WORKS FOR ZANDRONUM, ZDoom 2.8, LZD and GZD Just unzip and load the WAD. A tiny Smooth Doom like experience, but built using Freedoom assets and some Decorate.
Changelog--
10/14/21---
1. Removed Burning Barrel decoration because it was rendering funny.
2. Fixed Spectre so he now has the correct animation death and attack speed.
So this is my Free Sleek Doom. This is brings a lot of Vanilla style fun with some classic but alternate looks.
So what we have here is a Decorate smoothing of animations across the board of explosions, monsters, and weapons while keeping the crucial timings intact. Included is a full Freedoom Texture rip that was converted over to True Color png so it has the highest quality without altering the original flats and sprites in any other way. All the enemies and weapons are vanilla Doom while all the textures, skyboxes and decorations( except barrels and torches) are from Freedoom. Included is also a GLDEFS so that Dynamic Lights can be used as well.
I kept the timings on the guns to their vanilla speeds, calculated by stopwatch and frame counts.
--The SSG seems faster but its timing is 46 frames which is the same as it's vanilla refire speed. (techincally it is 45.5 so I rounded up.)
--Shotgun is the same, exact match to the vanilla speed despite its altered animation. same for pistol.
--The only difference on the Chaingun is its Gunflash speed which is faster.
--The biggest change is the BFGBall was sped up on both of it's hits just to look smoother. I tested it on the Cyberdemon multple times and it will not 2 shot him every time due to the damage RNG.
Enemy Attack animations have been smoothed and also reorganized to be a bit more sneaky, but all are at the timing of their vanilla speeds.Yes, even the Cacodemon has a different attack animation order that looks smoother.
Enemy Death animations have been sped up to flow in a smoother fashion on everything except the Cyberdemon and SpiderMom. The Mancubus death animation is really cool. I describe it as melting.
Enemy Walk animations have been reordered to appear smoother or just plain different on all the bipeds except Cyber. Spiders and SpiderMom still walk the same. Their actual move speeds are still at vanilla values, but they take faster steps which look more accurate to their step distance.
This mod also works with Plutonia, TNT Evilution, Doom 1, and any map wad that relies on vanilla assets such as Foursite.
Credits go to Freedoom Project for every texture and art.
everything else was done by me, Kalensar:
Converted Freedoom Textures and Decorations to True Color PNG, GLDEFS with SLADE.
Decorate by Kalensar with help of Zdoom Wiki.
Last but not least. This entire mod is open source so everything is up for grabs. Just credit me if you want to, but for sure credit Freedoom Project.
If there's any errors please let me know. I spotted a few decorations that are kind of wonky due to the sprite conversion of lump to png like the burning barrel. I can update with a removal of those if necessary.
so far seems everything works. just one script warning.
I did a fix on the small things that were bugging me. mentioned in the changelog in the updated description. Nothing more irritating than a Burning Barrel that looks like its doing a 1930s musical cartoon dancing jig.
lol, thats funny. it can be difficult. but i do like the weapons change. very cool.
I kept the timings on the guns to their vanilla speeds, calculated by stopwatch and frame counts. The SSG seems faster but its timing is 46 frames which is the same as it's refire speed. Shotgun is the same, exact match to the vanilla speed despite its altered animation. same for pistol. The only difference on the Chaingun is its Gunflash speed which is faster. The biggest change is the BFGBall was sped up on both of it's hits just to look smoother. I tested it on the Cyberdemon multple times and it will not 2 shot him every time due to the damage RNG.
Good Job!!! It work very well for me :)
I'm very happy to hear that! I think Freedoom has some really killer effects and textures. So many of them are used in alternate texture packs but never really get to be seen in their raw forms. Makes Doom very fresh feeling in vanilla style even with the animation smoothing.
I agree with you!!!
Hi i just have 3 questions before download
1- it is compatible with Crispy doom,Brutal doom,Project brutality,Slayer rampage...?
2 - It's hi res texture or low res?
3 - it's only textures pack? or it's inc HD/correction sprites too...
1.This is compatible with everything listed: Zdoom 1.8, Zandronum, LZdoom, GZDoom. I have no clue on Crispy because the last I knew it was not part of the Zdoom family of Source Ports. Yes it is compatible with Brutal Doom as a Texture mod, so it is slightly multipurpose, if you load BD after KFSD as I have tested this for another enquiring person
2. This is FreeDoom textures which are surprisingly good resolution!
3. It is not a Texture Pack but it can be treated as one due to the way it is compiled! Its actually a Smooth Doom type of mod made for vanilla BUT its one of the only ones that actually works 100% on Zandronum. It uses a Freedoom 2 Texture pack( I ripped and compiled this as well) but it does not effect monster Sprites or Gun sprites. Its uses a custom made Decorate file (also written by me) to do all the animation smoothing of guns and enemies.
If you load this with BD then make sure it is BEFORE BD otherwise with will run the KFSD decorate instead of the Brutal Doom coding.