Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute Play_OJPEnhanced to run the mod. For now Thank You very much to all the people who have made this possible. UPDATED 26/11/2023
This mod is capable of satisfying everyone's Star Wars dreams
Please re download the mod latest version OJPEnhancedStandard.zip, 26/11/2023, PLEASE RATE THE MOD!!!.
It consists on a big update of the original OJP Enhanced originally developed by the OJP team and fixed by FJA clan. It includes changes to the engine (dll files) as well as many other changes to the rest of the game.
Fixed and New Force Powers (Absorb, Protect, Mind Trick, Heal, Stasis, Grip (single and dual handed), Lightning (single and dual handed), Rage, Drain (single and dual handed), Destruction (single and dual handed), Speed, Jump, Push (single and dual handed), Pull (single and dual handed), See, Saber Throw (single and staff)). Levels for each force power adjusted ranging from small radius and damage (JKA MP style) up to large radius (TFU style) and damage (Battlefront 2 style)).
Fixed and New weapons (Westar W-34 pistol (single and dual handed), Blastech DL-44 Blaster pistol (single and dual handed), Blastech E-11 Blaster Rifle, Blastech A280 Blaster Rifle, Tenloss DXR6 Disruptor Rifle, Wookie Bowcaster, Blastech DC-15A Repeater Rifle, Blastech T-21 Repeater Rifle, Stouker Concussion Rifle, Merr-Sonn PLX-2M Rocket Launcher, Baktoid Blaster/Rocket Gauntlet (single and dual handed), thermal detonator, trip mines and detpacks). Levels for each weapon adjusted with more realistic damage, unlimited ammo (Battlefront 2 style)...).
Fixed and New Items (Biotech Bacta Canister (small and large), NeuroSaav T2.3 Electrobinoculars, Force Field Projector, Czerka ZX Flamethrower (single and dual handed), Dioxis Gas Emitter (single and dual handed), Orbital Strike (single and dual handed), Cloak Generator, Shield Generator, Overload, Sentry Turret, Marksman-H Training Droid, Blastech E-web Blaster Cannon, Backpack Rocket, Grapple Hook, Jetpacks including the Mitrinomon z6 Jetpack (metal and blue), Merr-Sonn JT12 Jetpack (metal and white), Imperial Remnant RT Space Jetpack and Rocket Boots, Squad Team including Rebellion Squad, Empire Squad, Mercenaries Squad, Republic Squad, Confederacy Squad and Mandalorians Squad, Vehicle Mount including Speeder Bike, Tauntaun, AT-ST, Rancor, Tie Fighter, Tie Bomber, X-wing, Z95, Millenium Falcon and lambda shuttle).
New Abilities such as Extra Health, Extra Armor, Extra Agility and Extra Strength.
New Special Character including the Droideka.
New Bots arranged in a classes setup including (Assault, Support, Officer, Specialist, Enforcer, Aerial, Infiltrator, Jedi Knight, Jedi Master, Sith Assasin, Sith Lord and Warrior.
Fixed Gametypes including all JK2 and JK3 maps and SP missions (Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All).
Many bugs fixed which I cant even remember.
Version: Standard, which includes the OJP fundamental assets.
Warning: Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.
(Fixed Reupload)
Really great mod man ! :D i enjoyed it a lot !
I am really glad to get some feedback, Thank You. In the future there will be more
second fix of the day uploaded this afternoon
going to follow this for sure, i have a question though
one thing i never managed to do in ojp is get the bots to use dual/staff stances, they always use red, is this something to do with the jkb files or otherwise?
Humiliate the bots kill them several times and they will pull out at some point their sual sabers or staff. Get into lets say bespin duel and force 4 Morgans (uses staff) and you will see that some will pull out their second blade, they need to feel threatened
dont touch the jkb files of the classes as that will screw them, the mod is getting improved but it is still not perfect and there is a lot to do although the current version is much better than the OJP 1.2
do you know how to remove the screen shake effect when you fire a weapon with high mishap in the original ojp enhanced release? its ridiculous, and the accuracy penalty is enough imho
That requires coding as i have done, dont you like the current version?
nah yours is cool, im talking about the 2008 original version, can you tell me how to tweak it?
when you download the 2013 source code from jkhub if i remember well there was a parameter in 1 of the files called cm_shake, this was a change i applied some time ago
Are all JK2/3 missions playable? I remember that in the previous version some missions could not procceed further, because you are unable to click some buttons which are needed for the next scene.
Missions have not been touched and are a mix of the scripts available for OJP/EOC/SJE, I will fix that in the future as well. First I want to add a wrist laser/rocket launcher (replacing current stun baton) so that the SBD or other (mandalorian...) are happier. Also i want to see if i can also make the flamethrower dual at higher level like in the mandalorian or like shae vizla from swtor. At some point probably add more abilities like a poison gas for bossk or other wrist ability. But yes I will have a look, (some jk2 missions may crash your game)
I need to submit something, if i fixed everything before a release, the mod would take much longer to be published
I tested it yesterday. Some missions work, some not. But overall the mod looks pretty good.
I will fix them in the future, for now I will allows the people to enjoy the new mod
by the way, also, drain and mind trick will only work on npcs force users (somebody carrying a saber), the rest force powers work fine on all npcs. All the force powers work very well on bots
For the future, could you tell me which missions dont work, I am aware of yavin 1, and the coruscant mission of jk2, but which else?
I tested some missions, the final battle against desann doesnt work, when you are up to fight with him you are stuck and cant advance, so you cant fight.
There are some lacking textures in some levels, like the sky from Artus Mine and the mirror from the final mission of yavin from jk2. I still need to test some others.
can anybody rank the mod?
Sure, done ;)
Thank You very much
Does this mod affect singleplayer?
it does because even if it is still the mp engine, all the singleplayer missions have been added to the multiplayer engine and you can play them with whatever character you want and with friends although there are things still nedd to be fixed ans some missions may not work but try lets say the tuskens mission, go to the coop tab in the game type selection
That's all I needed to know, thanks alot!
A new update is now available which includes major changes such as:
1)New blaster/rocket gauntlet (ideal for superbattledroids and bounty hunters which fires laser and rockets)
2)Switched secondary abilities between DL-44 and Westars
3)Adjusted damage and fire rate of all weapons
4)Corrected all bots to carry the correct weapon either weapon or saber. All heroes have their own force powers or abilities.
NOW you can play almost any character from Ep1-Ep6 with a wide range of weapons (Jango Pistols, Stormtrooper Rifle, Clonetrooper Rifle and Carbine, wookie bowcaster, SBD wrist laser/rocket gauntlet, its up to choose which combination suits you best, then you can complete all singleplayer missions either alone or with friends in the cooperative gametype or fight against AI and play against or with friends in the other gametype sto give you the best star wars experience.
PLEASE GIVE A REVIEW AND RATE THE MOD
Warning:
1)Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.
2)Do not turn body dodge on as it will screw the mechanics of the game
3) Gun bots have to be spawned with Initiate Mastery which has been set to 0 force powers while force users need to be spawned with higher force mastery ranks. Normal bots work best.
Bugs:
1)Some cooperative-single player missions dont work such as Yavin 1 or the Coruscant mission from JK2
Please re download the mod as last night's version contained bugs and please rate it.
By the way, now with the last update darth vader(hero) is wearing a jetpack xd.
I am so sorry i will reupload a new version tonight, are the rest of the characters okay?
Gracias por tu feedback
For now it seems ok the rest of them.
so i have checked it and it was actually happening to some sith lords i am updating the mod now, the missions will have to wait
Im testing and the admiral Ackbar sometimes has weird textures for me..
Something like white and grey textures.
yes and cad bane was crashing the game, im adding all of that now, any other characters crashing or not playing like they should in the game?
do the other mon colamari characters spawn correctly?
for the moment i will remove cad bane and the mon calamari guys, in the future i will add a kotor and other skins expansion. For the moment i want a mod that works 95% and has most of the famous star wars characters
Now there are no crashes with the latest update, but before it I had sometimes crashes. I played 3 hours today and no crashes.
i have just uploaded the latest version, all characters fixed, no crashes. I think I am free for a while now
For now it seems ok, no crashes, and no weird textures on characters.
By the way, when playing team ffa, one team doesnt attack, I think that bug happened already in the original ojp 1.2
Latest version OJP2020.6.zip
In jk2 campaign map "bespin undercity", textures missing when interacting in the panels/buttons for opening doors etc.
I will keep looking for more bugs.
When fighting the reborns and shadowtroppers in jk2 coop maps, sometimes it crashes, it crashes lot more on bepin platform map.
Thank You very much, i will keep all those things in mind for the future
I believe its all because of the mission scripts outside the engine which I have not touched, they are in the scripts folder. In any case in the future i will check npcs as well to make sure that they work as they should, I have already updated some issues with the pistols as at level 1 and 2 the altfire of westar and dl-44 did not work, now it does but i might have to wait a bit as modb does not like me updating the mod several times a day
chewbacca(hero) has a lightsaber (and weapons too).
i have corrected it and will be seen in the next release this week. I will also change force powers a bit more but still cant change mind trick for npcs, as far as i know its the only one which still does not work perfectly although it does work on bots, drain was corrected last time
in the future i will also have to add the other weapons to the bots so that the SBD does not carry the dc-15 but carries the gauntlet, or jango carries the pistols instead of the blaster but takes time, at least players can fully configure their player and use most things without bugs
It crashes for me
when and how, what version of the game do you have, whats the crash error?
If I choose "Play_OJPEnhanced" there's no error message, after the splash screen of OJP (the jedi and the sith clashing sabers) it just quits to desktop | There is an error of "openjkx86.exe not found" if I select "Play_OJPEnhanced(OpenJK)"
that should not happen, have you installed JKA 2 disks version and JKA 1.01 Patch?, ignore the openjkx86 file, its just play_OJPEnhanced
Yes to both things
try reinstalling, it has to be in english not other languages, nobody has reported that before, only steam problems.