Outdated version, including Creaturepedia made by ThGryphn. Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Always uninstall an older version of the mod before installing a new version.
Hotseat & LAN require script activation!
MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.
How to activate scripts?
System requirements
MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.
Hey, it is nice work. Thank you. But i found one bug - i cannot transform creature dwelings other races to my race sometimes (tier1 dweling the most often). I have enough resources, but when i click on OK button - nothing happen, even resources stay in my treasury.
-Dwarven snow dwellings cannot be converted (known issue)
-you cannot convert more than the limit
-possible conflict with usermade scripted map.