Description

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute Play_OJPEnhanced to run the mod. For now Thank You very much to all the people who have made this possible. UPDATED 26/11/2023

Preview
Open Jedi Project Enhanced Standard
Post comment Comments  (0 - 50 of 86)
Mandalore1st Author
Mandalore1st - - 254 comments

(Fixed Reupload)

Reply Good karma+2 votes
Guest
Guest - - 690,342 comments

Really great mod man ! :D i enjoyed it a lot !

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

I am really glad to get some feedback, Thank You. In the future there will be more

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

second fix of the day uploaded this afternoon

Reply Good karma+2 votes
Icereaper24
Icereaper24 - - 17 comments

going to follow this for sure, i have a question though

one thing i never managed to do in ojp is get the bots to use dual/staff stances, they always use red, is this something to do with the jkb files or otherwise?

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

Humiliate the bots kill them several times and they will pull out at some point their sual sabers or staff. Get into lets say bespin duel and force 4 Morgans (uses staff) and you will see that some will pull out their second blade, they need to feel threatened

Reply Good karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

dont touch the jkb files of the classes as that will screw them, the mod is getting improved but it is still not perfect and there is a lot to do although the current version is much better than the OJP 1.2

Reply Good karma+2 votes
Icereaper24
Icereaper24 - - 17 comments

do you know how to remove the screen shake effect when you fire a weapon with high mishap in the original ojp enhanced release? its ridiculous, and the accuracy penalty is enough imho

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

That requires coding as i have done, dont you like the current version?

Reply Good karma+2 votes
Icereaper24
Icereaper24 - - 17 comments

nah yours is cool, im talking about the 2008 original version, can you tell me how to tweak it?

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

when you download the 2013 source code from jkhub if i remember well there was a parameter in 1 of the files called cm_shake, this was a change i applied some time ago

Reply Good karma+2 votes
lukex
lukex - - 187 comments

Are all JK2/3 missions playable? I remember that in the previous version some missions could not procceed further, because you are unable to click some buttons which are needed for the next scene.

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

Missions have not been touched and are a mix of the scripts available for OJP/EOC/SJE, I will fix that in the future as well. First I want to add a wrist laser/rocket launcher (replacing current stun baton) so that the SBD or other (mandalorian...) are happier. Also i want to see if i can also make the flamethrower dual at higher level like in the mandalorian or like shae vizla from swtor. At some point probably add more abilities like a poison gas for bossk or other wrist ability. But yes I will have a look, (some jk2 missions may crash your game)

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

I need to submit something, if i fixed everything before a release, the mod would take much longer to be published

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

I tested it yesterday. Some missions work, some not. But overall the mod looks pretty good.

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

I will fix them in the future, for now I will allows the people to enjoy the new mod

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

by the way, also, drain and mind trick will only work on npcs force users (somebody carrying a saber), the rest force powers work fine on all npcs. All the force powers work very well on bots

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

For the future, could you tell me which missions dont work, I am aware of yavin 1, and the coruscant mission of jk2, but which else?

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

I tested some missions, the final battle against desann doesnt work, when you are up to fight with him you are stuck and cant advance, so you cant fight.

There are some lacking textures in some levels, like the sky from Artus Mine and the mirror from the final mission of yavin from jk2. I still need to test some others.

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

can anybody rank the mod?

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

Sure, done ;)

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

Thank You very much

Reply Good karma+1 vote
SugondeseWilliam
SugondeseWilliam - - 70 comments

Does this mod affect singleplayer?

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

it does because even if it is still the mp engine, all the singleplayer missions have been added to the multiplayer engine and you can play them with whatever character you want and with friends although there are things still nedd to be fixed ans some missions may not work but try lets say the tuskens mission, go to the coop tab in the game type selection

Reply Good karma+2 votes
SugondeseWilliam
SugondeseWilliam - - 70 comments

That's all I needed to know, thanks alot!

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

A new update is now available which includes major changes such as:
1)New blaster/rocket gauntlet (ideal for superbattledroids and bounty hunters which fires laser and rockets)
2)Switched secondary abilities between DL-44 and Westars
3)Adjusted damage and fire rate of all weapons
4)Corrected all bots to carry the correct weapon either weapon or saber. All heroes have their own force powers or abilities.

NOW you can play almost any character from Ep1-Ep6 with a wide range of weapons (Jango Pistols, Stormtrooper Rifle, Clonetrooper Rifle and Carbine, wookie bowcaster, SBD wrist laser/rocket gauntlet, its up to choose which combination suits you best, then you can complete all singleplayer missions either alone or with friends in the cooperative gametype or fight against AI and play against or with friends in the other gametype sto give you the best star wars experience.

PLEASE GIVE A REVIEW AND RATE THE MOD

Warning:

1)Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.

2)Do not turn body dodge on as it will screw the mechanics of the game

3) Gun bots have to be spawned with Initiate Mastery which has been set to 0 force powers while force users need to be spawned with higher force mastery ranks. Normal bots work best.

Bugs:

1)Some cooperative-single player missions dont work such as Yavin 1 or the Coruscant mission from JK2

Reply Good karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

Please re download the mod as last night's version contained bugs and please rate it.

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

By the way, now with the last update darth vader(hero) is wearing a jetpack xd.

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

I am so sorry i will reupload a new version tonight, are the rest of the characters okay?

Reply Good karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

Gracias por tu feedback

Reply Good karma+2 votes
kraikkonen12
kraikkonen12 - - 14 comments

For now it seems ok the rest of them.

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

so i have checked it and it was actually happening to some sith lords i am updating the mod now, the missions will have to wait

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

Im testing and the admiral Ackbar sometimes has weird textures for me..

Something like white and grey textures.

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

yes and cad bane was crashing the game, im adding all of that now, any other characters crashing or not playing like they should in the game?

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

do the other mon colamari characters spawn correctly?

Reply Good karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

for the moment i will remove cad bane and the mon calamari guys, in the future i will add a kotor and other skins expansion. For the moment i want a mod that works 95% and has most of the famous star wars characters

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

Now there are no crashes with the latest update, but before it I had sometimes crashes. I played 3 hours today and no crashes.

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

i have just uploaded the latest version, all characters fixed, no crashes. I think I am free for a while now

Reply Good karma+2 votes
kraikkonen12
kraikkonen12 - - 14 comments

For now it seems ok, no crashes, and no weird textures on characters.

By the way, when playing team ffa, one team doesnt attack, I think that bug happened already in the original ojp 1.2

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

Latest version OJP2020.6.zip

Reply Good karma+2 votes
kraikkonen12
kraikkonen12 - - 14 comments

In jk2 campaign map "bespin undercity", textures missing when interacting in the panels/buttons for opening doors etc.

I will keep looking for more bugs.

Reply Good karma Bad karma+2 votes
kraikkonen12
kraikkonen12 - - 14 comments

When fighting the reborns and shadowtroppers in jk2 coop maps, sometimes it crashes, it crashes lot more on bepin platform map.

Reply Good karma Bad karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

Thank You very much, i will keep all those things in mind for the future

Reply Good karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

I believe its all because of the mission scripts outside the engine which I have not touched, they are in the scripts folder. In any case in the future i will check npcs as well to make sure that they work as they should, I have already updated some issues with the pistols as at level 1 and 2 the altfire of westar and dl-44 did not work, now it does but i might have to wait a bit as modb does not like me updating the mod several times a day

Reply Good karma+1 vote
kraikkonen12
kraikkonen12 - - 14 comments

chewbacca(hero) has a lightsaber (and weapons too).

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

i have corrected it and will be seen in the next release this week. I will also change force powers a bit more but still cant change mind trick for npcs, as far as i know its the only one which still does not work perfectly although it does work on bots, drain was corrected last time

Reply Good karma+2 votes
Mandalore1st Author
Mandalore1st - - 254 comments

in the future i will also have to add the other weapons to the bots so that the SBD does not carry the dc-15 but carries the gauntlet, or jango carries the pistols instead of the blaster but takes time, at least players can fully configure their player and use most things without bugs

Reply Good karma+2 votes
kakalot
kakalot - - 6 comments

It crashes for me

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

when and how, what version of the game do you have, whats the crash error?

Reply Good karma+1 vote
kakalot
kakalot - - 6 comments

If I choose "Play_OJPEnhanced" there's no error message, after the splash screen of OJP (the jedi and the sith clashing sabers) it just quits to desktop | There is an error of "openjkx86.exe not found" if I select "Play_OJPEnhanced(OpenJK)"

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

that should not happen, have you installed JKA 2 disks version and JKA 1.01 Patch?, ignore the openjkx86 file, its just play_OJPEnhanced

Reply Good karma+1 vote
kakalot
kakalot - - 6 comments

Yes to both things

Reply Good karma Bad karma+1 vote
Mandalore1st Author
Mandalore1st - - 254 comments

try reinstalling, it has to be in english not other languages, nobody has reported that before, only steam problems.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Open Jedi Project Enhanced Standard has not been tagged yet.