This is a quick hotfix to solve some glitches and balance issues. Moreover, this version adds two new custom missions.
Attention!
If you don't want to download the whole 286MB package, I recommend downloading the project from here:
Github.com
Missions:
- 081 Frozen mission - probablity chance of producing Parasite wasps was significantly reduced. Added additional Ninja scorpion to player's start army.
- 083 The Gathering mission - slightly adjusted colonies placement
- 091 Red Juggernaut - added additional 2 wasp units to the player
- 098 Apocalypse Now - added additional units to the player
- 099 Super Colony - added additional units to the player
- Added "Usual Brawl" custom mission
- Added "Tough Enemies" custom mission
Misc:
- There was a bug where colony bits' "lifetime" parameter was using world tickrate, that means the longer game was running, the longer life time was. It's fixed now.
- Added trait "OwnerLostAction", so in Multiplayer game, if another player loses or surrenders, his/her army will be killed.
- If a Flying Machine is above water tile, the pirate ant won't be spawn when the machine is destroyed.
- AI uses now AttackWander trait instead of Wanders. That means that if AI unit wanders, it will use Attack Move while wandering around.
- Replaced custom trait "Living" with official OpenRA one "TurnOnIdle".
- Trait "ProvidesRadar" was moved to Player actor.
- Decoration plants will be owned by Neutral by default.
- Creep plants and pirates will be owned by Creeps by default.
- When paralyzed, units won't rotate.