The core file of the mod. Read full description for changelog
oct/08/2023:
-Fixed RPG rockets dealing more self damage than originally intended (the code was so wrong for so many years 💀😬💀😬)
-Another schrödinger's fix, possibly fixed some weird crashes that might happen to some people (Invalid instruction: cvtsi2sd xmm0) i can't test it since it doesn't crash for me, if you still get this crash, please report it and try to be very specific to when and how it happens, it is recomended to add +vm_jit 0 to the launch parameters in the meanwhile.
may/26/2022:
-potentially fixed VM Aborts caused by josh771's AI Director mod (couldn't really test it cause it worked fine for me for some reason)
jun/01/2021: (forgot to upload this one a week ago)
-fixed explosions' source having the wrong source, causing friendly fire in coop games and not counting the kill for the player
-reduced chances for bone hurting juice to spawn
apr/01/2021:
-Attempted to fix the CanBleed VM Abort (needs testing)
-Fixed tripmines blocking elevators/platforms/lifts/feet raiser
-Fixed typo in SNDInfo for the 357's firing sound
-Backpack rune: Reduced volume for spammy ammo that regenerates in less than 5 seconds
-Runes are now disabled by default since they're a bit too op (can be enabled from the menu)
-Fixed monsters not triggering their death special when gibbed (See: Map07 - Dead Simple)
-Added a missing variable in the player's code that caused issues with weapon bobbing on gzdoom 4.5.0. And because of this, the mod now requires GZDoom 4.5/LZDoom 3.87c or newer
-Increased speed in crossbow's firing and reloading animations
-Protection now counts as a Big Powerup
-Extended respawn time for powerups
-Increased snarks' spawn chance
-Buffed snarks a bit
-Increased a bit snark's explosion radius.
-Snarks properly mimics all of the player's damage powerups.
-Snark sounds's pitch now increases over time.
copypasta:
THERE ARE TWO FILES
LAMBDA_RESOURCES.pk3 AND LAMBDA_CODE.pk3
YOU MUST ONLY LOAD LAMBDA_CODE, THEN RESOURCES PACK WILL BE LOADED AUTOMATICALLY
unless you are playing with multiple pwads/mods, some might have their own GAMEINFO file ( for custom startup screen/title) which will prevent Lambda_Resources from autoloading, if so, Lambda_Resources must be loaded before Lambda_Code it is recomended to use a launcher like ZDL for handling files better
if you notice visual glitches like missing weapons models, hud graphics replaced by the 'A' letter, keycards icon being bigger than usual, then you'll need to also load LAMBDA_RESOURCES manually (before lambda_code.pk3)
note: if get an error like this: Invalid instruction: cvtsi2sd xmm0, please report it and try to be very specific to when and how it happens, it is recomended to add +vm_jit 0 to the launch parameters in the meanwhile.
why the **** does moddb rename the file to lambda_code.number.zip??????
Shrug
it just crashes
Script error, "Lambda_Code.pk3:zscript/lambda/player.txt" line 439:
Unknown identifier 'prevBob'
try gzdoom 4.5/LZDoom 3.87c or newer
Hi when i load the lambda code and resources in this order resources then code, when i load into gzdoom my guns are no there how do i fix this.
also this is the correct order so wtf
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