This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer
Instructions on how to install and use it are within the archive.
Source code for the patch.
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** Persistent bugs **
===============================
- Map he01_02
Random crash during the assault.
To overcome this, try the following:
- Save your game frequently. Reload the game in case of crash.
This is a temporary solution until properly fixed.
===============================
** Fixed **
===============================
- "Could not load library client." when launching the mod.
- Gameinfo.txt now has correct parameters.
- Missing materials.
- Noah does not walk inside the last room, prior to the final battle (he03_02).
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** Changes **
===============================
- Map he03_02
Added an additional scripted sequence to teleport Noah in the
adjacent corridor, next to outpost door controls (where Larson guides the player)
and make him run to the target room.
This is used to solve the problem where AI problem would cause Noah not
to walk into the outpost room, which is responsible for triggering further
game entities.
===============================
** Improvements **
===============================
- Improved impact effects for stunstick weapon.
Please, be sure to read the description, as
important information follows.
If you have any questions related to this patch, please let me know.
Criticism & suggestions are greatly appreciated.
Big thanks!
Last map has AI problems. First I somehow saved everyone in car scene, but Noah just stands at the beginning of the map. So it more complicated then just "Noah does not walk inside the last room". I tried to push him and scare with grenades, but its like wall for him.
@Fast_Train
I am currently working on a fix and upload it by the
end of the day.
Before I uploaded the patch, I tried fixing it. I had many
difficulties recompiling this level such as visibility building
(vvis.exe) not properly building level visibility, which prevented
the level from correctly being rendered.
I tried again today, and managed to pass this vvis.exe bug, which
prevented me from compiling the visiblity. I will try to fix the AI and get with a fix as soon as possible.
Thank you for your patience.
OMGYES
Update:
The issue regarding Noah not walking in the final room, prior to the final battle, has been solved.
Thank you for your patience.
Github.com
My version of Source Base SDK 2013 does not have "option to Incoming" on Betas menu. It is up to date. What to do?
@dargas
Users should have 'upcoming' item in the list.
You will be required to use 'upcoming'.
If you have other questions, please let me know.
Cool and thank you. I thought that's what the instructions meant.
i remember i tried to play this mod a while ago and the textures wouldn't workand i had errors does this fix that issue?
@thelightkn1ght
Yes.
This patch fixes many known issues that appeared after Steam's 2013 SteamPipe update.
Do I need all the previous patches?
@RobosergTV
You need to install version 1.0.2, along with version 1.0.3.
Do not install coop beta patches such as 1.0.5 or 1.0.6.
So, considering this mod series is dead, could I use some of your characters into a story concept I'm working on. They will definitely be referenced. (I'm not actually planning on writing the story, I just want to build the concept).
Starwarshq.com
(Yes, the link may say Star Wars but it really is Half Life related).
@corshy2
You would need to ask this question to the actual Half-Life: Short stories team.
Moddb.com
I simply made a patch for their mod.
If you have other questions, please let me know.
When i open mod its just crash nothing shows. Can you help me?
When I start the game it crashes almost immediately and I get this notification
Error!
Can't find background image materials/console/startup_loading.vtf
please help
I tried downloading 1.0.2 again and it didnt have the file PLEASE HELP
I got the game to launch, however npcs wont appear and but when I look in the games folders it show the model files, please help
Same here bro ;_;
ultramarineU
Please take a look at the post I made for TomTheSkeleton below.
TomTheSkeleton
Please, follow the instructions in the Source SDK 2013 patch
file "readme_fix.txt".
Everything about the installation is explained in detail.
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that mod is a very cool pls make more mods
When I start up the game, there are no npcs. The console says that the car can't find Olivia, and that it's attempting to "create unknown entity actor_olivia!" I followed the instructions on the README_fix.txt and it's still not working. I've reinstalled it at least 3 times. Please help!
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it did not work
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reaching for the sky here but is there ever going to be a patch for the random crashing where you have to defend against a rebel assault?
So, I'm asking to see if you know how to play the HE COOP thing, 1.0.6 hasn't been working and i just need to know if i can use an older verison thatll work
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Hey, finally got this game working properly. Custom folder and everything but controller and steam overlay aren't working at all. Game is not registering button inputs and overlay shortcut.