Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute Play_OJPEnhanced to run the mod. For now Thank You very much to all the people who have made this possible. UPDATED 23/01/2021
This mod is capable of satisfying everyone's Star Wars dreams
Please re download the mod latest version OJPEnhancedStandard.zip, 23/01/2021, PLEASE RATE THE MOD!!!.
It consists on a big update of the original OJP V1.2 Enhanced originally developed by the OJP team and fixed by FJA clan. It includes changes to the engine (dll files) as well as many other changes to the rest of the game. Fixed and New Force Powers (Drain, Absorb, Protect, Mind Trick, Heal, Lightning (single and dual handed), Drain (single and dual handed), Grip, Speed, Jump, Push, Pull, See, Throw (single and staff)). Levels for each force power adjusted ranging from small radius, damage (JKA MP style)... to large radius (TFU style), damage (Battlefront 2 style)). Fixed and New weapons (Westar W-34 pistol (single and dual handed), Blastech DL-44 Blaster pistol (single and dual handed), Blastech E-11 Blaster Rifle, Blastech A280 Blaster Rifle, Wookie Bowcaster, Tenloss DXR6 Disruptor Rifle, Blastech DC-15A Repeater Rifle, Blastech T-21 Repeater Rifle, Stouker Concussion Rifle, Merr-Sonn PLX-2M Rocket Launcher, Baktoid Blaster/Rocket Gauntlet). Levels for each weapon adjusted with more realistic damage, fire rate, unlimited ammo (Battlefront 2 style)...). Fixed and New Items (Biotech Bacta Canister (small and large), Force Field Projector, Czerka ZX Flamethrower (single and dual handed), Dioxis Gas Emitter (single and dual handed), Mitrinomon z6 Jetpack, Cloak Generator, Sentry Turret, Marksman-H Training Droid, Blastech E-web Blaster Cannon, NeuroSaav T2.3 Electrobinoculars, Grapple Hook). Fixed Gametypes including all JK2 and JK3 maps and SP missions (Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All). New bots arranged in a classes setup including (Assault, Support, Officer, Specialist, Enforcer, Aerial, Demolition, Infiltrator, Jedi Knight, Jedi Master, Sith Assasin, Sith Lord and Warrior. Many bugs fixed which I cant even remember.
Version: Standard, which includes the OJP fundamental assets previously mentioned with no extra characters, bots, maps or vehicles.
1)Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.
2) Gun bots have to be spawned with Initiate Mastery which has been set to 0 force powers while force users need to be spawned with higher force mastery ranks. Normal bots work best.
4) The dual pistols 1st person view still needs to be fixed (always see the 2 pistols) however the third person view is fine
1)Some cooperative-single player missions dont work such as Yavin 1
2)Duel must be run with autojoin option on (already by default) otherwise the menus for this gametype wont work, wait until killed once and respawn with the desired configuration
3)Some bots like the aerials will only spawn correctly with jetpack if spawned in game