This update defiantly took longer then expected to come out but the saying "Better late then never" is truly words to live by sometimes.
Yeah I've honestly lost count of the things I did in this update and I'm going to stop making a detailed "what I changed thread" because that simply takes too long to make. Everything new or Important changes I made will be listed on here from now on.
Removed physics for Walls around the UNSC Fortress and Siegebase: The AI were always getting units stuck in them like the bots they are and some player units would get stuck too so just better to remove the physics completely.
All unit types can attack each other: You read that right Anti-Vehicle and attack Air Anti-Air can attack vehicles and Seige can attack Air now just because they can attack doesn't mean you should make a pack of Hunters and send them into Hornet they will still lose to Hornets even though they can attack back Anti-Units still have damage penalties for attacking the wrong unit types. (and yes that applies to abilities too Marines can throw grenades at Air and Vampires can stasis nearly everything getting that to work was a pain so be grateful or not just saying.)
Moved Units: The Spirit has been moved over the Summit, The Pelican Gunship and RocketHog have been moved over to the Mainline UNSC leaders and can be trained in the Airpad and Vehicle Depot respectively.
New Units: The Hedgehog and Robin are new addons to Captain Born due to moving the Pelican Gunship and Rocket Hog over to the main UNSC Leaders. The Hedgehog is a scout unit and Robin is a mainline air unit the Sliverback got moved over to a Anit-Air unit role. The MechWarrior has retired and in his place is Sunrary1-1 yes the ODST team from Speakbreaker is now Cutters official leader. The Armadango now has a proper crew running it locking it down will make you able to train a variety of Heroes to help you in battle. (max 3 heroes on the field like Spartan 2's)
Team Color Purge: Team Color has been removed from Player units now they look more like they would in the mainline Halo Games. only team bases and a select few units have player colors.
Updated Campagin: The Campaign got a much needed toon up and now should work side by side with the changes made in Nutritious Edition.
New Map: Not really new new but Arcadia City from the Campaign has been added as a 1v1 map. (The base placements are very weird sorry couldn't really fix that the map is still 100% playable though so have fun.)
Small Stuff: Of course small changes here and there with units too little to talk about here but you'll notice it ingame.
Truly sorry for this update taking so long but hopefully it was worth the wait as always report ANY bugs or oversights you experience and have a good rest of your day.
Next stop Reprisal.
Looking forward to giving this a spin. Thank you so much! :D
Great to see this come out!
I can't seem to figure out how to run this and other mods at the same time. Either it can't be done or I am missing something simple. I have the Mod Manifest pointing at the folder where the mods are but it seems to prioritize the More Leaders over Nutritious. Any tips?
Mods are not compatible with one another. The way Halo Wars modding works the mod files would just overlap each other.