7 maps I had made for a work in pregress mega wad, which are being remade. However, I will be keeping these uploaded, but no longer updated.
Operation Blitz (prototype maps, abandoned)
Released: 7/12/23
Author: Feral Within Unleashed
Game: Doom 2
Game Mode: Single Player
Difficulty Settings: Yes
Controls: Vanilla
Base: From scratch
Editor(s) Used: Ultimate Doom Builder
Known Bug(s): May have a few wrong or missing textures
Format: Doom Format
Tested with: GZDoom
Fix(es)
-Missing texture in map 3 and 5
-Hanging torsos blocking player in map 3 and 7
-Nightmare further balanced
-Map05 2 secrets out of reach
-misaligned sector in map 2
Apologies to all. I was made aware that I had uploaded an older version, with later maps included. Which are still being worked on. The correct file has now been uploaded.
After watching a live playthrough of the demo. I discovered that, although the hanging bodies in maps 3 and 7 are not labeled as block player. In UDMF, they do block the player, while in gzdoom, they do not. This will be changed in the next version. Also, the door to leave the yellow key room in map02. Will be changed to require the key. To prevent players from forgetting the key. Also maps will be further balanced for Nightmare difficulty.
Fixed 2 secrets out of reach in map05
I'm gonna be remaking these maps but, I will keep these uploaded, as prototypes.
Played through the seven maps today. Not bad! I especially liked your take on Dead Simple, especially the arena with the Arachnotrons: having to take cover behind the cylinders while fending off attacks from the sides reminded me a bit of the D-Day level from Medal of Honor: Allied Assault, which is certainly an unusual but interesting twist for Doom.