Tribute updated ( returned mercs and some xeno-soldiers)
1) boilers added on all maps
2) capacity of antipersonnel min. mines at the marine till 6 min. is improved
3) Hudson's rifle (the automatic mode of fire + is returned the damage of bullets compensating lack of modification of rate of fire is a little increased) is improved
4) the grenade launcher (carries everyone and everything without problems) is improved
5) the mines of a fighting rifle on capacity till 9 min. is improved
6) on all maps new mercenaries of WY are added
7) on all maps all xenos regenerate health
8) on the Tribute map xeno-soldiers are replaced on kseno-lurkers (the strongest lurker)
9) welding and cutting is added for all doors
10) spliters distances it is flown into a rage (carefully they violent)
FULL MOD PACK BUG HUNT FROM W.HUDSON (for all 3 maps) (.RAR archive)
1) boilers added on all maps
2) capacity of antipersonnel min. mines at the marine till 6 min. is improved
3) Hudson's rifle (the automatic mode of fire + is returned the damage of bullets compensating lack of modification of rate of fire is a little increased) is improved
4) the grenade launcher (carries everyone and everything without problems) is improved
5) the mines of a fighting rifle on capacity till 9 min. is improved
6) on all maps new mercenaries of WY are added
7) on all maps all xenos regenerate health
8) on the Tribute map some xeno-soldiers are replaced on kseno-lurkers (the strongest lurker)
9) welding and cutting is added for all doors
10) spliters distances it is flown into a rage (carefully they violent)
at start of game and revival I reserved ammunitions without changes. To Receive 6 antipersonnel mines and 9 mines of a fighting rifle it is necessary to buy alternative ammunition
instruction on installation:
to insert the files HADH10_Base.upk, DERH10_Base.upk, SULH10_Base.upk into
Aliens Colonial Marines\DLC\Sunflower\Lic\Content directory with replacement of originals
to insert the PecanGame.upk file into
Aliens Colonial Marines\PecanGame\CoockedPcConsole directory with replacement of the original and it is necessary to remove the PecanGame.upk.uncompressed size file being near PecanGame.upk
in order that the weapon remained without change, don't replace PecanGame.upk and don't delete the PecanGame.upk.uncompressed size file
main bugs:
1)On the Tribute and Broadside maps probably inclusion of a mode of god spontaneously (occurs if to weld or cut a door and to interrupt without having cooked longer).
2)hindrances on the monitor it are possible is normal. (It is connected with boilers.Any bug.)
Decision:
1)It is necessary to weld or cut any door completely and immortality will disappear
2)cant be found
hello , good job thank you
thanks
just had a quick try of your mod and have to say im liking it...
if you had,
Agatsuma's survival v2 and weapon features like clip size/damage etc... this would have sealed the deal for the weapons etc...
bosses etc, I left u a link on teh previous page linking to gearbox forums to a thread on Project JAB, Reckingball is our mod creator... and created an extremely interesting and challenging work in progress where by it actually improves the AI of both the WY and Xeno's so they actually go for each other not just the player...
also upped the Xeno count to over 100
at one point he had the Xeno's at 300 so if you, Agatsuma and Reckingball can merge ideas and works the force of unstoppable Xeno hell I can foresee would be awesome
I with pleasure would work with Agatsuma, especially as it Russian as well as I if to trust its profile. We easily will understand each other because we speak Russian. But I don't know as to contact it.
would it be possible to add only welding and cutting for all doors without any other changes? that would be great!
this mod at me is made for a long time and not only at me I think. and I spread it in steam. I will lay out somehow
GOOD JOB