Add file Report Map Lab #3 - RunThinkShootLiveVille 2
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RunThinkShootLiveVille2_hailtoki.7z
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ChrisMarshall
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A mapping challenge run in partnership with RunThinkShootLive.com! Entrants were required to create maps with four distinct segments: Run, Think, Shoot, and Live.

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Map Lab #3 - RunThinkShootLiveVille 2
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MuzE
MuzE

oh man, here we go again.

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drunkenheadcrab
drunkenheadcrab

this is going to be fun

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The_Guardian™
The_Guardian™

Yeeeeehaw

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Serious_Samsung
Serious_Samsung

how do you solve a puzzle on [map title here]?

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Fast_Train
Fast_Train

First of all - I hate when mods suggest creating stairs out of circular saw. It's usually not fun. Obviously why you wouldn't find this puzzle in official games.

Schwarzchild Radius. Dark sci-fi. I wish there would be real interaction with monster. Or at least it would have animations.
Backcut. Like implication of segments. Solid contribution.
[Map Title here]. When you take terms too literally. Reminds me Mapper's Block from Test Tube #2 - Companion Piece.
Ultracold. Potentially could be my fav. But. RPGvsHeli=Bad.
Prospektor. Feels like antilion's spawn was buggy. Otherwise, great NP experience.
Continuum Shift. Definitely most original. I choose that as my personal winner.
Mine Mansion. It's like from Map Lab #2: Episode One. Very good.
Bruh Momentum. Nothing special, I just like it. The first half, without weapons, just running around and facing enemies, then "escaping". I like it.
Guard Down. I rate it OK.
Search and Rescue. It's funny for me. Why? No idea.
Railway Industry. "I like trains"©. First scene gives that nostalgia feeling. I like this map even thought I didn't shoot during "shoot" segment.
Rats Den. Very simplistic.
Backalley Brawl. Another one where I like implication of segments.
City Escape. Yet another one solid, but RPGvsHeli is still bad.

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