Description

I've spent all my awaken time during the last week playtesting this mod and fixing issues and bugs as well as have been improving things and added some new gameplay features to it. Mounted Recruits for the Majora-faction are no longer silver surfers, Deku Chanters are now only available from Deku lands, the AI can get all the heroes - Great Sea units will be available to the AI past turn 151, King Zant armies nerfed into 3 armies, all the giant heroes have projectiles or the Biggoron Punch, Wallflormasters/arms of deadhand new units for the Stalfos, Undead Akazoo no longer a silver surfer, re-balanced all the locked_morale-units - only the ones Neph wanted to have "Locked Morale" still has it, Nerfed the Zuna Ziggurat HP - it will now lose more often in autoresolves, Link bodyguard is now a Hyrulean Knights-unit, Meesiam and Olnacht are Ikanian cities, Malkariko generic Hylian settlement has a new plaza moved into the castle, assassins for the Oocca/Majora, fixed forced relations etc!

Preview
Hyrule Total War: Classic Ultimate - Very Unfinished
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BugattiKing97
BugattiKing97 - - 75 comments

Nice work!

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Mr_Nygren Author
Mr_Nygren - - 3,813 comments

Thanks :).

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consule7
consule7 - - 59 comments

how do you make this mod work? it keeps crashing on load up. please help.

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Mr_Nygren Author
Mr_Nygren - - 3,813 comments

You do need to patch the medieval2.exe with the 4gb patch and the large address aware patch - they do follow with the mod inside of the main directory - and it's kingdoms.exe with the old CD.

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7ty7
7ty7 - - 785 comments

Downloading, many thanks!

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Mr_Nygren Author
Mr_Nygren - - 3,813 comments

Glad to hear, thanks.

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Canned_Knight
Canned_Knight - - 2 comments

Will this mod be updated again? Because for now, I do not think so if I am correct.

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Guest
Guest - - 690,677 comments

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