First patch for Mars Wars v3. Several bugfixes and tweaks in the code as well as new features, 2 new characters, a new map and finally a crash-free 2D mode to explore. enjoy.
changelog patch 1
Fixed several accessed nones in code (less errors)
Weapon Damage scaling against vehicles tweaked
Rocket homing fixed
railgun zoom fixed FX effect
3rd person rifle character animations tweaked
3rd person Rocket Launcher texturing tweaked
New character: Nano Mutant
New character: Freddy
3rd person SubMG model scaled down
Removed HUD items from RailArena
Fixed 2D gametype crashing
Fixed positions of items on scoreboard (when you press F1)
Bullet impacts now visible to all clients in online games
Fixed KN.AN.O Character so you can use it
Fixed EMP causing malfunction on most vehicles
Fixed a bug where Riot Stick wouldn't do damage
Grabber shoots smaller rockets
Baby Reeper Ragdoll fixed / darkened model
Disabled Filters function in serverbrowser (no accident hiding of servers)
Railgun beam effect no longer lags online
Added Combat Suit with camo skin
Invasion HUD: removed the misplaced red background box.
Invasion HUD: Added highlighter to score.
Invasion HUD: added score next to playernames
Removed hit sounds on flame damage
Fixed a bug where FP weapons would not display correctly
Cutter can now spawn Drones with alt-fire on target (Cutter is still WIP)
All weapons piece at least sheet thick geometry such as glass/grating
Tweaked deathmatch scoreboard
new scoreboard for teambased games (WIP)
Changed blood hit effect
Cutter vehicle Beam effect changed.
Added menu background with music
Player statistics which can be seen in main menu now record properly.
Worked on the damaging system where Armor to Health border didn't work properly.
Score leveling for Invasion
Adjusted weaponshake on weapons
New playable maps DM 2D PacMan, CTF 2D Pyramid, DM WorldOfCubes2
+stuff I've forgotten