NZK MOD 3.0 [Anomaly-1.5.0-RC22+Dead Air Revolution+NZKMOD3.0] NZK MOD 3.0 [Anomaly-1.5.0-RC22+Dead Air Revolution+NZKMOD3.0]
ANOMALY 1.5 RC18 - NZK MOD 3.0
________________________________________
NZK MOD 3.0 uses Anomaly 1.5 RC 19 as the basis, without RC19 the new version of NZK will not work!
For the MOD version, you will need a clean version of Anomaly RC 19
This modification is aimed at changing the game for the better by improving the intelligence of game opponents, complicating the gameplay, improving the gaming aspects and adding new capabilities.
The main goal is to bring the game closer to the Survival RPG.
Mod is hardcore and is not a national solyanka.
All innovations were made exclusively to improve the atmosphere and change the complexity of the game.
Installation:
1) For STANDALONE, run the mode installer.
2) For MOD version: copy gamedata folder to ANOMALY RC19 installed folder.
QUESTS
1. New quests (400 +!) From Dead Air Revolution + quests from NZK by death_dealer
Dead Air Revolution is an addon to Dead Air made based on Dead Air 0.98b and Dead Air Rebalance 1.2.5, bringing more than 300 new quests.
2. Arszis Immersive Dynamic Tasks
(adapted all except fetch script)
3. Igi Tasks
4. GT Tasks
5. Artefact Hunters
6. LTTZ DC - 1.5RC18
Basic settings and updates:
- The quest "Living Legend: Champion of the Monolith" has been changed so that Eidolon meets expectations.
- Revised the quest "Mortal Sin: Urban Warfare": enemies appear in stages to avoid the situation when all Sin forces come to one place at a time.
- Remade the quest "Mortal Sin: Endgame" according to the original concept.
- Added several PDA messages to improve the course of the plot.
DIALOGUES
- Trade in information (currently only CCP trade is implemented)
- dialogues creating atmosphere + all random dialogues from PM are restored
New dialogues for absolutely all characters on locations
Added a huge number of new dialogue branches
Added a lot of dialogues, absolutely for all characters on locations
- Many original dialogs have been changed
- Unique characters are assigned unique dialogues
In total, more than 2500 spoken lines were added, three branches of dialogues for ordinary NPCs, and five to six for unique characters.
GAMEPLAY
- Adapted Eugenium Hazardous Anomalies +1.2 Eugenium Hazardous Anomalies FIX ANOMALY 1.5.0. BETA 2.4 REGIONS PATCH New anomalies + dynamic system combined anomalies at locations
10 absolutely new dynamic abnormal zones based on the updated system of accidental emergence DoctorX.
1. A dozen completely new anomalous zones that have not existed before. It:
- "Darkness" - "Flash" - "Ghost" - "Liquid Gold" - "Green Dragon"
- Mephistotel - Net - Point - Radar - Press
2. A unique random appearance system based on the DoctorX Dynamic Anomalies script with casual improvements. The anomalies you see depend on location.
The closer you are to the center of the Zone - the more diverse and dangerous
anomalies.
3. Each anomaly has its own unique quality particle effect, sound and impact.
- There was an opportunity to cook food at the stake
- Animal meat spoils over time
- Made edits to actor.ltx for realism and complication of the game
- Speed now depends on suit
- Exoskeletons now need a power supply
- Redesigned assortment of merchants
- Changed things at the start of the game
- Introduced barter system between player and NPS
- Added and balanced withdrawal of money from corpses
- Camera tweens changed
- Added object usage animations
- Integrated Level_Transition_Travel_Simulator
BALANCE
I have undergone a change in the attitude of the groups to the GG - now playing for the Stalkers you will be able to fulfill the tasks of the Bandits, Military and Mercenaries (as in the original CoP). Changes in relations affected only GG and do not affect the game balance in any way. By the way, sooner or later you will have to choose which grouping to work for, fulfilling certain tasks, so maintaining neutrality will be quite problematic.
In general, such a concept brings the game closer to RPG and gives you a choice of which way to develop relations with a particular grouping.
changes affected only Singles, playing for the rest of the grouping relationship will remain the same as in the original Anomaly
ATMOSPHERE
- Restored sounds from the megaphone on the cordon
- Anomalous detector sound restored and changed + added Swarog detector screen animation
WEATHER
Integrated Panoramic Mod 2.1 + PM_COP_alpha for AtmosFear_3_CoP
Now in the Zone it will be possible to see panoramas during clear weather and sometimes in the rain
Emission changed - now it partly resembles the classic emission from Shadow Of Chernobyl
Changed Psi-storm - close to the prototype of builds
OBJECTS
Binoculars returned the function of searching for living creatures (when pointing at a living NPS or monster, a frame will appear as in the Shadow of Chernobyl)
Artifacts:
• redesigned characteristics of all artifacts;
• 50 new artifacts added (!)
• Many SoC artifacts recovered
New weapon - integrated latest (at the time of release) version of B & S fashion, as well as some barrels from SHOKER WEAPON MOD
New items and weapons from Dead Air and not only
Absolutely new items from NZK
Restored GPS beacon from AMK 1.4.1
MUTANTS
New monsters - new monsters added, monsters from Metro 2033 added original sounds
added: Ghoul, Kikimora, Ameba, Nosach, Spider, Cockroach, Zanoza, Krotokrice, Parasite
New LORN models of snorks, controllers, zombies from Mutants Model Pack # 1-2
- all new mutants added unique body parts
- added changes to Buerer and Controller from arszi
+ added new sounds of controller, zombie, pseudo
The relations of monsters to each other are rebalanced, namely:
- Bloodsuckers feud with all living creatures
- Dogs and pseudo-dogs prey on wild boars and flesh
- Zombies hate snorks, and they reciprocate them
- Pseudo-giant is dangerous for all animals
- Humanoid mutants now treat each other neutrally
- Cats are the worst enemies for rats and carcasses
Work has been carried out to adjust the balance - now monsters do not burn quest characters (for the most part), the number of monsters in squads is balanced, at all locations you can now find different animals, rats have been added (their number has been increased, now they can be found everywhere and at each location, for stalkers they are neutral)
TEXTURES
Environment textures from NZK MOD 1.3:
- texture of doors, posters and some surfaces
- volumetric effect and texture of rain from NZK 1.3. (by Farsight)
- environment textures from NZK MOD and DEAD AIR
- textures of objects
- new blood textures
The texture of energy is replaced by the texture of the drink "S.T.A.L.K.E.R."
Radar points restored
Animated RPG cursor from DEAD AIR
New Inventory Texture
Partially integrated Simple_Autumn_Retexture_Desaturated
The main menu of the game has been completely redesigned:
New foreground picture + video from NZK 1.3
4K PDA textures + high-quality map textures
Anomaly HD Models Addon/HD models for Anomaly.
SOUND
Voiced_Actor_2.0_Russian_Version [reworked by NZK]
The character is now voiced, will periodically say some phrases, if in the game you are with a partner, then the character will voice his actions.
Radio Changed
I want to separately note the work on radio - now it is not pop nonsense, but a real element of the atmosphere, now it is possible to catch negotiations, interference and much more on the radio, more than 5 hours have been added to the new music - special attention is paid to this moment
The volume of the compositions was adjusted and balanced
There are now two waves on the radio - the first wave is atmospheric Soviet music + audiobooks and radio sounds, the second is the soundtrack (ambient + some compositions suitable for the atmosphere for the game)
New sounds for old and new monsters
________________________________________
CREDITS:
3vtiger, Shoker, Arszi, RussianSniper117, Asynchron, Eugenium, Tixonics, GhenTuong, Demosfen, Igi, av661194, Johann, London, Strelok7171, Raduga, CAHCAHbI4, Khabarych, Modoskea, K.e.e. Team, developers fashion of Slayer mod, developers fashion of R.E.B.O.R.N., Radik619, DanteZ, Short, SmertSaratov, ICHICROW, CEMENT, Vampir, Battlestate Games - Escape From Tarkov, USEC1 voice files, HyperGryph - Arknights music, strelok7171, nPu3PaK (Alexander Overin Dead Air:R), Kramer (quests ideas, innovation ideas, Dead Air: R testing), Physic (quests ideas, new dialogues, Dead Air testing:R), Dragomir (technical moments, ideas of quests Dead Air: R), Hoperise (technical moments Dead Air:R), Hesvul (идеи квестов Dead Air:R), Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, UnCheat, Gresnik13rs, 3fallout3, ed_rez, Samber13, One_ShoT, Domestos, Argus, AMK 1.4.1 team, Graffsam, serviga, Эдуард Базяев, El-Prime, OldW0lf, ValeroK, Feel_Fried, artifax, Mick & Mortan (Forward Frontier/STCoP), Andrejs Green, LsdPro, unethicalrus, Gunslinger Mod Team, _Mr_Vlad_
Author and sole developer of NZK MOD 3.0 - death_dealer (compilation, assembly, configurations, scripts, debugging, some textures + new content)
Separate thanks to the forum amk-team.ru and stalkerin.gameru.net for the storage of information on modding.
Author and sole developer of NZK MOD 3.0 - death_dealer (compilation, assembly, configurations, scripts, debugging, some textures + new content)
Separate thanks to the forum amk-team.ru and stalkerin.gameru.net for the storage of information on modding.
MooZe Compositions Included
New translation version is out (RC22)
ENG TRANSLATION V1.6.1 14/01/2021
-Fixed (probably all) wrong simbols displayed in dialogues and quests
-Tweaked a bit Dynamic News
-Readded the "Bolt" and "Bullet casing" name and description string
Mediafire.com(RC22).rar/file
If you find any wrong/missing dialogue, send me a message.
Hi, I put used this file and everything in in russian. How can I set english language?
Rİght now ı download this mod :D almost x3.5 space from game original size :D
i really need help at the isntallation i cant install nzk3.0 for rc 21 or 19 .... everytime i copy pastethe game wont start even for me anymore.. aswell i cant find the standalone installer ?
pls help me
Go to "gamedata>configs>items>weapons>" and delete "w_toz34_сlip.ltx"
How do i download the standalone version?
New version for RC22 is updated
Would this work on Anomaly 1.5.1 ?
Can i download StandAlone version somewhere ?
Is it possible to have a torrent of the mod?Moddb is not exactly stable for such large downloads
Compatible with DX 8 ?
nope
Drive.google.com
Last version is here!
English translation doesn't seem to work. Menu is still in english
change language settings in game options
but its all in russian can you guide me through the options menu please, i paste the translation buy all the menu and dialog stills in russian
where is this installer can i have a version that has built in rc22 or do i download it seperatly
use last fixes - Drive.google.com
or dowload mod from here - Drive.google.com
hey man! Will you update your great modpack to 1.5.1? Many people want to play it but they cant cause there is no RC22 build anywhere to download anyway? Please update
Are the magazines and ammo check mods compatible with this repack?
will it work with RC23?
I have only tested this mod on RC22
Hey Stalkers,
I created a torrent file for this game so it's easy for everyone to download.
I updated it to RC22 and is using the latest patches including the English translation.
I use 7zip and also before running the game setup your preferred resolution,restore user default and of course seed please!
Mega.nz
Не качает по твоей ссылке. Выложи на google drive свою версию
is it too heavy?
Are you referring GPU usage or the game file size?
Downloaded this mod, extracted it ontop of a fresh Anomaly RC22 but it gives me the following error:
-----loading e:/dead air\gamedata\configs\system.ltx
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 305
[error]Description : fatal error
[error]Arguments : Duplicate section 'anm_antirad' found.
Have I done something wrong / do I need additional files ontop of anomaly rc22 and the NZK MOD 3.0 [Anomaly-1.5.0-RC22+Dead Air Revolution+NZKMOD3.0] files?
Have you downloaded the torrent file?
The game does not need to be added to anything.
It is ready to play.
I did not download the torrent file, I downloaded anomaly RC22 and the modpack seperately, the non torrent variant that needed to be pasted ontop of the fresh anomaly install.
Hello Stalkers,
If you donwnload the torrent, you do not need to install anything at all for the game to run. You just need to use 7zip to unzipt it (You can use Winrar) and it's ready to go.
Please also do not forget to seed.
Cheers.
Hello Zakarov!
There seems to be no one above 83% of the file. 5 Other peers are connected but 0 upload and 0 download is happening.
I am very new to torrenting (this is actually my very first file that I torrent) so I am also unaware of how to seed, I do believe that if it shows uploading that I am seeding right?
However, I see that the torrent is currently not passing the 83% with all other peers connected...
I have sent you a PM.
Hi there Apollo,
You are correct,if you download a torrent you can also seed it while you are downloading it.
I checked today and finally got a notification of last seen completed.
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Hi guys,
Please do not forget to seed.
My upload speed is quite slow but I try to do my best to share it with everyone.
Yesterday no one could download the torrent due to a power black out.
Any question, please do ask.
Cheers.
it's so sad bro i didn't know about you're upload and now i can't even download it,maybe you should have posted it somewhere in stalkerportal website
Try downloading it now via torrent, it is working.
Not a single leecher so it must be your system mate.
playing as a loner is bugged or something but when i started a random character as a bandit it didnt crash and i was able to play but i wanna play as loner
Does it work with 1.5.1 ?
Thank you for your work ! :-)
It seems to simon, but i chose clear sky faction, i walked over to the trader and quick saved. Instant crash every time i click on him. I cannot fix it no matter what i do. This mod might be a lemon.
I´m downloading the 8 gb file from this page (moddb), do I need the rc22 version of anomaly?
Начал играть и вылет:
FATAL ERROR
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : Недостаточно ресурсов памяти для завершения операции.
[error]Arguments : i:/games/anomaly - nzk mod 3.0\gamedata\textures\wood\wood_board_02.dds
как убрать дурацкое качание камеры вверх-вниз при ходьбе и беге?
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FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly - nzk mod 3.0\gamedata\scripts\global_position.script:75: attempt to index local 'offset' (a nil value)
I got the Preinstalled version and whenever i try to go to Yantar I crash to desktop, this is the error:
* Loading HOM: c:/users/apost/downloads/s.t.a.l.k.e.r. anomaly rc22 nzk 3.0/s.t.a.l.k.e.r. anomaly rc22 nzk 3.0\gamedata\levels\l08_yantar\level.hom
* phase time: 224 ms
* phase cmem: 1603044 K
* phase time: 221 ms
* phase cmem: 1603028 K
* phase time: 221 ms
* phase cmem: 1603029 K
CResourceManager::DeferredUpload -> START, size = 3613
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump#
texture loading time: 2455
* t-report - base: 3596, 3846119 K
* t-report - lmap: 17, 17410 K
* phase time: 2962 ms
* phase cmem: 1633367 K
* phase time: 230 ms
* phase cmem: 1633364 K
* [x-ray]: Full Memory Stats
* [win32]: free[137426004392 K], reserved[4730616 K], committed[8218400 K]
* [ D3D ]: textures[3912319 K]
* [x-ray]: process heap[1633364 K]
* [x-ray]: economy: strings[61368 K], smem[160727 K]
# LOADING: level_weather | cycle: foggy - preset: w_foggy2 - is_underground: false - weather_storage size: 3
g_game_difficulty gd_stalker
g_hit_pwr_modif 1
g_dispersion_base 1.7
g_dispersion_factor 2
- Water deprivation | Enabled
- Sleep deprivation | Enabled
[ANIMS_ENH]activated
[ANIMS_ENH]actor_restored
-Smart terrains can spawn squads normaly
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-263.577942][63.986099][-219.924927]
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-265.013306][-44.422638][-255.662521]
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-266.974823][26.075945][-150.434479]
DA: Dynamic anomaly field nil spawned at yan_smart_terrain_4_2
DA: Dynamic anomaly field nil spawned at yan_smart_terrain_5_5
DA: Dynamic anomalies generated for l08_yantar
! Fallback to default bump map: greshnik13rs\monster\metro\act13_arahnid_bump#
FATAL ERROR
[error]Expression : BI_NONE != bone
[error]Function : CDamageManager::load_section
[error]File : damage_manager.cpp
[error]Line : 93
[error]Description : bip01_l_thigh
stack trace:
Game turns off after loading is done, pls help
keep on getting crashes at red forest
RC22 is nowhere. This sucks.
Yeah I can't find it either.
Same, went to /sg/ and ap pro, nothing...