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Duke Nukem: Total Meltdown prototype discovered

Duke Nukem: Total Meltdown prototype discovered

News 1 comment

A preview version of Duke Nukem: Total Meltdown has been found. It got different art, levels, music, etc. There are also some unique maps. They are just...

Ion Fury Early Access
Ion Fury

Ion Fury Early Access

Ion Fury 9 comments

3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back the famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...

Nuclear Showdown v2.1 Released
Duke Nukem 3D

Nuclear Showdown v2.1 Released

Nuclear Showdown 6 comments

Nuclear Showdown v2.1 is released - this version fixes a few issues brought up and also adds a bunch of new content; widescreen artwork for the default...

Nuclear Showdown v2 Release
Duke Nukem 3D

Nuclear Showdown v2 Release

Nuclear Showdown 1 comment

This is the release of V2 of Nuclear Showdown, my old Eduke32 mod which added a slew of gameplay features to Duke Nukem 3D.

The Long Way Release announcement
The Long Way

The Long Way Release announcement

The Long Way

We are glad to present the trailer of the game. Release is scheduled for 27th October 2017. The focus of development is on a character animation, AI-systems...

Comments  (0 - 10 of 64)
dukenukem3dbestgame
dukenukem3dbestgame

Hello there, have you heard about fate (game 1996), this was a demo that used duke nukem engine, i was able to open the maps with mapster32 and textures loaded correctly, it's there any chances to make this playable on eduke32? In the game folder there are tiles.art files and some .dat and even a file called "sounds" without extension

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nimanaghibix
nimanaghibix

CAN SOMEONE HELP ME I CANT PLAY SHOWDOWNS NEW WEAPONS IN NORMAL DUKE NUKEM EPISODES THE DN STUFF DOES NOT WORK EITHER

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RodVeska
RodVeska

Hello all, I've reviewed James Stanfield's Imagination World TC here on brandonchovey.net. This article also links to my reviews of The AMC TC and Duke Forces.

Brandonchovey.net

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thedukeguy
thedukeguy

some one message me i want to learn how to add new types of weapons and aliens to the game some one plz help me!

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Quaker540
Quaker540

I really, REALLY love Duke Nukem. Though I'm still not really sure why people didn't like Duke Nukem Forever. Yes, it had a stupid weapon limit and some levels were extremely linear, but anyway, who cares about linear maps? Not all games have to be open world, and I don't really mind with linear level design as I like details. What I simply liked about it was that I saw Duke Nukem back on the screen, after so many years!

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Kills_Alone
Kills_Alone

I know this is an old conversation but it's still of interest to those of us who miss the Duke of Nuke.

DNF faltered in many ways already pointed out here, in addition to these issues the combat wasn't all that great and the comedy was pretty stale: extremely dated, not very funny, or kinda wasted.

The start with Duke ******* and playing with **** annoyed some people (off to a good start). I feel like the devs should have gone much further in this direction. For one thing I'm not threatened by nudity cause I'm an adult that wants to play an silly over the top adult themed action game, so show Duke's **** and full on naked women, embrace the Duke attitude: Sex, Drugs, Rock & Roll/Metal. DNF should be as close to an NC-17 game as it can be. Duke is a character that had a crossover with Penthouse, don't shy away from that aspect. Thus Duke should be pushing more of societies bounds and nerves like Postal 2 did.

Let the player decide if they wanna play in some pansy censored mode, don't force it. Heck a censored mode should just be a joke, like a mode where they censor bar everything and replace all VO with something ridiculous.

Unfortunately, we all know the current politically correct mindset in media of non-offensive generic entertainment. It will be interesting to see how far Postal 4 goes in this regard, or if RWS also censor themselves to appease the easily offended. I think RWS know their audience better and are making the P4 for them, whereas 3D Realms and Gearbox were trying to make a blockbuster game that could be sold on the current consoles and wouldn't get too many complaints about the content from anyone like say; Microsoft or Sony. If so, that's the wrong way to go about respecting the character of Duke and leads to severe compromise across the board.

Comedy-wise Bulletstorm had a much better sense of humor and self. There again, the re-release of that was called Full Clip Edition when Full ****, Full Prick, or even Full **** Edition would have made more sense ... but its all about raking in extra money so the content gets watered down and bastardized in any way possible.

I think in spirals so this is just kind of a cycling torrent of my thoughts ... lets return to DNF. The toilet bowl **** and the drawing board should played a greater role in the overall game. You should have been able to draw on anything; enemies, weapons, the ground, would have been great in co-op which also should have been a thing like in DN3D. Perhaps the **** could be used to make stains or to humiliate an enemy and could be procured from an enemy pig or a nearby restroom.

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Kills_Alone
Kills_Alone

He's Duke so I wouldn't mind the option to abuse drugs as him; drinking, smoking, snorting. There was some drinking and in the World Tour he goes to a smoke shop and calls it "coffee" ... ffs, don't censor the Duke. Its a mature setting, we need more games that can tell silly and adult stories where characters are allowed to be themselves like the GTA series (and its very Tarantino theme/style/presentation). Duke is not a morality play or some PSA, he should be offensive sometimes, he should also be more vulgar ... but again, give the player some control over this (perhaps like Brutal DOOM with its insult button or GTA San Andreas where you could respond to someone's VO in a positive or negative manner). So Duke needs to be more unrestricted like GTA & Postal.

Regarding replay-ability, the aforementioned co-op mode would have helped. The patch for more weapons was better but still pretty lame by Duke 3D's standards (GTA V moved back to more weapons in the inventory after GTA IV). More alternate routes is a big one (yep, less linear) and levels should be so detailed you always find something new upon return.

Rather than trying to compete with other devs and swapping multiple engines, 3DR could have given us ten high quality DN3D sequels by now if they'd focused more on the art/theme/pacing/writing/characters. Bombshell would have been great for a co-op partner like in some of the old DNF videos, or some kinda AI assist.

The interactions in DNF with Duke's fans and such were okay, I'd prefer to see more civilians in peril situations; running, screaming, hiding, and you can save some if you act quickly enough.

The goochy goochy goo joke can stay and the Aliens references are fine but there needs to be so much more in the Half-Life sense where the story is told via gameplay and exploration. Overall the environments were not that interesting to explore, I suppose the car sequence in the casino was okay.

In a modern Duke I'd like older Duke to travel back in time and recruit a younger Duke from the mid-90's, he tells his younger self how his image has been tainted by the wages of sin (mostly greed). They travel to the future and put a boot or two up Randy Pitchford's ***, then the old DNF tech demos fall out.

The closest we might ever get to a proper DN3D sequel (besides Ion Maiden/Fury which was somewhat disappointing and was completely devoid of Duke & Shelly's sexuality) is in the fans hands. Just look at Half-Life and its many fan made expansions, some even took on a life of their own.

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Corbul
Corbul

Well, there's a number of things to dislike about DNF: the two weapon limit, Duke being a self-centered deutschbag, everyone butt-kissing him, button-tapping, lack of originality weapon-wise (sure, we all love the guns from DN3D, but come on!), linearity...and overal, "after almost 12 f*cking years", it just wasn't what everyone expected - I mean, look at all the old trailers, and compare them to the final product - disgraceful (never mentioning the cheap models and dated engine). Still, the game had its moments.

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DarkKnightGareth
DarkKnightGareth

What I could not understand is that they could (as far as I know) have done the weapon wheel from Resistance: Fall of Man and if they had a hard time distinguishing weapon types they could have just cataloged them... the pc version was better but still @_@

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Quaker540
Quaker540

I hated the weapon limit too. Wish I was in the office right in the moment they think'd that and say that I'll kill them if they add it ;)

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DarkKnightGareth
DarkKnightGareth

Tell em' "I'll rip off your heads and **** down your necks if you give me a damn two weapon limit!"

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