Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and FX and much more. Read the description for more information.
C&C Generals - Zero Hour
OPERATION FIRESTORM
-------- BETA 02 -----------
INSTALLATION:
1) Requirements
------------
IMPORTANT: This is a full release, no previous version of OFS should be installed.
This install should overwrite all files from the previous release, but just to be safe, make sure all OFS files from Beta01 are removed before installing Beta02.
Requirements:
A clean C&C Generals Zero Hour installation Patched to 1.4
What does clean mean? - No other mods. To be sure your ZH folder folder
should not have an "Art" subfolder and in "Data" there should be no "INI" folder.
And no file with the ending ".big" that does not belong to default C&C:Generals ZH may be there.
If you want to keep your Zero Hour folder clean, you can make a copy and install the mod
there. You can have multiple ZH's with different mods, I do this with all mods.
2) Add the mod files
---------------------
Add all files from the archive into your Zero Hour folder (default or copied one).
It should look like this:
../Command & Conquer Generals Zero Hour/!OFS_INI.big
../Command & Conquer Generals Zero Hour/!OFS_ART.big
(and all other bigs)
It's the correct folder when default .bigs and generals.exe are there.
3) Setup the UI files
---------------------
Remove 1 of "!OFS_Window43.big" or "!OFS_WindowWide.big" depending if you have widescreen (16:9) or not (4:3).
4) Setup the language files
------------------------------
Copy either "!OFS_English.big" or "!OFS_German.big" into your folder, those are seperate downloads because of filesize.
(Russian language is not supported at this point)
--
NOTE: For other language versions see the Extra section at the bottom of this file.
--
5) Optional: Install the Map-Pack
---------------------------------
Extract the content of the MapPack archive into your "...\Documents\Command and Conquer Generals Zero Hour Data\Maps" folder.
6) Optional: HD Controlbar mod
------------------------------
We recommend that you install the HD Controlbar mod from here (http://www.gentool.net/download/controlbar/) to get the default icons and UI textures to match with the higher res Icons in OFS.
7) Activate OFS
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"OFS_Activate_mod.bat" activates the mod and needs to be run once after installing so the script folder gets renamed
"OFS_Deactivate_mod.bat" renames OFS files and reverts to a default Zero Hour game
Even if you copied to a new ZH folder you need to run the activation bat once (or manually rename the "Data/Scripts" folder)
8) Run OFS
-----------
Run 1 of the START bats. They will start in 1280x1024 or 1920x1080 resolution. If you have another resolution copy one of the bats and edit it.
Change the -xres and -yres arguments to your resolution, you can also add
-win (starts the game windowed)
-quickstart
-noshellmap
You can also just create a shortcut to generals.exe and put the commandline arguments there and set up the correct resolution in Options.ini in your Zero Hour Data folder.
###############
EXTRA: Setting up a different language (ONLY DO THIS IF YOU DON'T HAVE AN ENGLISH OR GERMAN VERSION OF THE GAME)
If you have a different language version of the game than English or German (which means you will get "MISSING:xxx" texts ingame and won't hear any new unit voices) but still want to have English (or German) texts/speech, then you'll have to manually edit the .big files:
Get FinalBIG (or some other .big editor), extract the files from !OFS_English.big (or German) to a temporary folder and rename all 'English' (or German' folders to your language version.
You then need to pack the files back into a new .big file and put it in your game folder.
You might need to adjust the Activate/Deactive .bat files to use the correct filenames.
OFS Beta02 Changelog
Note: I'm afraid I haven't really kept track of changes, so this list will probably not feature everything that is changed since Beta01.
---
Major Changes:
--------------
- China Secret Weapons General (Leang) is now playable
- The AI is remade and should work significantly better than before. There are still some issues on a few maps but it should be a lot more reliable. The new AI is also insanely hard, so I recommend you to play against Easy/Medium first.
- Unique T3 Defense structures added for all factions
- Tons of new FX, sounds, models, textures, etc.
- Fixed lots of bugs
- Rebalanced Damage of Bombers vs. ground units (they are now more designated Anti-Building units)
- Lots of balance changes to existing units
- New Bullet Tracer system gets rid of all the curving issues when units fire over cliffs
- New Tech Building: Secret War Factory, which gives access to a random (fully upgraded) unit out of 9 possible ones.
- New Tech ATGM Site and Pillbox mannable defenses
New Units and Upgrades for existing factions:
(Doesn't include T3 defenses)
----------
- All USA: Field Support Vehicle replacing Repair APC
- Airforce: New F-35 model (Thanks to Hunter)
- HighTech: Redesigned Orca Gunship
- HighTech: Remade Ion Cannon FX
- SOCOM: F35B VTOL Bomber
- SOCOM: New Speed Upgrade for Tanks
- RedArmy: Hellion attack Helicopter
- All China: Raider scout transport
- All China: Adv. Grenade Launcher upgrade for Raider
- Nuke: Desolator
- Nuke: Siege Helix
- Nuke: Uranium Bullets upgrade instead of Chainguns
- Nuke: Neutralizer tank replacing Gattling tank
- Nuke: Phoenix Bomber replacing Chimera
- Fortress: Guard tower upgrades for buildings
- Fortress: Ravager Tank
CREDITS:
Operation:Firestorm Dev Team:
-----------------------------
pWn3d
Stalker
No Life Studios:
----------------
(Responsible for lots of additional resources, beta testing, designs, etc.)
Anubis
Chappi
Keksz
Kris
M.P.
n5p29
Zeke
Zhao
Additional Asset Providers:
---------------------------
Cboidy - Particle Effects
ColT - Models
Coolfile - Models and W3D Importer
Creator - Models, Code
Fritz - Models and Textures
Ion Cannon - Particle Effects
IPS - Models and Textures
Mylo - Models
RequiemLux - Particle Effects
Sharpshark - Models
The_Hunter - Models, Textures, Code
TheHonestyFishZ - Models
Xezon - UI Textures
Special Thanks:
---------------
All the people who helped with beta testing, bugreports, suggestions, etc.
Staff & Community at:
-Fallout Studios
-Sleipnirsstuff
-SWR
-Moddb
for Resources, Assistance and Tutorials
and to all the other great ZH mods for countless
hours of fun and lots of inspiration.
--------------
NOTE: If we forgot anyone on that list, send us a message on Moddb
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
IT IS HERE YASSSSS!!!
There are great news. I waited so much for this to come. Since Beta1 of this mod i knew that this mod can go toe to toe with rise of the reds or shockwave(two of the best mods of c&c generals). Thank you for the release uploader :)
I really like the addition from this mod, but I think the normal AI is broken it didn't attack once in 30 minutes and I found the hard one too hard. so basically I can play a super easy or a super hard game
does this release not include T3 defenses yet? that line in changelog scares..
They are included. I just meant that I do not mention every single one in the changelog.
Downloading now! Excited to see what you guys have added in more detail. :)
Don't know why but the .bat file don't seem to work and whether I click on it and then on one of those "START" .bat files it launches vanilla ZH . Strangely enough, the previous version worked, dunno what happened, I've even used a clean directory :(
I've followed the readme step by step but still no mod. Anyone else has encountered this issue?
EDIT: I've re-installed the Beta 01 version of the mod and it works like charm. So the issue it's in the Beta 02.
EDIT 2: I tried to manually rename the .big.OFF files and it worked... but once I launched the game, the mouse cursor was missing wtf
What did you rename them to? because It just refuses to start the mod.
I've simply removed those .OFF things
Then it started but without the cursor :/
I can't even get mine to start at all :(
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I installed the Beta 02 version and everything worked, so the problem is most definitely with you.
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Mod is not working help please!
garts good work guys mod is soo cool and pc are too hard good
Are challenges work?
I get crash when i try to play nuke gen but when i test scrimish as socom it works well so i guess they not done yet?
Challenge mode is not supported.
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Great job, But AI is not working and game is little bit slow, although i put game speed to maximum
is it normal that you can play against generals but when you win you get out and a message appears that there is a seriouce problem :O
i like to play these new mod (for me) on Usa China Gla, fight to generals and skirm, but i can only play it on skirm :@
any help please
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this is awsome its the only mode that works its awsome my favortie general is assaf the fortess
No one notice there is no voice INI file and any new unit voice is missing?
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Sorry, I have problem with my directX
How to fix this ?
please fix AI GLA!
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do i need to get beta version 1 before 2
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This seems like a great mod, and is running fine except one MAJOR thing. After trying a few skirmishes with different generals, I haven't seen any of the non-TS units or buildings in any way. Language, new maps, etc all work, I think. Help?
Do i have to download the beta 01 first?