This first release will contain the entire gameplay segment of the mod as well as two maps to play around in. The release of 1.1 will include bug fixes and any suggested changes I choose to implement. All releases beyond that will add the remaining maps.
i noticed that any placed items (decoy glove, autoturret etc.) explode right when they hit the ground, is there something i did wrong?
nevermind, but it does seem to just delete any friendly turret items on quarktastic difficulty, don't know if it happens on above difficulties as well
Miniturrets and decoys instantly explode when playing on difficulties with fast monsters enabled, though I've found that adding the +NEVERFAST flag fixes them.
I am so sorry I totally missed this comment (same for @mephilis264). Perfect timing spotting it right after a hotfix goes out...
I'll make sure to take care of that in the next release.