Description

Version 1.022 of the mod Hardcore Revival for Deus Ex Mankind Divided. The mod is for the PC version of the game only. NB: You may need to install the latest patches in order for the mod to work.

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Mod Hardcore Revival for Deus Ex Mankind Divided
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-Ghost-
-Ghost- - - 255 comments

I like the idea of this mod, but it sounds like all it does is just make the game harder, rather than balancing it across the board. Is damage more equal or anything like that between player and enemy so both go down fast?

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Grognougnou Author
Grognougnou - - 36 comments

I didn't change the damage. In top of making the game harder, it's more a mod which tries to enhance the RPG aspects by making the player choose more :
- What he wants to carry and use,
- What playstyle he wants to use (Since not all Jensen's augmentations can be enabled during a single playthrough, it makes Jensen to be more customized at the end of the game).

Plus, since some augmentations can somehow compensate others and since the augmentations don't cost anymore the same number of praxis kits, it makes the player think more what augmentation he really wants to enable.
For example : The Radar now costs 5 praxis kits, which is a lots. But with only 3 praxis kits, you can enable the eye augmentations which make you see through walls and which can be used to spot where enemies are.
In this example, each one of these 2 augmentations has its advantages and disadvantages, but if you need praxis kits to enable another augmentation which costs a lots (like the cloaking augmentation), then you may go for the eyes augmentations and use it to detect enemies rather than with the radard. And if you don't need extra praxis, you may go for the radar (more practical and costs no energy,...).

Same if the inventory is full, you can enable the disassembler augmentation and use the created replacement parts to create multitools (which now take more places but can still stack infinitely, ect ...

The mod focuses more on things like that.

That said, if what you wanted to know if it was still possible to entirely "cleanse" levels from enemies when the mod is enabled, the answer is yes. You can still do that. It's not that easy but it's still possible.

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Grognougnou Author
Grognougnou - - 36 comments

NB : The version 1.01 adds additional features to the mod :
Weapons characteristics changed, large inventory, shorter blurred vision effect after using some consumable items, ect...
And the version 1.012 fixes a bug in the training optional mission at the TF 29 Headquarters : There wasn't enough spare parts to unkock the training pistol's automatic fire mod.

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LiquidBronze
LiquidBronze - - 1,065 comments

Thanks for keeping this mod going Grognougnou!

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Next_Gen_1987
Next_Gen_1987 - - 59 comments

Thanks for updates.

I was wondering if it's possible to add outfits for Adam? Like his famous shirtless augmented outfit when he is talking with Sarif, if not add then maybe replace one of his existing outfits, would be cool.

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