A list of my own maps with 40-55 Villagers, 4-5 Town Centers, 5-6 Towers, 10k food, 10k wood, 10k gold, 10k XP, 10k export, 200 Population, Banks enabled, Mango Grove Rickshaws, 10-15 miners included!
This is a idea that I had: that players would like a 50 Villager start, with 10k resources, so here it is!
From my own maps: Ivory Coast, Mapuche Coast, Incan Sea, Sioux Wilderness, Cherokee Homeland:
40-55 Villagers, 200 pop, 10-15 Miners (dedicated mining unit), 10k food, 10k wood, 10k gold, 10000 xp (12 shipments), 10000 export, 4-5 Town Centers, 5-6 Asian Towers and some have 2-4 Dock Wagons.
These maps currently hold the following:
Ivory Coast: 11 Trading Posts, 2 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners included, 2-3 Dock Wagons, 1 Galley
Mapuche Coast: 10 Trading Posts, 2 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners included, 3-4 Dock Wagons
Incan Sea: 18 Trading Posts, 3-4 Native Posts, 4-5 Town Centers, 50-65 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners included
Sioux Wilderness: 9 Trading Posts, 2-3 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners included
Cherokee Homeland: 11 Trading Posts, 6 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners included
From my own maps: Tupi Lands, Yankee Lands, Seminole Homeland, Northern States, Sufi Coast, Comanche Highland, Huron War:
40-55 Villagers, 200 pop, 10-15 Miners (dedicated mining unit), 10k food, 10k wood, 10k gold, 10000 xp (12 shipments), 10000 export, 4-5 Town Centers, 5-6 Asian Towers and the earlier ones have 2-4 Dock Wagons (Sufi Coast does not have Dock Wagons).
These maps currently hold the following:
Tupi Lands: 5 Trading Posts per team, 3 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, 2-3 Dock Wagons
Yankee Lands: 6 Trading Posts per team, NO Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, 3-4 Dock Wagons
Seminole Homeland: 7 Trading Posts, 5 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, NO Dock Wagons
Northern States: 5 Trading Posts, 2 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners
Sufi Coast: 6-8 Trading Posts, 1 Native Post per player, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, 10 War Elephants, NO Dock Wagons
Comanche Highland: 8-10 Trading Posts, 3 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, 20 Comanche Horse Archers, Double Comanche Build Limit (20 per post)
Huron War: 6-8 Trading Posts, 3-4 Native Posts, 4-5 Town Centers, 40-55 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 10-15 Miners, 20 Huron Mantlets
To install place in My Documents - My Games - Age of Empires III - RM3
Then press "Custom Maps" in skirmish or online mode to play.
For Random Selection select "Learner Maps Full" at the top of the custom map list.
This will choose from the twelve maps that are found here on this download.
For Ivory Coast, Mapuche Coast, Incan Sea, Sioux Wilderness, Cherokee Homeland, Tupi Lands, Yankee Lands, Seminole Homeland, Northern States:
Modify Protounit has allowed the following to work on the map:
- Banks Enabled
- Mango Groves enabled
- Halberdier -10 Food and Gold Cost, Ruyters -5 food, -5 gold
- Trading Post -50 Wood Cost
- Cuirassier -25 HP and -5 Gold and -5 Food Cost
- Oprichnik -25 HP and +30 Food Cost, Strelet -5s train time
- Indian Rajputs -20 wood, Mahouts -50 food and -50 wood, Gurkha -10 gold, +20 HP
- Monitor Cost decreased by 200 Gold
- Ports start the game with +50 Wood
- Tomahawks -25 food, Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold, +5s train time, -1 speed, Yabusames -20 gold
- Samurai -10 food and gold, +10 HP, -1s train time
- Dog Soldiers -40s train time (-35 on Sioux Wilderness), Skull Knights -30s train time
- Travois -15s train time
- Medicine Men -15s train time, Warrior Priests -10s train time
- Urumi enabled for India
- Shrines -10 Build limit
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhosues +7 Build limit, Castles +5 Build limit
For Sufi Coast, Comanche Highland, Huron War:
- Halberdier -0 Food and -10 Gold Cost (50, 60), Ruyters -5 food, -5 gold (25, 70)
- TP -50 Wood Cost(from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -15 wood (20), Mahouts -50 food, -50 wood (350, 200) and -2 population (5),
Gurkha -5 gold (45), +10 HP (125), Urumi Enabled, Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood, Forest Prowlers +10 HP (120)
- Ashigarus +10 gold (50), +5s train time, -1 speed (3.50), Yabusames -20 gold,
Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhosues +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +1 Build Limit (2 in Colonial, 4 in Fortress)
Enjoy all the maps!