Version 0.828 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below. Installer Version. Full description below.
Scan results by Brojan
Middle Earth Project
Lord of the Rings Conversion Mod for Crusader Kings II
MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.
The MEP Team’s hope is to allow players to experience Tolkien’s world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number of different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.
Version 0.828
CK2 Compatible Version: 3.2.xx
Outside of this Version the mod is not likely to function properly, including crashing.
Current Team
Team Lead
Tsf4
Developers
Marowa, history lead and Art Director
SinStar87, Other Nonsense Lead
Active Contributors
Porkenstein, First Age Submod
Brojan, Installer Manager Director
Managers
Terrar, Discord
Patrons
Charles Brookes - King
ColonelAce - King
Kaiser Mudkip - King
Tiarnan Ragnarsson - King
Daniel Costello - Count
Jonas Orving - Count
Barnabas Collins - Baron
Links
Want to support the Mod's Development or have a say in its developmental focus? Visit our Patreon Here
MEP Discord
Full Credits
0.828 Highlights
Cleanup of some files
Work on wonders
Buff Saruman with some buildings
Bug fixes
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Some things I've come across in the past couple days using this version (using all DLC except Conclave and Way of Life):
Bugs:
1) Numenorean culture group can't build markets ( castle & cities )
Solution: Add the wheat farm buildings to the market triggers in those files.
2) Regular Crown Authority opinion modifier shows for Just Feudalism characters
Solution?: I don't know. I've tried additional checks in the mep_crown_laws file, removing the crown authority laws in the history files, and creating a maintenance event which would remove those laws if one of the jcrown_authority laws were active. For now, I just disabled the jcrown laws and just started using the regular crown authority.
3) barding_culture_modifier in cultures.txt does not exist in static_modifiers.txt
Solution: Either change cultures that use barding_culture_modifier to default_culture_modifier or create a barding_culture_modifier
4) People aren't getting healed
Solution?: Either add the event to an on_actions file, a mean time to happen to the event, or a weight multiplier to the event(seeing as it says is_triggered_ it was probably meant to be on_actions) in the mep_med_events.txt file. Then add a trigger block to the event so it only triggers from on_actions when a character has an illness. I did the latter solution and the event then fires, but then when selecting an option, the diseases aren't getting removed.
5) Sometimes I got a notice of characters executing another and find out they received the maimed trait
Solution?: I don't know. I got this a couple of times and both times the executed character was a wilderness character. I'm guessing it's a culling event after colonization? If so, it doesn't seem right a character would get the maimed trait from it.
6) The Shire (Dark Elven character) was able to declare a conquest war against a wilderness province (province somehow became Arnorian culture)
Solution?: I don't know. I guess since the province somehow became Arnorian, the conquest CB became valid to use?
7) Can duel characters that are preparing for an invasion and stop it before it happens by winning (maybe not a bug, but is an easy exploit)
Solution: Make it so characters can't duel characters who are preparing an invasion.
8) Early education events aren't firing
Solution?: Change goshen_personality_events.11 to goshen_maintenance_events.11 in the goshen_maintenance.1 event. Even after this change though, the event still didn't fire for me. Characters did receive a random education trait upon adulthood though. Also, I checked mep_on_actions_loc.csv and there wasn't any localization for them. Are they located somewhere else?
9) FROM is returning null in goshen_maintenance_events.11 in the Validator
Solution?: I don't know. It seems like the character that is supposed to fire the event coming from goshen_maintenance_events.1 isn't valid?
Suggestions:
1) Remove fertility penalties on bloodline traits (except numenorean and numenor_blood)
Reason: Can easily cause a dynasty to die out if a character accumulates enough of the lines, resulting in fertility to reach 0%.
Edit: Sorry, I just found out there is a bug report section in the forums tab; don't use ModdB often.
will work on some of these, the farms thing's not a bug, they have improved income to compensate.
We don't really use the forums anymore, main focus is now the discord.
All right, that's what the poster had said in the forums about the farms. I would suggest then to add NOT = { culture_group = numenorean } to the potential of markets so they don't show up in the building list for Numenoreans. That was the reason I had thought it to be a bug.