Hello guys! After several months the new version of New Era Mod brings many useful and important corrections and additions. Take a look to changelog to see all the changes and enjoy the game experience!
Changelog of NEM - Version 1.26
-Japan was removed from the US sphere of influence in 1936
-Few changes to Anschluss
-Mengjiang released as a vassal of Japan event corrected
-Some changes to Return of the exiled French Government to Paris event
-Added Communist Party of Finland
-Added Treaty of Tartu
-Added Reclaim Viipuri (Russia)
-UK and France will be Friendly to Finland
-Withdrawal of German claims in France event corrected
-Added the Restoration of Democracy (France) (Only if there is not exist Free France)
-Flag of Hungary changed
-Gas Attack will be available much earlier in the game
-Added Treaty of Saadabad
-Added Metaxism (Greece)
-Added Foundation of the Academy of Athens
-Added Invitation to join the European Union (for founders)
-Added The European Council excluded our country from the EU (Only if a member state has over than 25 infamy)
-Some changes to Reclaim Poland decision (Germany)
-Polish politcal parties changed
-Several changes to Vote franchise
-Few corrections to Mussolini at the gates event
-New Foundland event corrected
-Some changes to Independence of Austria event (Germany)
-The Congo Conference removed
-Few corrections to Formation of Third Czechoslovakia Republic event
-Added Renovate Istanbul, Izmir, and Bursa decisions (Turkey)
-Some changes to Reinvigorate Turkish Nationalism
-Added Turkish military memorandums of 1971 and 1997
-Added the 2016 Turkish coup d'état attempt
-Few changes to Sphere Interference modifier
-Added Nazi hegemony in French territory event (for German Military Administration in France)
-Added Spread political ideology in our Sphere of Influence (for sphere leaders)
-Few changes to Patriotism over Internationalism modifier (Turkey)
If you find a bug, please report it as comment.
Credits:
Major Contributor: Special thanks to _Artur_ - Mod DB
Some decisions and events have been drawn from Cold War Enhancement Mod. Thanks to the creator of CWE who shared his work.
it dont start
what i need to do?
Delete "NEM" inside "mod" folder;
Delete "NEM" inside "documents/paradox interactive/victoria 2".
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That didn't seem to work for me. I deleted both NEM things, and then it did open, but as a normal Heart of Darkness Victoria 2.
first lmaoo
JK
Good mod, thank you for this new version of NEM
If let's say you get to the 1930s and then the map doesn't turn out like how the real world history map looks like, can you use cheats to make the map look that way? I tried using one cheat and then the game automatically logged me out to my desktop.
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Ignore the message above as I already got it figured out. Just want to ask,will there be a new force called Nationalists appearing in China for the scenario set in 1920?What I mean is will they eventually show up once it's 1926 in your mod? It's kind weird if the Nationalist don't appear at a later stage. :)
ΝΕΜ 1.26 has too many major and minor historical events of 20th century. Don't worry about the future of campaign, just enjoy the game. Of course there is an important potential for alternative history in game but still there are many historical events which give a very good sense of real history.
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Will you continue to develop this mod or are you going to start modding Victoria 3 from now on?
For now, I will continue develop this mod for Victoria 2.
Hi, don’t ever comment but had to, great mod, the variety of units alone make the game what it should have been, i just wouldn't play the game anymore without these mods.
Wanted to ask though, why are submarines 50 weight yet aircraft carriers are 3, seems off, because logically, 16 carriers would be no match for 1 sub, i feel like carriers should be 50 and subs 10 maybe. Similarly carriers and destroyers are the same 3 weight. What’s the logic behind the current numbers and do you agree maybe there should be an amendment ?
Also, wanted to ask if the planes could be renamed to “light fighters” and their maneuver changed to be 1 above the strategic bombers, due to their ability to fly more freely than the bigger heavier bombers.
Thanks!
Yes, your suggestions make perfect sense. I could make some changes on that in the next version.
Also,in the "Armistice" scenario that starts in 1920, please make the starting amount of the Communist population in the Soviet Union to be at least be more than 1.0%. At least more than 50% of the population of the Soviet Union at that time would have been Communist and 1.0% is too little. Other than that, I love your mod. It's the only game I've been playing every day since three weeks ago.
How do you say that communist people in Soviet Union were more than 50%? Have you found any records or reports that prove it?
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Just a short question. I'm playing your mod and I want to edit my armor units to deliver more damage in battle. I went to the Victoria 2/Mod/Nem/Units folder but I can't find any units called "Armor". Instead I find all the old names of the units like tank, ironclad and manowar. How do I find the folder/file with the NEM unit names so I can edit my armor unit?
I think the tank file is the armor while cuirassier is the heavy tank. What I can't find on the other hand is the submarine
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For some reason Portugal has a core on Dili even thought it is a colony. Britain has Penghu in Taiwan in 1920 scenario which was a part of Japan since 1895. The same thing happens for Tranquebar in India that has a core of Denmark and Scandinavia which by the way shoundn't be a colony of Denmark since it waw sold to the British in 1845, it should be better be part of India as also Andaman Islands and get cores so that they won't be colonies.As for Bali it should be a colony of Netherlands. Lifau in Timor should also be accuarte to be a colony of Portugal. Also Sudan's capital upon it's release during the 50s should be Khartoum (the same thing goes about Turkmenistan for Ashgabat and Arabia for Riyadh). Also Timor should get a core in Dili not only in Lifau. Sao Tome and Principe as also Cape Verde should get a core decision. Gabu should be also accurate if it become a colony of Portugal instead of France . Papua new Guinea,Palau, Solomon Islands, Tuvalu,Samoa,Fiji,Vanuatu,Niue,Kiribati, Comoros,Mauritius,Seychelles,Eswatini should get cores or a core decision. Tongarewa island and Rarotonga island should be part of the Kingdom of Tonga as a British Protectorate. Palmyra and Line Islands should also be part of USA and Marquesas Island part of France.
Yes,I noticed that Bali should belong to the Netherlands. If you want to restructure the map to be more to your liking, you can use cheats like "Changeowner".
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παιδια εχω ενα προβλημα με το σηγκεκριμενο mod
καθε φορα που το ανηγω crashαρει και ακομα και αν δεν κρασαρει στην αρχη crashαρει οταν παταω play
τη κανω σε αυτην την περιπτοση
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hola buenas,tengo un problema,cuando entro al juego me aparece todos los nombres aleatoriamente,donde deberia decir opciones dice otra cosa,lo mismo con las demas cosas y nombres de paises.
Cuando le doy jugar la pantalla se me queda cargando y nunca termina.Intente con cambiar el idioma a english o spanish pero tampoco...espero tu repuesta.
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how does anschluss works? i am facist germany startet in 1920.. but no option for anschluss?
You must have Austria in your sphere of influence, good relationship with it and the year must be 1936+. After some months or few years, anschluss will happen.
does anyone now how to add .rar Files? to Vic2
You have to unzip it
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Bro the flags are bugged. France's flag is red nd green. Anyone can help me? (Sorry for this bad english, I'm Spanish.)
I will check it. You can also check the flags of the mod from the gfx, flags folder. Btw the new version will be released in 3 days.