A big update with many improvements, six new weapons and a bonus episode !
The 1.1 Version of Kickass Duke is finally out! A pretty big update with many features:
! "KickAss Tour", a new episode based on a collection of maps from other mappers (up to 37 maps!)
! Six new weapons: Golden Desert Eagle, MP5K SMG, Riotgun, Combat Rifle, Battlelord Minigun and Ooze Launcher !
! Some changes to KickAss Hud and re-introduction of Classic and Eduke Alternative HUD styles (emulated)
- New main menu background tile
- Added HUD style selection option; removed HUD transparency option
! Transparent enemies in some levels are treated as ghosts, with specific hit and death effects
! Removed melee experience system; added "combat practice book", randomly replacing Holoduke
- Fade-in effect when starting a level
- Level names and stats have been "resumed" and moved on top-right corner
- Increased stamina restored with Nukem Cola
- Doubled stamina regeneration
- Less invasive stamina display
- Added some more burn/scorch effects for energy weapons
- Added many one-liners on kill, from other Duke games
- Added slight auto-aim when using some melee skills
! Added slide move (press crouch while running)
- Added sound when picking up ammo
- Bullet casings stay longer on ground
- Added single/dual wield options for pistols (press alt-fire)
- Removed Pistol and M16 ironsight modes
- Increased Sniper Rifle damage; removed semi-auto upgrade
- Decreased caterkillar battery regeneration
- Faster 40mm grenade projectile travel speed
- Faster fire rate and reload for Shotgun
- Faster reload for Shrinker
- Charge-up time on Enforcer laser alt-fire
- Various graphic & sound improvements to some weapons
- Various damage and max ammo re-balancing to some weapons
- (INTERNAL) Code Rearrange and some syntax updates
- (INTERNAL) Sound folder cleaning and optimizing
- Widescreen-friendly sprites for almost all weapons
- Resumed inventory notifications
- Fixed glowing pixels removed on OctaBrain blast, blood sprites and some screens/posters
- Fixed damage for some rocket projectiles
- Fixed jetpack stopping when exiting from water
- Fixed jetpack not working while shrunk
- Fixed stamina not recharging when depleted
- Fixed reload interruption when picking up a weapon
- Fixed weapon selection not allowed while reloading
- Fixed Thermal Grenade explosion damage
- Fixed weapon getting stuck sometimes (better code on pickup/fire/reload etc)
- Fixed amounts on some ammo pickup
- Fixed bad checks on weapons with upgrades
- Fixed KA item drop system (some item would have never spawned, in theory)
- Fixed tripbomb remote trigger (now it works with both fire and reload keys)
- Fixed "terran" turret offset in some frames
- Fixed step sounds when walking on flat sprites/bridges (since ages)
- Fixed some frame animations for flying gibs
- Fixed bed sprite #545 (picnum used for quick testing some effects, and never restored)
- Fixed Protector Drone not being affected by taser shells (only visual effects was working)
The README file has been updated according to the new content, and some old infos have been rearranged or explained in a better way. Don't forget to take a look!
I apologize for the long delay, but i've been not 100% operative on this; it could be complete in waaay less than a year, but here it is anyway. Also i'm sure it's not totally bug free and i wait your reports then ;).
Kick Their Asses!
AW HELL YEA!
there's something wrong with the mod. cause the hud isn't wanting to appear at all
Kickass options key -> HUD style ;)
Theres a bug in Death Row level (E:1 M:3). Duke dont lose any weapons. You cannot select them with number keys however, even after you pick them up.
Already reported; i changed some stuff about levels with stuff reset but it seems this still don't work properly, and a fix is in progress. Thanks again ;)
ah !
trying it now, i got the 1.02 last year and made a couple of maps based of the weapons but lost my hard drive at the fourth lvl, i was so sad.
thanks for your work :)
Glad! :thumbsup:
hi , is this version with updated bullets shells staying on the ground? to be honest it is still short time
It is, but at this point i'll add casings lifespan as an option in future big patch ;)
Hey man is there a ADS in your Mod
ADS ? ^^
Oh sry, maybe you refer to aim-down-sights; didnt recognize the term.
There were some at the beginning, on pistol and m16, but i scrapped them a while after.
At the moment i think they are pointless in my mod, but also i cannot sustain the spritework for ADS views. Dunno about them in future releases.
Oh it's ok I'm kinda used to the aim system
Also how do you fix the weapon inventory during e1m3 the bug/glitch really bugs me
Fixed in the 1.11 patch coming this weekend ;)
Can't wait man