Guys I have uploaded a patch for you. Namely v2.01. This fixes some issues brought up by you lately.
During the bug fixing an unfortunate problem arised. I found that Nova Aetas reached the limit for map icons... I could just barely fix it. This bug made the Temple of Minera, volcano, statues of Mohtai and many more map icons disappear. It is also the cause of player castle and farm being a horseman icon. To fix this bug unfortunately has leaded to it being savegame incompatible. To compensate this for you I have added a new interior scene for the Acztaocs.
1. Download it and install it to v2.0. This is a patch only, no full version! Use this installation directory:
...\Warband\Modules\Nova Aetas\
[!] - Not savegame compatible.
Have fun!
FIXED ISSUES
- Fixed not being able to choose age after choosing for Judaism or Atheism
- You can recruit volunteers again from villages.
- Fixed wrong rental values for renting out Town Palace and Noble Great House
- Fixed wrong textures for Zendarian armour
- Fixed bug where player built castle and farm have horseman icon
- Fixed 'couldn't load /Textures/Zitta_bascinet_closedvisor.dds' error.
- Fixed white texture for Archer Armor
- Corrected warning 'You need to build more houses!'.
- Fixed carbines cannot reload on horseback
- Fixed "Battle won!" message in midst of battle
- Fixed some buffcoat belts having metallic shininess
- Fixed weird icons for player castle and farm and many icons not showing up
- No longer command, discipline and duelling traits for female ladies
- Fixed texture glitch at door of Temple of Minerva
- Fixed texture glitch at jungle trees
BALANCING / POLISHING
- Option added to Cathar dialogue to buy attack off (750 Fl. required)
- Edited 'Party has nothing to drink' to make it more showy
- Increased sight in night battles a bit
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- New interior for Acztaoc towns and castles
BUGS
- Temporarily map glitches (black land, disappearing land)
- Customisable troops might re-uip their old gear together with new equipment on reload (might be fixed with manually reload).
- The passages in scenes are obsolete; don't use them.
NO BUGS
- Tournament swords are now from steel
- You financially support lords in exile at your court
CREDITS
SUGGESTIONS
© Quintillius - Nova Aetas
Thanks!
Hi! Amazing mod, the best I've played in quite a long time! I have this problem, i'm not sure if it is a bug, but i cant recruit in any village in the game!Thanks for all the job done, and again, great mod.
I dont know if this bug happen after that update but when ı join a battle ı am immediately win battle without killing any enemy.
I also have the same problems have stop to wait for the next patch before playing hopefully.
me too, have downloaded the mod and the patch, put the patch in the mod File.
and now I win all Battles..... before I reach the Enemy.......
Same thing happening for me. Unplayable :(
same!
The update definitely improved the game for me.
I still get the odd crash when I visit a number of heavy scenes. My computer doesn't struggle with any of them but I'm suspecting a memory issue .
I also have the same problem as Krasis with constantly "You have won the battle" in the middle or even before the fighting begins. It sometimes forces me to end the battle. I think this ruins my loot options too.
Finally the Cathers still have Bandit dialogue overlapping with their custom ones.
Overall, liking the game and update!
I also have the crash due to visiting a certain number of heavy scenes. That's a bit gamebreaking when you have to speak to the Elder of the village to get some recruits, because it needs to load the village costume scene, making the game to crash at intervals, which is very annoying hahaha
Something that helps prevent the crash problems. It's working for me so far.
Check this thread here and read gsander's post: Forums.taleworlds.com
Basically if you use Nividia and have more than 4 gig ram you alter settings. You also enable load textures on demand and force single threading.
Maybe try get/use Large Address Aware to allow to use more memory that should help it for crashing in heavy scenes i hope.
I apparently keep winning battles before I even start them.
hello quintillius did u fixed and the bug about the colony pop?
Yes, the bug for the colony population is fixed. However the bug for winning a battle in midst of combat seems to be a hard one. This is going to fixed today. I'll reupload v2.01 then and it will be savgame compatible.
For people experiencing graphical related CTDs (CrashToDesktop (without error)).
Check this thread:
Novaregula.com
Look for: render_buffer_size. Mine is set to 1500.
Also i found out these bags :P
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
also one general had a rock icon and another one a bush icon :P this is yolo my friends :D
Patch is not savegame compatible.
I know this is a stupid question but i cant seem to find the treasury option for my kingdom does anyone know where i can deposit and withdraw funds for a small castle?
Hire the Tax Assessor/Treasurer.
Do i hire a Treasurer from the chancellor or another location? Because when i go to hire additional members on the list i need to pay with florins from my treasury. sorry for the inconvenience
You cannot take gold from the treasury, only donate to it. You need to set a salary for yourself in order to receive a sum of coins. Talk to the Chancellor and hire the Treasurer/Tax Assessor.
Ah i see my bad thanks man
v2.01 is reupload guys! Please download it again to fix:
- Archer armor glitch fixed
- Winning battle in midst of combat fixed
Savegame compatible (if you have already v2.01 installed over v2.0)
winning battle mid battle isnt fixed...
Should add the feature where you set companions to auto pick up loot / upgrade. Also being able to 'look' at vassals skills which help so that we can level them up. As in if i make a level 6 companion into a Lord, it would be nice to level him up later (like in ACoK) Some sort of report to see your kingdom's total army size would be useful. Lastly, a minorish but nice feature would be to be able to 'spar' with your soldiers, again like ACoK. Without those features the mod is good, but with them it could be amazing. If its possible to 'code' those features in.
Quintillius, Can you add a cheat where you can add troops to your party specifically
Thanks
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Hey Quintillius, really great mod it is definitely in my top 5 play it a lot being a big m&b wb fan. But I have a slight problem,I really hate how you have to talk to the village elder to recruit and sometimes i only seem to get 1 (Dont know if that is fixed in this patch or not) it just makes it like really time consuming for me, not having a gaming pc, when ever i try to just normally recruit no one wants to join and i get the option to force recruitment and i dont want that because i dont want the consequences that follow, also the water thing is really annoying but ill have to get use to it. Amazing mod keep up the good work man!
Does this fix the bug in Sargoth Castle Hall where you glitch all over the room?
Okkk so I'm gonna be frank. This mod rocks otherwise, but I'm encountering a major issue in that it is literally impossible for only the player to recruit rescued prisoners. At all. Is this a feature glitch or something? thanks for creating such a masterpiece otherwise haha and thanks for your time.
Seems to go away once you up your prisoner management. Weird glitch
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I can't download the patch its says there is no available mirror :( help...
When I try to build building in my village when I click the option my character just goes [return]
You don't have enough money in the village treasury then.
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Where you can delete the font ? Because he can not put the Russian language. (google translate)
I can not figure out how to patch this. I download and extract it to my nova aetas folder and it says it is replacing all the files but nothing actually changes. I am using steam if that changes anything. I am This is my first mod so go easy on me! :)
try renaming it to Nova Aetas 2.01
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Still get the You won battle glitch.. Even happens in siege battles.. Or when im in the battle when it just started and my troops just started fighting.. Sadly ill have to stop playing till this bug is fixed
Can i play this on version 1.163?
Hye..i already installed patch ver. 2.01..there's some probs..
1st) the great aqueduct and some cities/ancient cities following the merchant zendars patrolling..
2nd) i already build up colony at isle of pandum..and already in tech two..at first its nothing wrong..then suddenly when i visit my colony to create tech two building..there's no button stage 2..i clicked thatched shack,then some of tech 2 appeared such as plastered house,small manor, church,stone wall ,tower and gate...i clicked plastered house...theres nothing happend..i cant upgrade my population coz of that..
3rd)after i delete building/change their places..and clicked enter..i visited again..the building still appeared/at their original place.
4) your mod is the best..well done! :)
hope u can fix it..
(sorry coz my english was not good)
when i attack a castle and fort of give ordered i cant not give ordered f*** what can i do
The new Aztoc castle scene is great, but you should add them to the Aztec towns as well.
hi this is a very good mod, but i have a problem when i get to day 50 the screen is frozen, i returned to install the mod but when the game is loading appears "unable to open file modules\nova aetas-v.2.01\resource\warband_faces.brf" then the game is closed
Don't know if this is fixed in 2.01 patch but sometimes(Most of the time!) My Swadian light inf. and heavy inf. spawn with no weapons and fists and it creates a huge disadvantage to my side.
I know this a very stupid question but how do I disable the formation where my units and others who are in my command, to stop following me in every land battle and siege battle.
I know the backspace order and map part however is there a way to stop them from following me everytime in battles?
The battle won bug is still there.. And it ruins the experience of the game so much that you have to battle one enemy five times before you can defeat them although it is a easy opponent. Is there anyway this can be fixed in game or do we have to wait to on another patch?
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Please, could you fix the regiment's uniform personalization? It has some problems