Version 0.82 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below.
Apparently people don't follow updates, So:
Overhaul of Colonization System; It is now a title diplomacy accessible for independent dukes+ with 1500 population in their capital neighboring the wilderness province.
[h1]Middle Earth Project[/h1]
Lord of the Rings Conversion Mod for Crusader Kings II
MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.
The MEP Team’s hope is to allow players to experience Tolkien’s world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.
Version 0.82
CK2 Compatible Version: 3.0.*
Outside of this Version the mod is not likely to function properly, including crashing.
[h1]Current Team[/h1]
Team Lead
Tsf4
Developers
Marowa, Artwork Lead
SinStar87, Other Nonsense Lead
Active Contributors
Julius Caesar, Various Descriptions
Porkenstein, First Age Submod
[h1]0.82 Highlights[/h1]
New standard line of Buildings; keep, defenses, levy post, infantry, archers, stables, farms, markets, docks, shipyards, good side training ground(increased morale), bad side uruk pits(increased levies) as well as new nomadic buildings
Special buildings added in (look in the files for which ones)
New Orc breeding system, Female and young orcs are held in the Breeding pit, a new title accessible through a title search. Orc rulers can visit the pits through a new diplomacy on the pit’s holder, this allows them to select a mate to breed with. When of Age, Male orcs can leave the pits to join a horde, a player can pull an adult male orc from the pits. Prisoners can be shipped to the pits for breeding purposes, this can include humans and elves, which produce Uruk-hai and Half-Orcs.
Restricted Dwarves to Mountain/Near mountain Only colonization but can colonize mountains regardless of distance.
Moved all Colonization requirements to the allow block so they are visible. Should hopefully stop the how to colonize comments.
Toned down the levy and tax hits of population Productiveness
Changes made to Numenorean trait to distinguish it as someone who was from the Isle of Numenor, and Numenor Blood trait as someone after Downfall, also changing characters culture and religion once the Downfall happens.
Overhaul of history of Tharbad duchy in Cardolan, to represent the changes which took place over time.
Made wilderness provs in Ithilien to be Orcish during the War for the Ring, but owned by men before and after
Shift Dunedain cultures to Numenorean culture group
Numerous History changes
Removed Tech
Error fixing
Event adapting from vanilla
[h1]Links[/h1]
Moddb Page
MEP Discord
Full Credits
Steam Workshop Page
Bug Reports
Suggestions
Thanks for updating this :)
Yes it gives the darker air that silmirallion has
Thanks for the update and for your great work.
Not sure if this is an issue or not, but all Elves in this version get the Infirm trait. Used console commands to remove it, but it keeps popping up constantly.
yea got that to, and still unable to claime wilderness even if i have a claime on the land i still canĀ“t declear war. this makes it boring to play as elrond or any one other in my opinin.
Moddb.com
Step By Step Guide to colonizing in Middle Earth
Moddb.com
Step By Step Guide to colonizing in Middle Earth
how to fix the crash when i start the game with this mod ._.
When I play this mod (which I absolutely love, btw. Good job!) it just crashes after playing for a certain amount of years. Do you happen to know why?
The same( Crashes after only a year playing
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