Description

A new expansion for ZOMBIES: EEE, adding an invasion mode. 20 new levels, new weapons, and a shit load of zombies. (Updated 11/06/18)

Preview
Invasion of the Living Dead v3.2
Comments
SweetJuleka
SweetJuleka

Nice work! :3

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Dude27th
Dude27th

I liked the new maps ! The audio clips also add to the atmosphere c: , but why there is no "Select Map" option ? It sucks that the Dehacked patch don't allow adding new textures :/

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AstroCreep Author
AstroCreep

On the contrary there are a few new textures I just utilized mostly old ones on the maps. Look above the doorway of the warehouse on map17 for an example, or the stained glass windows. Map select is a good idea I may utilize that in a future update

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SweetJuleka
SweetJuleka

Will you also fix the Ammo Sprites for the Rocket Launcher and M60?

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AstroCreep Author
AstroCreep

Possibly. It’s a small cosmetic thing caused by the dehacked actor replacements from the original mod. Prob just need to make some alternate ammotypes. I’m not gonna lie that’s real low on my list of things to fix

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Dude27th
Dude27th

DUDE ! The zombies have collision now ?! That's what I call a horde :'D !
Also with the select map menu I got a better chance to see the maps , and I really like what you did with the Mall c: , It looks more alive (I mean...) and it's more easy to navigate as well!
Also the Zombie Panic map was a fun addition ! By the way you can make those trampolines work if you use the actor:

9999 - Actor Hits Floor
(Action : 128 Thing Thrust Z)
Thing Tag: 0
Force: (The extra altitude you want to apply)
Down/Up: Up
Set/Add: Set

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AstroCreep Author
AstroCreep

Thanks for the tramp thing. Unfortunately I had to disable collision again because they were spawning invisible solid spots randomly. Can’t figure out why. It’s really weird because I made all the spawners have the -solid flag

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Dude27th
Dude27th

No , that way you reintroduce the bug of no collision zombies...
What about keeping the spawners +solid but with Height 1 , this way it shouldn't be a problem and you don't have to break the zombies again

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Dude27th
Dude27th

I don't know if the page bugged out but I remember a couple more of responses here ... Anyway excellent work in fixing the bug ! :D

And again nice progress with this expansion! ^^
I could add some stuff like "Some sprites looks cripsy" , "Why (item respawn: On) isn't the default" or "Melee weapons aren't supossed to make a 'hit sound' when they miss".

But that are nitpicks at this point and I suposse you are focused on creating more content at this point. Godspeed!

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Gentlespy1
Gentlespy1

Edit: ignore whatever you saw on this comment, I was using an old version of zombies eee which caused the bugs once mentioned here.

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BladeDragon9
BladeDragon9

I have the problem with the mod there is the 23 errors while parsing DECORATE scripts and I use it mod on gzdoom 3.7.2 don't work and plz fix the scripts errors 23 mod for gzdoom 3.7.2 and oh don't forget I using delta touch android app engine doom on my phone and fix mod plz 23 errors scripts

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BladeDragon9
BladeDragon9

Never mind adds mod to zombies-eee-v2 adds living dead mod it work good and it fine

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twistedpool
twistedpool

how did you get it to work ?

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ILikeDoom:)
ILikeDoom:)

You must have Zombies V2, not the first version.

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twistedpool
twistedpool

I do but it always says script errors

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ILikeDoom:)
ILikeDoom:)

What gzdoom do you have? I play on Delta Touch, and I play mostly on Gzdoom 3.8.2

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Guest
Guest

This mod is awsome!
I love it.
when I was little I seen every Of the Dead movie
and this mod is a grate tribute,.

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Guest
Guest

Great job on dis too! The finest version of all. ;)

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twistedpool
twistedpool

how do I activate the mod expansion ? I tried to activate it and it just reads script errors.

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SweetJuleka
SweetJuleka

I love how that 2 of the levels are based off Return of the Living Dead and Zombi 2 (the movie where a zombie fights a shark underwater). 😸

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