcut file in "falcomtw3" to start the mod.
-To uninstall, just delete this mod folder.
Method 2: Expansion replacement
-Download and extract the .7z file. You should get a folder called "falcomtw3".
-Go to your "Medieval II Total War\mods" directory and rename americas/british_isles/crusades/teutonic to something else.
-Paste the "falcomtw3" folder into "Medieval II Total War\mods." You should not be overwriting anything.
-Rename "falcomtw3" to americas/british_isles/crusades/teutonic
-Launch the Kingdoms expansion as normal to start the mod.
-To uninstall, simply delete this mod and rename your respective Kingdoms campaign folder to its original name.
New factions:
-Sultanate of Rum
Reworked Factions:
-Kingdom of Poland
Unit changes:
-Lots of new units for many factions.
-Replaced French Ribauds with the more generic Urban Militia
-Renamed crossbow-armed militias to "Crossbow Militia"
-Renamed "Conquistadores" to "Escopeteros"
-Renamed "Karariyah" to "Ghilman"
-Renamed "Ghilman" to "'Askari"
-Renamed "Shurta" to "Harafisha"
-Javanmardan are now melee infantry
-Sa'aliks are now javelineers
-Tofangchiyan are now hand gunners
-Uyghur Camelry no longer have bows
-Sarbaazan no longer have bows
-Mohajeman no longer have lances
-New models for Garde Ecossaise and Aventureiros
-New models for 15th century European knights
-New models for 16th century European professional units
-New models for Middle Eastern militia units
-New models for professional Middle Eastern and Persian units
-New models for elite Middle Eastern and Egyptian units
-New shields for the Maghrebis and Persians
-New models for many Vietnamese units
-Added 'Ayyarun to Mali, Songhai, and Ethiopia
-Added Julban to Persia
-Added Harafisha to Persia
-Added Rumat to Persia
-Added Qadhifat to Persia
-Removed Banneret Knights from Castile
-Removed Bachelor Knights from Portugal
Other changes:
-Renamed "Republic of Novgorod" to "The Rus' Knyazates"
-Various bugfixes and balance changes
-New credits music
-New shortcut and icon
Known issues:
-CAMPAIGN DOES NOT WORK!!!
-Several Polish and Magyar units are missing 16th century models
-Faction accents are all over the place
-Jin general is a silver surfer
-Non-Egyptian General's Mushtarawat are silver surfers
-Roman tzangratoroi (silver, gold) have messed up textures
Hello, i just tried this update. I found out when i tried playing campaign with Dai Viet, it worked pretty well, except for the thing that it did not start like the real Dai Viet, it was just a small independent Japanese island kingdom. So that i hope next time you can remake it with place and features to be like in history, and ensure the campaign still be playable like this.
P/s: you still did not make walls in citadel structure able to be climbed by normal ladders. Make it happen too please.
The campaign is not playable yet.
Hello, amazing mod. The new units and factions keep amazing me, especially the new professional European troops. I've always wanted to field an authentic-looking conquistador army, and you made that possible, thank you very much!
I should probably mention that the models for the Aztec Jaguar, Eagle and Coyote warriors seem unstable, and disappear when you get any further from them than super close range, but you probably already know that. Good luck on development!
Thanks! I'll be sure to fix those units for the next update.
Thank you! I`ll be looking forward to it!
The Arawak hunters also seem to be a bit broken, and don`t hold their clubs correctly. You might want to give that a look. Once again, good luck on development!
This looks amazing and very promising. I maded a ModDB account just to say that. I cannot wait for it to be finished!
Thanks for the support!